lessons

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  • Play video game music on a piano -- just like the pros!

    by 
    Eric Caoili
    Eric Caoili
    03.20.2008

    Taking a break from porting visual novel demos like Fate/hollow ataraxia Prologue and Snatcher Pilot, developer Multiple: Option has posted its first original project, a neat homebrew application that teaches you how to play simple video game melodies with a virtual piano. If only there was a similar program for 90s gangsta rap songs -- we would love to learn 2Pac's "I Ain't Mad at Cha!"Multiple: Option's software, Game Melody Oratorio, includes lessons for songs Super Mario Bros., Sonic the Hedgehog, Tetris, Bubble Bobble, and The Legend of Zelda. Each melody has two modes, one for practicing the tune with visual cues, the other for playing the melody without any help once you've mastered it. Don't see your favorite video game song on the list? There's also a "Free Play" mode that allows you to experiment and play whatever you want.[Via NEO Compo 2008]

  • The "lessons" behind Blizzard's innovation

    by 
    Chris Chester
    Chris Chester
    03.20.2008

    Have you ever wondered what it is about Blizzard that has set them so far apart from their competition? It's a question that other bigwigs in the game industry, even those uninvolved with MMOs, have struggled to answer. Activision couldn't wrap their heads around the concept, so they just went and bought Blizzard instead. CEO Bobby Kotick has said something to the effect of, "Well, whatever it is, it'd cost about a billion dollars to emulate," as if it's some top-secret mystery. As it turns out, if you want to know their secrets, all you have to do is ask. A local Orange County newspaper has tracked down some experts and asked Blizzard Producer J. Allen Brack to come up with reasons why they're so successful.They've only go three of the eleven "lessons" published so far, but they've so far been frustratingly obvious. "Rely on critics." Yes, OK, that's important. "Use your own product." I can see the utility in that. "Make continual improvements." We call those patches! If these are the sort of things that other MMO companies are missing, then the entire Massively staff may have to up and quit to become high-paid MMO consultants. Here's another lesson for you, free of charge, "Don't release a game until it's finished!" Innovative, we know. Oh, or how about this one? "Treat your IPs like they're actually worth something." We hope somebody brought a pen, we could do this all day!

  • Lessons in Second Life

    by 
    Eloise Pasteur
    Eloise Pasteur
    01.28.2008

    Jeremy Hunsinger and the _blacklibrary are combining forces for a series of informal discussions called Learning in Second Life. The discussions take place in the _blacklibrary at 1pm SL time each Monday.This week the discussion will be led by The Group for the Dissolation of Groups and Promotion of Networks, next week by Happiness and Chance.[UPDATED: link's to Jeremy's blog and the _blacklibrary added]

  • Connecticut offering up voting lessons on video

    by 
    Darren Murph
    Darren Murph
    08.24.2007

    Not to anyone's big surprise, e-voting is apparently not the most straightforward process in the world, but Connecticut's Secretary of the State Susan Bysiewicz is going so far as to release a 90-second video clip that demonstrates how to correctly place a vote using a vanilla optical scan voting machine. Yep, this means you'll be able to surf on over and download a 1.5-minute instructional video that will purportedly "lure young voters to the polls," and while Bysiewicz did admit that those who could operate an iPod could likely figure out a voting machine, she's hoping that "providing voting information through a familiar mechanism" will somehow encourage the younger sect to get their vote on. We know, all of this is worthless sans a vid, right? Never fear, it's waiting to put you to sleep after the jump.

  • The Economist on Apple's journey as a lesson to other companies

    by 
    David Chartier
    David Chartier
    06.13.2007

    The Economist has published an article that explores some of the lessons other companies can learn from Apple's journey through the industry, as well as it's unique practices towards product design and customer relations. Specifically, the article outlines four lessons other companies should take notes on, including the fact that some of Apple's innovation comes both from without and within, highlighting the fact that some of its strongest products like Mac OS X and the iPod are either built on the foundation from open source (Mac OS X's BSD Unix core), or originally conceived by an outside consultant (like the iPod). Another great lesson the article mentions is an ability to not listen to customers or the market when one's instincts say otherwise. Both the iPod and Nintendo's Wii are cited here: while the iPod was originally criticized for being too expensive of a gadget, the market has clearly spoken otherwise. In the case of Nintendo's wildly successful Wii, the company was criticized for betting on a portion of the market that was more or less completely ignored by the other video game manufacturers: non-gamers who haven't picked up a console yet.It's a good read that takes a realistic approach while spotlighting some of the lessons that companies can learn from Apple's wild success in recent years.Thanks Adam

  • Video games: the most important part of college

    by 
    Kyle Orland
    Kyle Orland
    05.15.2007

    Sure, college is a great place to learn about life and everything, but where does most of that learning really come from? Once you take away the classes you slept through, the boy/girlfriend that you never listened to, and the parties you were too drunk to remember, the only remaining answer is the obvious one. That's right: video games!At least one college professor realized this essential fact and crafted his commencement speech to the graduating class of Bloomsburg University around the theme of lessons from video games. The speech name drops everything from Carmen Sandiego to Halo 2 in selling the lifelong lessons of gaming, including resilience, problem solving and teamwork. Sure, some of the analogies to life are a bit labored, and the whole thing reads like the author has only a passing familiarity with games. Still, it's nice to see someone using a commencement address to acknowledge what is no doubt the most important part of college for many graduates. And hey, it beats some guy droning on and on about sunscreen.