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A year after Let's Tap game's release, Sega has revealed the code to unlock the game's "Free Style" Mode, allowing you to manipulate the Wiimote any way you like instead of setting it down on a flat surface and tapping. Let's ... Shake? Swing? Throw? Wait -- not that last one.

October 30th 2010 at 5:00am 0 Comments
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If you've got an iPhone -- and a really secure case to protect it -- you'll be able to play Prope's quirky Wii debut Let's Tap soon. Prope has started releasing individual games from the Wii collection, with the first, Let's Tap: Tap Runner, available on the App Store today for $4. Gem Game will fol...

September 18th 2009 at 11:00pm 0 Comments
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We're actually kind of surprised we didn't put this together earlier. Let's Tap features a "visualizer" mode that translates your percussive taps to pretty, swirly effects on the screen. SquidTV's Rick Mears got the bright idea to set the Wiimote on top of a speaker, crank up some Pink Floyd (the go...

June 18th 2009 at 2:30pm 0 Comments
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In Japan, Let's Tap comes in a large cardboard box containing two smaller cardboard boxes for use as tapping surfaces. In Europe, Sega is releasing a similar set as a "limited edition." In North America, the game comes with no boxes except the standard white plastic Wii game case. You're forced to f...

June 17th 2009 at 4:15pm 0 Comments
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The latest weekly installment of Sega's Let's Tap trailer series, visible after the break, highlights the "Silent Blocks" mode, which basically forces us to unlearn one of the most basic tenets of Jenga: stop hitting the table, you jerk. Normally, jostling the play surface would bring about a quick...

May 22nd 2009 at 1:45pm 0 Comments

We're getting dangerously close to the mid-June release of Let's Tap and ... wait, did we say "dangerously?" We obviously meant "thankfully," because how can a game that only requires minor movement of the hands be dangerous? Now that we think about it, there is the possibility of receiving an of...

May 15th 2009 at 9:00pm 0 Comments

With this trailer, Sega has managed to pull our attention away from the "Rhythm Tap" mode in Let's Tap just long enough to notice one of the other games. The "Tap Runner" mode here is unusual, and not just because you play it by slapping a flat surface. There really aren't that many side-scrolling p...

May 8th 2009 at 5:00pm 0 Comments

We're quite excited that Let's Tap, Prope's "future tapping game," is in our immediate future (the next couple of months). Sega released a new trailer for the box-bopping game that presents Let's Tap as a family party game, much like a previous Japanese trailer did. This one adds visual "tap" effec...

April 24th 2009 at 11:25am 0 Comments
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Today, both Sega of America and Sega of Europe posted amazing Let's Tap artwork they received from Prope's Yuji Naka. Each branch received five pictures of the Tap Runner avatars, apparently hand-drawn by Naka. He even drew the logo on each one! The US office also got copies of the Let's Tap soundtr...

April 15th 2009 at 8:15pm 0 Comments
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While the concept was intriguing, what really drew our continued attention to Prope's Let's Tap was the promise of a free cardboard box the music. The super-bouncy, catchy soundtrack, most notably the theme song, makes us extremely happy that Prope decided to include a Taiko no Tatsujin-like music g...

February 27th 2009 at 10:00am 0 Comments
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Let's Tap is certainly unique. As the world's first "controller-less" game it has already set itself apart from the myriad other minigame collections found on the Wii. As the first game from Yuji Naka's (Sonic series, Nights) new development company, Prope, Let's Tap will form expectations of the s...

February 19th 2009 at 12:10pm 0 Comments