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  • Andrew Harrer/Bloomberg via Getty Images

    DraftKings and FanDuel's group features make daily fantasy more social

    by 
    Billy Steele
    Billy Steele
    08.16.2016

    Until now, the focus for daily fantasy companies DraftKings and FanDuel has been just that: daily fantasy sports. However, both companies have announced new features that allow players to make private leagues where they can compete against a small group of friends and colleagues rather than public users of the services. With those private contests, both DraftKings and FanDuel are venturing into the world of season-long fantasy sports, something fans of regular ol' fantasy football, baseball and more are very familiar with.

  • Path of Exile interview reveals plans for player-generated races

    by 
    MJ Guthrie
    MJ Guthrie
    04.08.2013

    Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC proposed for the decidedly non-sandbox action RPG Path of Exile. At GDC I sat down with managing director Chris Wilson and technical director Jonathan Rogers to discuss Path of Exile and their idea of adding player-run races to the game. A fan favorite, these timed gaming experiences are currently only officially sponsored events grouped into seasons, the first of which just concluded. However, devs would like to give players the opportunity to create and host unofficial events (meaning results won't have any bearing on the seasons) to allow players to enjoy this wildly popular facet of the game in a place where they can practice skills, test themselves against friends, or just enjoy a unique challenge.

  • League of Legends implementing new league system for Season 3

    by 
    MJ Guthrie
    MJ Guthrie
    01.16.2013

    Season 3 is on its way for League of Legends, and just like the previous seasons, players will be fighting for position in the ranked tournaments. However, this next round of ranked play comes with a twist: Riot Games is implementing a new league system. Why the change? To make competition even more compelling and play more meaningful for everyone. Instead of just one single ladder for folks to climb, players will belong to a league within one of six different tiers based on their skill. Leagues will be comprised of up to 250 players broken into five divisions (except for the top Challenger tier). Players can rise and fall within the divisions and even work their way into a new league at the next tier. The new system is detailed in the infographic after the cut; click the image to see the full-res version. And for even more details, check out the official FAQ.

  • Tilt to Live devs return to iOS with accessible turn-based strategy in Outwitters

    by 
    Mike Schramm
    Mike Schramm
    03.11.2012

    One Man Left is the two-person studio behind the very popular 2010 iOS release Tilt to Live -- and that's all the two developers have ever released so far. Alex Okafor and Adam Stewart are finally ready, however, to show off their brand new title, and I got to play with it briefly last week at GDC. The game is called Outwitters, and it's a strong right turn from the arcade frenzy action of Tilt to Live. Instead of bullets flying everywhere, Outwitters is turn-based strategy that takes place on a board of hexagons, with three different factions battling it out over time. Players can play as the Scallywags, the Feedback, or the Adorables, and each faction has a number of different units (including one faction-only unit each -- the Feedback, for example, have a floating brain that can turn units against their team) to pit up against each other on the game's various battlefields. Turn-based strategy is often overly complex, but Outwitters smartly keeps things quick and relatively easy. You're given a number of resource points per turn, and you can use those points to move around, attack, or summon new units to the board every time your turn comes around. Those points can be saved up over time (so you can save up for a special unit), and there are also special spots on the board which will grant you more points as you hold them, so conquering parts of the map will help out a lot. The gameplay itself is sort of similar to Robot Entertainment's recent release Hero Academy, and yes, One Man Left did do a little bit of forehead-slapping when Hero Academy arrived right in the middle of development on Outwitters. But the game is definitely different enough: The boards are bigger, and there's a fog of war, which means there's no "undo" option. In Hero Academy, you can try as many turns as you like before registering your moves, but in Outwitters, it's think first and then move for good. I played a little bit of the pass and play mode, but there is an extensive online component, with unranked and fully ranked play across a number of different leagues. One Man Left has really gone the extra mile for online play, so there will likely be no shortage of competitors to match yourself up against. Just like Starcraft 2's league system, you can start in the Fluffy League, and rank your way all the way up to the Super Titan League, so if you're into the game, you can play Outwitters for a long, long time. The title will be free to download, and then (similar again to Hero Academy) players will be able to pick up packs of maps and extra teams for an extra fee, or be able to just buy the whole shebang in one go. Outwitters seems excellent, and of course we'd expect nothing less than the makers of Tilt to Live. Turn-based strategy probably wouldn't have been my first guess when thinking about a followup from these guys, but nevertheless, I'm looking forward to the game's release in a few months.

  • Alter-Ego: What's in a name?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.04.2011

    While it is incredibly tempting to go off on a tear about the major decision announced this week to reboot the entire DC Comics universe, starting 52 new comics at issue #1 and essentially retconning every hero and villain we've known to date, this week's column isn't about that. After all, this isn't a comics site, and we've already heard from the DC Universe Online developers that the continuity in the game is separate from that of the overall DC Universe. (Considering how much we heard that noted in the recent chats, we wonder whether Sony Online Entertainment didn't know this major shake-up was on the way.) As such, I suspect we will see the game's storyline remain essentially intact, at least until the point at which we finally take down Brainiac once and for all. After that, it's anyone's guess. Depending on how the reboot works, it might well shake up the game's direction if the new comics are doing well with readers. No, instead our superpowered game is getting its own different version of a restart in the promised upcoming MegaServer merges. While before we had multiple servers, each side will now have two -- one PvP and PvE for both PC and PS3 players -- giving us a total of four. Over this mad-scientist server-mashup, the issue of collisions looms. This week, we also found out that the merges will not only affect player names but league names as well, ensuring that there is plenty of confusion and concern on the part of the playerbase. Will MegaServers be the bane or balm of DC Universe Online's population issues? What precisely are the facts and fallacies? Whom will this affect? Join me behind the break as I take a look at the overall situation!

  • Alter-Ego: Landing the perfect league

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.30.2011

    One of the things that people tend to like about DC Universe Online is the fact that it's an extremely solo-friendly game. If you're just out to enjoy the PvE storyline as you level up, the majority of the content can be done without your ever needing to speak to another person. However, if you're playing solo, you're really missing a lot of the best parts of the game. Even when leveling up, there are Arenas, tough bosses running around in the open world, and more that really require some extra hands in the fight. There's also the rather obvious point in playing an MMO: It's ultimately all about getting a chance to play the game with other people. If you're only interested in a single-player game, Batman: Arkham Asylum or any of a number of other cool DC Universe-based games are readily available. Better yet, they don't require a subscription fee. The problem with remaining isolated really comes when you hit endgame. As with many MMOs, DC Universe Online's endgame changes the way the game itself is played. At level 30, the PvE content turns into group-required progression through the pursuit of tier raiding gear. Players who remain solo and want to continue a PvE path will find it difficult to progress, thereby turning a fun game into a waiting game as they queue for instances that may or may not ever pop. As a case in point, I've recently jumped to the Villain side to see how the other half lives, and I'm also looking around for an active league to join. This got me to thinking about the best places to do just that and a couple of important considerations to keep in mind. So if you're on the hunt for a new home for your DC Universe Online characters -- or are looking to find more people to join your league -- then join me after the break!

  • FIFA 10 coming to iPhone this Friday

    by 
    Mike Schramm
    Mike Schramm
    09.29.2009

    What's it going to take for us to get developers to release games for Apple products earlier than two years after the fact? The iPhone, apparently -- EA has announced that their soccer flagship FIFA 10 will be available for the iPhone this Friday, which is the same day the console game shows up in stores as well. The game will have everything the full versions have, including real teams and leagues, a licensed soundtrack, and all of the usual soccer standbys. One thing missing: online multiplayer, though local wifi multiplayer will be available.Sounds good to us, especially if you're a fan of the sport all those crazy Europeans call football. The app should be $9.99, befitting of a premium EA sports app, though there will probably be a sale on it sooner or later. Now, about that actual Mac version...

  • DS Daily: Dream fighter

    by 
    Jason Wishnov
    Jason Wishnov
    06.12.2007

    Let's face it: there aren't many decent fighters for the DS. Japan received the superb Jump Superstars, featuring an insanely large cast of everyone's favorite anime characters, but was not seen fit for localization. While DS Fanboy is all about hopes and dreams, we're also about violence; with that in mind, what fictional characters would you like to see slug it out? We eliminate standard Nintendo characters; we already have Smash Bros. for those rivalries. We're talking real pirate vs. ninja stuff here. Suggestions among our staff have included Captain Nemo from 20,000 Leagues Under the Sea against Nemo from Finding Nemo, and the singer of Bananaphone against Charlie the Unicorn.