level-agnostic

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  • Cross-server dungeons, more level-agnostic dungeons coming to EQII

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    EverQuest II producer Holly Longdale says that the dev team is in the process of updating current level-agnostic dungeons to level 94. She says to expect the patch "in the next few weeks" and that more dungeons will be added to the system later in 2015. Cross-server dungeons are still in the pipeline, too. "Since December, we have been rewriting a lot of the back-end systems (i.e., databases and stuff) which is all part of our foundation for the long and healthy future of EQ2," she writes. "The changes and updates we're making are going to give us a lot of benefits on the dev/server side as well as giving us the ability to do things like cross-server dungeons.

  • The Tattered Notebook: Duking it out in EQII's level-agnostic battlegrounds

    by 
    Karen Bryan
    Karen Bryan
    08.04.2012

    This week's Tattered Notebook feels like a "hey, wait a second!" column because I didn't get a chance to write about this leading up to the launch of EverQuest II's Qeynos Revamp, and just around the corner is SOEmote and the August update. I've always made it clear that I'm not a PvPer, but that's because I'm lousy at it, not because I don't love a good, tight PvP match. So I focused on running some of the newly revamped battlegrounds this week to see what's changed and how the new level agnostic system is working out.

  • The Tattered Notebook: EQII's level-agnostic dungeon maker

    by 
    Karen Bryan
    Karen Bryan
    06.16.2012

    This past week, EverQuest II fans heard even more details about the upcoming summer update. The big news, of course, is the Qeynos revamp, but another nice addition will be the ability to play as ourselves in player-made dungeons. The announcement by EQII Producer Holly "Windstalker" Longdale discussed the new level-agnostic system, and players were treated to a surprise as it hit the test server a few days ago. In this week's Tattered Notebook, we'll look at how the new system works and how it could even affect other areas of the game.

  • The Tattered Notebook: Peeling back the layers of time

    by 
    Karen Bryan
    Karen Bryan
    05.19.2012

    I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after layer of content and features that have stacked up over the years. In fact, some players have argued that there's almost too much to do, particularly at the lower levels. I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.