leveling-content

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  • The Mog Log: Nothing changes when you leve

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2011

    Apparently, my not-really strategy of promising a column on a given topic in the following week has ensured that we're kept in a steady stream of interesting Final Fantasy XIV and Final Fantasy XI news, just enough that my plans for the following week are derailed. It does make the "next week" sentence a bit useless, but I'm not really complaining. So while I was going to talk about timing, this week we're talking about guildleves instead because Naoki Yoshida certainly wants to talk about the changes being made to guildleves. I talked a while back about the place that guildleves have in the game's overall scheme of content -- namely, that they serve the role of effective repeatable content that fills in the gaps between memorable content. The funny thing is, for all the talk in both the producer's letter and the subsequent outline of changes about what will be altered, I don't think the real change is coming down on our end. I think it's just a change in production values.

  • Champions Online looks back and ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2010

    After the anniversary earlier this month, it's been fairly quiet within Champions Online. Shannon Posniewski, the game's executive producer, recently sat down to talk a little bit about the game's past and future. It includes some interesting tidbits about the game, such as Posniewski saying that the game wasn't quite ready for launch a year ago, and he would have preferred for the game to be either delayed or to cut out some features and polish more vital elements. Moving beyond the past, however, he outlines some of the plans the team has for the game as a whole moving in to the next year, which includes a general re-evaluation of all powers and an ongoing expansion to lower-level content. Coupled with the continued focus on adventure packs that can be played at any level, it looks as if Champions Online players will have plenty of things to enjoy over the next year of service.

  • A few tips for the newbie raiders out there

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.26.2009

    Leveling content and endgame are two completely different things. Most people think that they can just jump into raiding without any new learning curve, but those people need to understand that they're pretty wrong. Raiding is a brand new world with brand new rules.Good for those who are new to the raiding scene that MMORPG's World of Warcraft correspondent Dana O'Shea will be doing a multi-part guide on learning raiding. The initial guide can be applied directly to World of Warcraft, but some of the advice is great for any endgame player in any game. Some tips go beyond just the game itself and can be applied to most situations where you need a large group to take down an objective.For the full guide, check it out over at MMORPG.com.