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Dave Perry's idea of a streaming game service has been a long time in the making, though the fruition of that idea, Gaikai, is less than a year into actual development. According to his latest piece for Develop, the idea for an online service with high-end game (and application) streaming has been...

July 28th 2009 at 8:30pm 0 Comments
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Killzone 2's multiplayer gameplay was shown off behind closed doors at the Leipzig Game Convention this week and we were there to get our hands well and truly on. As is customary for these breakdown sessions, we were given a short presentation by members of the development team. We were told about...

August 25th 2008 at 11:09am 0 Comments
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After watching the Killzone 2 multiplayer trailer, we wondered how much more fun the game's online mode would be without your typical multiplayer douche. Well, now we can find out! The upcoming FPS will, indeed, feature bots. These will be fully customizable difficulty-wise, and can fill in for pla...

August 22nd 2008 at 4:00pm 0 Comments
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click on the image for larger, heavier rain Warning: This preview includes spoilers for one of the game's bonus levels. Those of you fearing spoilers for the game's main story are welcome to read on. var digg_url = 'http://digg.com/playstation/Heavy_Rain_demo_walkthrough'; While Heavy Rain's...

August 21st 2008 at 7:30pm 0 Comments
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click to enlarge Ubisoft took the opportunity afforded by the Leipzig Games Convention to announce ANNO 1404, the publisher's first ANNO offering after acquiring the popular PC "building-strategy" property and its German publisher in 2007. In ANNO 1404 – scheduled for release worldwide in Marc...

August 21st 2008 at 2:27pm 0 Comments
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Speaking at the Games Convention in Leipzig, EVE Online economist Dr. Eyjolfur Gudmundsson suggested that the game's 245,000 players drive its development and innovation even more than the team at CCP does. That could be construed as populist pandering, for sure, but Gudmundsson -- who was addressin...

August 21st 2008 at 2:00pm 0 Comments
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click the monkey Our biggest problem with Sony's AIBO robotic dog was that, well ... it wasn't fake enough! Though it wasn't able to soil the floor, you could still touch it or (perish the thought!) pick it up. So it's with great interest that we bring you news of EyePet, a "responsive virtual pet w...

August 20th 2008 at 6:15pm 0 Comments