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  • MMO Family: Good video games or bad mind games?

    by 
    Karen Bryan
    Karen Bryan
    10.30.2013

    The video game industry suffers from an uncomfortable balance. On one hand, it's a business, and the best way to make money is to keep players playing. On the other are the methods that go into getting people playing -- and paying. From the bottom-feeding tactics of Zynga's FarmVille to the more subtle methods we see in MMOs through cash shops and microtransactions, studios are employing a variety of mind games to nudge players to open their wallets. It's one thing to market to adults, who (in theory) are mature enough to make wise decisions on how much to spend on gaming. But kids are a growing percentage of the playerbase and might not be as savvy when it comes to smart spending. NPR took a look at the marketing side of gaming, in an article called How video games are getting inside your head -- and wallet. It raises some meaningful questions about video games and children, which we'll look at in this week's MMO Family.