learning-cliff

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  • EVE Evolved: Learning to let go

    by 
    Brendan Drain
    Brendan Drain
    07.17.2011

    Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. Some enjoy the concept of the game enough to subscribe for a month, and a portion of those get invested enough in skill plans and the mission grind to stick about for two or three months. It's rare for a new or trial player to actually get into PvP or start creating the same epic sandbox stories that drew them to the game in the first place, but this is exactly what they should be doing right from day one. New players often spend their entire trial or first month of gameplay attempting to grapple with the enormity of EVE, absorbing as much information as they can in order to make informed decisions for themselves. It's easy to fall into the trap of thinking months of training skills and learning the basics of the game through reading or PvE will be required before you can PvP competitively or begin crafting your own epic story. I firmly believe that the real learning curve of EVE is in learning to let go of these ideas and to accept the loss of ships or items as part of the game. I believe new players need to discard their pre-conceived notions of death penalty, what skill points represent, and the idea of preparing for endgame. In this week's EVE Evolved, I look at how EVE is actually very forgiving for new players getting into PvP immediately, I challenge the learning curve myth, and I encourage new pilots to drop themselves into EVE at the deep end.

  • EVE Evolved: What not to expect from EVE Online

    by 
    Brendan Drain
    Brendan Drain
    06.06.2010

    Of all the MMOs on the market today, few are as polarising as EVE Online. While the game has over 330,000 active subscriptions and I've absolutely loved it for over six years, I still find myself introducing new people to it with the words "It's not for everyone." It does seem to be the case that EVE just doesn't mesh with some gamers. The user interface can look overwhelming, the combat can seem detached and the gameplay is often written off as boring. Players coming from other MMOs are at risk of bringing some fundamental preconceptions about MMO design with them that don't really apply to EVE. These basic misunderstandings in how the game works can be a source of frustration or confusion for people who genuinely want to get into EVE. I find myself answering the same barrage of questions each time I introduce someone to the game, ranging in complexity from "What's the best race?" or "What's the best ship?" to the inevitable "How can I catch up to older players?" or "What should I do now?" In this article, I look at three key ways EVE differs from the MMO norm and what new players can do to overcome these potential stumbling blocks.