legendary-items

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  • Lord of the Rings Online has a free epic battle and story in store for Update 15

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2014

    With Update 14 fresh out of the door, Lord of the Rings Online is free to fully focus on developing Update 15. Executive Producer Aaron Campbell teased a few more details about the upcoming patch during a recent stream. Update 15 will be adding on at least one more zone, with a new part of the epic story and an epic battle that will be free for all players. Players will be teaming up with Aragorn to retake Pelargir and fighting the Haradrim in Gondor. Campbell said that the decision to nix the level cap increase to 105 allowed the team to work on the legendary item revamp instead. Between Updates 14 and 15, the team will release a smaller patch with four session play encounters in the Dead Marshes.

  • Diablo 3 legendary drop rate increase now permanent

    by 
    Anne Stickney
    Anne Stickney
    05.22.2014

    Diablo III recently celebrated the second anniversary of the game's release. As part of the celebration, players were given double Rift Fragments, as well as a 100% boost to the chance to find Legendary items in game, in the form of a buff applied from May 15 through May 22. Birthday celebrations are all well and good, but the Diablo III team has decided to go above and beyond with the anniversary rewards. If you enjoyed playing with increased drop rate buff over the week-long anniversary, there's some good news on the way. Blizzard has just made the drop rate increase permanent. While the double Rift Fragments have now been removed, the increased drop chance for Legendary items is staying put. The anniversary buff was overwhelmingly popular, warranting the decision to let the increase stick around. The anniversary buff has been disabled as of this morning, but Legendary items should be dropping at the bonus increased rate by default now -- keeping Sanctuary's defenders both happy, and a little more geared in the process.

  • Why Warlords of Draenor needs a legendary chain

    by 
    Anne Stickney
    Anne Stickney
    01.06.2014

    Mists of Pandaria was unique in a variety of different ways, but none quite so unique as its approach to legendary items. While prior expansions offered legendaries in the form of random drops from bosses or craftable items that required -- you guessed it -- random drops from bosses, Mists paved the way for a new type of legendary. It was a legendary that anyone could get, provided they put in the time and effort required to obtain it. Coming from a long line of raiding going all the way back to vanilla, I have to say that Mists' approach was the best I've ever seen. No more arguing over which class deserved the legendary more, no more officer headaches as they tried to decide who got the legendary first. No more accusations of favoritism, no more guild explosions. Just you, the character you play, and a decision to make: do you go for the legendary chain, or do you ignore it? You choose. We need this in Warlords.

  • Officers' Quarters: Revisiting my Mists wish list

    by 
    Scott Andrews
    Scott Andrews
    08.19.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. In January 2012, I wrote up a wish list of improvements to the guild experience that I wanted in Mists of Pandaria. We're at the point now in the expansion's life cycle where all major features have been revealed. The next big additions to WoW will come in patch 6.0. So let's look back at what we got in Mists and what we're still waiting for. Wish 1: Treat legendary items as guild rewards, not player rewards. Status: Granted, in a way In my original list, I wrote about the drama that legendaries created in guilds and wished for a way to reduce that drama. I suggested that a legendary item should be bound to the guild that helped a player to earn it, rather than the player. Instead, Blizzard took legendaries in a direction that no one expected: they created a quest line that anyone could complete. In doing so, they took away the drama factor. They released officers from the burden of deciding who would receive a legendary and who wouldn't. For most guilds, this has been a welcome change.

  • Breakfast Topic: What will the next WoW expansion be?

    by 
    Dawn Moore
    Dawn Moore
    08.13.2013

    What will the next WoW expansion be? With only one major content patch left in Mists of Pandaria, and BlizzCon 2013 around the corner, it won't be long before we know what's next. But what do you think is coming? Will we be venturing into the Emerald Dream alongside Malfurion, or was Anne Stickney onto something when she speculated that the Mists of Pandaria might be our Emerald Dream expansion? What about the ongoing legendary questline with Wrathion? Wrathion has been referencing the return of the Burning Legion in much of his quest text. Does that mean demons will be descending upon Azeroth in the next expansion? Will we finally get to see Sargeras? Also, you wouldn't want to forget Queen Azshara. You would think we'd have seen her and the city Nazjatar in the Cataclysm expansion, but so far she's only made minor or indirect appearances. Azshara is the perfect accompaniment to some recent fan speculation about the naga being the next possible playable race. Unfortunately, Ghostcrawler pretty much shot that down by pointing out the naga's lack of legs would make it difficult to design armor for them. And, of course, there's always ... Trolls? Wait, really? More trolls? You wouldn't think it, but in the same interview where Ghostcrawler killed our naga dreams, he said that trolls were an option the game lore could still explore in future content. Huh ... Go figure. So, what do you think the next WoW expansion will be?

  • Lichborne: Patch 5.4 set bonuses and legendary cloaks

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.02.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we haven't seen many major death knight class changes for death knights on the patch 5.4 PTR since the last column, we have seen a lot of information on items that we have yet to cover. With that in mind, today we are going to examine the new tier 16 set bonuses for death knights, along with Wrathion's new legendary rewards. Celestial Blessings Rather than weapons (unless Gorehowl gets made into a legendary, which seems possible), we'll be getting legendary cloaks this patch. The final reward from Wrathion's quest line will include cloaks with some very intriguing procs. Flurry of Xuen is a proc that will let DPS do extra damage as weapon damage over time. While the language suggests its channeled, it looks like it won't prevent you from using other abilities. It does, however, require the enemies to be in front of you, so once you have this, you will need to pay more attention to your positioning -- which you should be doing already, to be fair.

  • A legendary for all, courtesy of Wrathion

    by 
    Anne Stickney
    Anne Stickney
    06.30.2013

    It's confirmed -- everyone does indeed get a legendary, if they manage to finish Wrathion's expansion-long chain of requests. However, unlike any prior legendary to date, Wrathion's offering won't be a new set of weapons to wield ... and that's making some players a little irritated. Rather than the usual arming with weapons, Wrathion has instead chosen to give everyone legendary-quality cloaks, enhancing the cloaks received in patch 5.3 with some extra power -- and a little orange text -- in patch 5.4. Yes, some may have been expecting weapons -- but really, Wrathion's offering makes a lot more sense in terms of gameplay, balance, and possibly Wrathion's true motives in this little endeavor as well. In fact, the legendary offered in Mists of Pandaria manages to break every single perception we had about what a legendary is to date.

  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • Patch 5.3 PTR: Epic cloaks point at a legendary reward

    by 
    Anne Stickney
    Anne Stickney
    03.29.2013

    Some fascinating new cloaks have been dug up in the patch 5.3 PTR by the intrepid explorers over at Wowhead -- and they may be more than they seem. There are six cloaks in all, each named with an indicator that points to the August Celestials as their inspiration. But what's really astonishing about these cloaks is the ilvl and stats. Each cloak has been designated with an ilvl of 600 -- far above anything we've encountered in game to date. And each has a whopping +918 to every secondary stat minus hit and expertise. So what does it all mean? It means that these things are powerhouses of bonus stats -- and if you have a spec that doesn't use one particular side stat, you can reforge it to gain a healthy chunk of hit or expertise on the side. Because of the August Celestials influence in the cloak designs and names, Wowhead has pointed out that these cloaks likely tie into the latest branch of the Wrathion chain. Wrathion's achievement for patch 5.3 has been changed on the PTR as well. Now called Chapter IV: Celestial Blessings, the achievement requires players to accompany Wrathion on his journey to obtain blessings from all four August Celestials. The reward for the achievement is a Cloak of Virture, and all the new cloaks carry this designation, so it looks like Wowhead's assessment is dead on. But what's curious about all of this is that despite the ilvl, despite the method of obtaining the cloaks, and despite the stats, the cloaks are still designated epic quality. Given Wrathion's penchant for handing over orange quality items, it does make one wonder if this will be changed as the PTR moves on. If these cloaks are indeed designated legendary quality, they'll be the first piece of legendary armor we've seen in game since the ill-fated Talisman of Binding Shard removed in vanilla. While we don't know yet exactly what the future of these cloaks happens to be, it would be wise to keep in mind that as with anything else on the PTR, it's all subject to change at the drop of a hat until it goes live. We may see the ilvl reduced, we may see the quality change, or we may see them appear exactly as they are now -- it's all up in the air until 5.3 officially drops. Until then, have a look at Wowhead for a glimpse at these gorgeous models.

  • What does legendary really mean?

    by 
    Anne Stickney
    Anne Stickney
    02.28.2013

    Legendary. The color orange was once one of the most revered, whispered-about intangible things in vanilla WoW. People had heard rumors of legendary weapons, but nobody knew how to actually get them -- they were just as much a source of speculation as any lore in Warcraft today. When those legendary items finally first began to appear, it was a moment of sheer joy for those lucky enough to receive them. And for those that were not that lucky, it was a source of constant envy. People got really, really ticked about legendaries, how it was determined that they were rewarded, and who they were rewarded to. In the end, when it boiled down to it, anyone who watched someone else get a legendary immediately questioned what made that other player worthy, when they themselves had put it so much more perceived effort. Legendaries had the power to tear guilds apart -- or, in some cases, the power to pull a united guild into an even stronger front. The history of legendaries is pretty fascinating in and of itself, but more fascinating is the evolution of the color orange. It's changed over the years, and in Mists of Pandaria anyone can start a chain to get their very own legendary -- and that's got some bloggers talking.

  • See Ultima X: Odyssey in glorious action

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2013

    One of 2004's most anticipated MMOs, Ultima X: Odyssey, was struck down by parent studio EA near to its completion date. The strong interest in this title coupled with the advanced state of its development has always been one of the most maddening "what if?" scenarios in the industry. While it is slightly outside of our power to restore the Ultima X project and push it out the door, the folks over at Ultima Codex unearthed a 34-minute gameplay video to at least show us how this title looked in action. Clear out a half-hour and check out what could have been with the following footage! [Thanks to John for the tip!]

  • The Road to Mordor: Why LotRO's classes need a shakeup

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2012

    In a recent post about the Riders of Rohan beta, blogger Doc Holiday wrote a criticism of LotRO's lackluster class development: "Think about it, what have our characters actually gotten since Moria? Outside of revamps (which are always needed as games age and don't really count) there's been almost no progression of our characters outside of gaining morale." For this I have two words in response: hear, hear! I've been thinking about this a lot since last week's imaginary restart scenario and even before. There's a reason that rerolling a character in Lord of the Rings Online has such appeal, even with a mountain of content behind it. It's a character that actually develops noticeably before your eyes, not slugs through content. Today I want to examine why I agree with Holiday about the stagnation of high-level classes and how the devs can shake up the status quo to make character development exciting once more.

  • The Soapbox: Diablo III's endgame is fundamentally flawed

    by 
    Brendan Drain
    Brendan Drain
    09.25.2012

    Diablo III was arguably the biggest online game release of the year, but its predecessor's decade of consistent popularity left some pretty big shoes to fill. Despite being the most pre-ordered PC game in history and selling more than 6.3 million units in its first week, Diablo III has started to seriously wane in popularity. I've seen over a dozen friends stop playing completely in the last few months, and Xfire's usage stats for D3 have dropped by around 90% since June. Guild Wars 2's timely release accounts for some of the drop, but there's a lot more going on than just competition. The Diablo III beta showed only the first few levels and part of the game's highly polished first act, and soon after release it became obvious that parts of the game weren't exactly finished. PvP was cut from release, the Auction House was a mess, and Inferno difficulty was a poor excuse for an endgame. Poor itemisation made the carrot on the end of the stick taste sour, and the runaway inflation on top-end items is crying out for some kind of ladder reset mechanic. But there is hope for improvement, with new legendary items, the Paragon level system, and the upcoming Uber boss mechanic taking a few steps in the right direction. In this opinion piece, I look at some of the fundamental flaws in Diablo III's endgame and suggest a few improvements that would make a world of difference.

  • Lord of the Rings Online provides guide to legendary items

    by 
    Matt Daniel
    Matt Daniel
    06.12.2012

    Lord of the Rings Online's legendary item system is not a terribly simple one, and Turbine apparently knows it. The studio has released a new guide called Legendary Items 101. As the name would imply, the guide is more or less a crash course on legendary items, but for those who are just now delving into the depths of the legendary item system's nuances, it could certainly be useful. The guide covers the entire process, beginning with the acquisition of a player's first legendary item in Volume II, Book 1 of the epic questline. It moves on to cover more advanced topics such as the identification, comparison, and slotting of legendary items. Legacies are detailed, as is the method of leveling up legendary items. If you're in the market for a quick-and-simple introduction to Middle-earth's legendary items, check out the full guide on the LotRO official site.

  • The Queue: The Queen's Diamond Jubilee Commemorative Shaving Mug

    by 
    Mathew McCurley
    Mathew McCurley
    05.26.2012

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley (@gomatgo) will be your host today. If you know me a tiny bit or follow my Twitter, you know that I'm sort of a nerd when it comes to shaving. Not content with the Mach 3 quad-blade whatever and desperate to save cash, I decided to search for something better. Like most young men of the internet age, I found mantic59 by way of a forum post or somesuch that lauded the benefits of traditional wet shaving and fragrant lathering, and my life changed forever. If you're interested, start here, and watch them all. Anyway, I've never considered myself a true shaving fan because the visceral reaction to my fandom was never profound. It was fun for me, sure, but the outward expression of the thing was just not there yet and it was my personal experience. However, when I saw Truefitt and Hill showing off their Jubilee Commemorative Shaving Mug for the Queen of England's Diamond Jubilee in 2012, I wanted it. I want it bad, and I'll do anything to get it. Then it hit me; I'm sure excited about a shaving mug. Could be a whole lot worse. So, men, I implore you. If you shave, shave like a man. I can give you no better, no more sagely, and no more important advice. You'll be better for it. Questions? ancientn00b asked: What happens if we enter a cross realm zone and someone is there with the same name? Will it be like in dungeons where their realm name is after their name? Also will we be able to join with them in a party to quest together?

  • The Road to Mordor: Five ways LotRO should be streamlined

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2012

    You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can have an adverse effect on the game as a whole. The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess. With three expansions and numerous updates under its belt, Lord of the Rings Online is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that LotRO should be streamlined for the good of all players, old and new.

  • Lord of the Rings Online releases Update 7: Shades of the Past

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Lord of the Rings Online's Update 7 is upon us, and it's established itself as taking a step forward... and a step back into the past. Featuring a new skirmish, a revamp of both Moria and the old Fornost instance, and an interesting addition to the legendary item system, Update 7 has a smattering of both endgame and mid-game content for most players to enjoy. As always, it's worth combing through the notes for the smaller changes. Some of these include new and updated maps, friendlier Elves in Lothlorien who won't shoot you on sight, and Audacity lowering power costs in PvMP. The official patch notes are up and the game will have the servers patched up by mid-morning. In the meantime, make sure to read up on what we think of the update's big selling points in our recent Road to Mordor column.

  • The Road to Mordor: What Update 7 means for you

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2012

    Without fail, the second I'm done writing this column for Massively, Turbine releases the big news of a major patch, and I have to wait a whole week to talk about it. In the case of Lord of the Rings Online's Update 7, I'm not that upset. I definitely was underwhelmed by it all initially, but now that I have had a whole week to digest it, read through the test server notes, and scope out the Moria dev diary that was posted, I feel like I'm in a much better position to talk about it. So what does this game update mean for you? That's a good question, and it really depends on where you are in your leveling journey. New players won't be fazed by it whatsoever, but both mid-game and endgame adventurers are going to have some new (and reworked) content to devour. I am heartened that Turbine doesn't have tunnel-vision for the endgame and is still willing to go back and examine what does and doesn't work about its earlier content. So let's walk through the major highlights of Update 7: Shades of the Past and give it the ol' Road to Mordor analysis, shall we?

  • The Road to Mordor: Wish lists, past and future

    by 
    Justin Olivetti
    Justin Olivetti
    12.31.2011

    Hobbits love making lists, don't they? In The Fellowship of the Ring, Bilbo had a lengthy list of friends and relatives to invite to his eleventy-first birthday party, and he didn't have the luxury of Facebook to help him out. I love lists as well, although I try to save most of that for my Perfect Ten column. At the beginning of the year, I sat down and drafted up a "wish list" for Lord of the Rings Online's 2011 year, populating it with 11 changes and additions I was hoping to see by now. To my surprise, Turbine actually pulled off quite a few items on the list, and I thought it'd be a good idea to go back and examine which of my goals the team met and which remain elusive. Also, since 2012 kicks off tomorrow, I'll look forward as well and draft up a dozen -- yes, one more over the year before -- wish list items that I'd love to see come true in the new year. It's my column; I can cry if I want to, after all. Let's get this party started!

  • Player nabs two legendaries in one week

    by 
    Lisa Poisso
    Lisa Poisso
    12.15.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. It's a good week when you can say you've finally completed a legendary weapon in World of Warcraft -- and for one hard-working player on Spinebreaker (US), it was a very good week indeed. Lucky dog Nasar and his alt Grômp have both completed the legendary staff Dragonwrath, Tarecgosa's Rest this week. Even more remarkably, the alt actually beat the main to the punch by a few days. Pulling strings behind the scenes? Nepotism? Cronyism? Hitting the ol' casting couch, even? No, Nasar and Grômp earned their staves the old-fashioned way: dedication to guild and goals. "We have exceptional casters in our guild, and Nasar is one of them," says guildmate Linthiel. "We always knew we wanted to give Nasar a legendary, even though we couldn't give it to him first. Nasar has been leading our guild's GDKP, which enabled our alts to get Firelands gear, and many mains on our server a shot at killing Ragnoras. I've personally been raiding with Nasar for over three years -- we both got our Firelord title last week -- and I am very happy for him. His main and his alt deserve this."