lineage-ii

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  • The Game Archaeologist: Classic MMOs in August

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced, especially considering the vocal anguish that arose when SOE lowered the boom. I guess it goes to show that we're often quite clueless what goes on behind the curtain. There's always this balance between the number-crunchers (who need players and money to justify continued operations) and the passionate creators (who are often developers putting in the effort because they simply love the game and its community). If nothing else, it reinforced my belief that SOE does bend over backwards to keep these games running as long as possible, much longer than some other studios would in a similar situation. So what other news regarding classic MMOs happened this past month? It's time for another one of my patented roundups, complete with archaeological commentary!

  • NCsoft looking ahead to Lineage Eternal beta, WildStar launch

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    A couple of additional tidbits came out of this week's NCsoft earnings call that are relevant to fans of Lineage and WildStar. The studio said that it is preparing to roll out the beta schedule of Lineage Eternal, the third title in the series, by the end of this year. Lineage Eternal was announced in 2011, but we've heard precious little about the game since. The publisher also said that it's taking a close look at the performance of WildStar's closed beta testing and will use testing results to shape its plans for the launch. Previously, Carbine Studios said that it's aiming for a 2013 launch window for the title if all went well in the beta.

  • Former Lineage II/TERA dev starts new game studio

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2013

    What do you do when your parent company wants to focus on mobile gaming and you don't? If you are Yonghyun Park, you start your own studio. Once a developer on both Lineage II and TERA, Park created a new company called NAT Games from LADA Studios, which was dismissed from Netmarble Korea over the aforementioned difference in market focus. NAT Games plans on creating the next big blockbuster MMORPG, according to Steparu.com, who found the fledgling studio's recruitment webpage and application. Unfortunately, not much more is known about this proposed game in the works, but we'll keep you informed as information comes in.

  • One Shots: Do you always dress like that?

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2013

    Here's a tip from your friendly One Shots coordinator: If you send in a screenshot from a game that hardly ever gets featured in this column, there's a better-than-average chance that I'm going to bump it right up to the top of the pack. Case in point: this groovy shot from Lineage II. Reader Johnny said he played this game back in 2007: "Behind me we can see the endgame, the Baium Raid Boss. Baium resides on the 13th floor of a the Tower of Insolence, a massive, non-instanced hunting ground with 13 fully accessible and monster-packed floors. The weapon I am holding is a Flaming Dragon Skull, an A-grade blunt weapon." Be prepared for A-grade awesome screenshots and B-grade commentary as you forge on in this week's repository of player-submitted pictures!

  • Lindvior touches down in Lineage 2 today

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2013

    Today's the day that the goddess Shilen unleashes her fury on the world of Aden in the form of her champion, the dragon Lindvior, Lord of the Western Winds. But Lineage II's latest update, Lindvior Goddess of Destruction, brings more than just this epic dragon boss to test the mettle of players. It also adds more Awakened classes (bringing the total from eight to 34), three new zones, and plenty of new armor and weapons. On top of that, players will have a new character customization system with over 100 new looks. Gon Namkung, L2's development director, stated, "This is by far the most intricate challenge that players have ever faced in Lineage II throughout its long and storied history. The entire Lineage II development team is proud of this achievement and we are confident only the best players will defeat Lindvior." He continued, "We issue this challenge to all our players, who will defeat Lindvior first!?" [Sourse: NCsoft press release]

  • NCsoft sales down from last quarter, up from last year

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2013

    A recent earnings report suggests that NCsoft's sales have slipped from Q4 2012 to Q1 2013, although the studio is quick to point out that the showing was "solid" particularly when compared to sales from a year ago. While sales were down 35% and net income was down 49% from the last quarter, sales were up 31% and net income was up 322% year-over-year. Guild Wars 2 accounted for 21% of sales in the first quarter, in addition to Blade and Soul's 9%, Aion's 16%, and the usual Lineage cavalcade (Lineage 1 represented 38% of sales alone with its subscriptions). While 64% of NCsoft's sales were in Korea, only 13% were in North America and 8% in Europe. The decrease in NA and EU contributions was due to "the reduction in Guild Wars 2 package sales," according to the report. All of NCsoft's subsidiaries posted drops in sales from last quarter except for NC Taiwan. [Update: Also of note in the earnings call is the news that NCsoft's Nah Seong Chan says the company is "preparing an expansion pack" but has yet to decide when it might launch. Very interesting news indeed as ArenaNet said as recently as March that it was not working on an expansion. Thanks to Mike and Robert for the tips!]

  • Some Assembly Required: Community as content

    by 
    MJ Guthrie
    MJ Guthrie
    04.26.2013

    Not too long ago, I had the opportunity to cover an occasion during which an in-game community came together and created a new player-run annual event. Born as an anniversary follow-up to a service event for the young terminally ill player Ribbitribbit, the new tradition focused on celebrating that very community that pulled together to create him a dream playground within EverQuest II. If the game lacked a sense of community in the game before that original project, it certainly didn't after. After tugging at my heartstrings for a while, that experience made me reflect on how much our communities are really a cornerstone of player-generated content. How often have you attended or participated in an event or run a mission created by someone other than yourself? And yet, when discussing important tools and elements needed to support player-generated content, we often overlook the necessity of a vibrant community. It's like trying to bake a cake without adding the flour. Or how about this analogy: You can give folks a giant tool box full of a shiny implements and tell them to build a house, but not much will happen without the actual wood and materials! So to foster PGC, games need to foster building communities.

  • Lineage II releases Lindvior update trailer, announces PvP tourney

    by 
    MJ Guthrie
    MJ Guthrie
    04.04.2013

    Before Lineage II's big Lindvior update hits servers in May, players can participate in an inter-server PvP competition for a chance at some impressive prizes, including piles of adena, R99-Grade eternal armor sets, weapons, wigs, and more. During the month of April, up to 32 different teams will fight for the title of greatest PvPers in the 2013 Battle Tournament. Unlike many PvP tourneys, this one will be focusing on skill by removing gear discrepancies; all participants will set up with a premade level 99 character on a special event server. Folks who use any items or skills that differ from the premade settings will be disqualified along with their entire team. To qualify for this event, all players on a team must be from the same server, at least level 85, and from a different Awakened classes. All qualified teams must also pay an entry fee of 350 million adena. For complete details on how to enter, check out the official rules and requirements. And you can watch trailers for both the Battle Tournament and the upcoming Lindvior update after the break. [Thanks to FizzyFreeze for the tip!]

  • The Game Archaeologist: When sequels attack!

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2013

    Sequels are both the bane of and a fact of life for movies and video games. Well, "bane" is a strong word, and you're probably thinking of Batman right now anyway, but personally, I'm always willing to give the benefit of doubt to any continuation of a favorite franchise. While we don't see sequels pop up as often in MMOs, they do exist and have significant effects upon the original title that bears the same name. It's here that MMOs diverge from movies and other video games. With those, the original is not in any sort of danger, other than the perception of having its legacy dragged down into the muck (Caddyshack II, anyone?) and perhaps overstaying its welcome. An MMO sequel, on the other hand, can cause serious consequences to its ancestor. Here at Game Archaeologist, we look at classic games that have often seen their time come and go. But what happens to one of these titles when a sequel attacks? Almost anything, it turns out.

  • Lineage II offering augmented Adenian underwear promo

    by 
    Jef Reahard
    Jef Reahard
    02.28.2013

    While wading into virtual battle in your skivvies may invite the wrath of the PC police, doing so in the world of Lineage II will give you substantial stat bonuses. NCsoft is running a Choose Your Underwear promotion from now through March 13th. The unmentionables in question are broken down into five cash shop sets, each of which grants the wearer base stat bonuses in the form of +35 to physical defense, +15 to magical defense, +7 to speed, and +15 to elemental attributes (fire, water, wind, etc.). The garments can be augmented with additional stats and skills via life stones and gem stones. Lineage II's business model relies completely on the cash shop, as 100% of the game's content is available to all players for free. [Thanks to everyone who tipped us!]

  • NCsoft earnings report shows healthy growth

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2013

    NCsoft just released its fourth quarter 2012 earnings report, and things are looking pretty good across the board for the multi-MMO company. NCsoft's earnings are up both quarter-over-quarter and year-over-year due to the releases of Blade & Soul and Guild Wars 2, not to mention "record-breaking annual revenues" from Lineage. Guild Wars 2 accounted for 45% of the company's sales in Q4, followed by Lineage (24%) and Blade & Soul (10%). ArenaNet's newest game increased the North American market from 16% in Q3 to 25% in Q4. It's not completely sunshine and roses, however. Lineage II and Aion both experienced declines during the period. NCsoft's net income was in the red for the quarter and its stock has slid since September, losing half of its value in the process. [Thanks to Paul for the tip!]

  • Lineage II looks back at 2012 and forward to 2013

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2013

    Lineage II went free-to-play last year, and according to the newest state of the game letter, that conversion went very well indeed. The letter points out that more than one and a half million new accounts were created in 2012 alone, an impressive number for any game and doubly so for a game approaching its ninth anniversary. Over 800,000 store items have been sold, solidifying the game's performance and moneymaking capabilities. In other words, if you were worried the game wasn't doing well, you can stop worrying. But what about the future? Well, there's another major installment of the Goddess of Destruction series due out. The development team is also looking into a variety of improvements for players including tradeable shop items, methods of gifting microtransaction currency, and more options to pay for your cash shop purchases. There's also discussion of more events and tournaments for everyone to enjoy, showing that the title is aging but still has quite a lot of life left.

  • Massively Interview: Dr. Lawrence Sanders on MMO loyalty

    by 
    Mike Foster
    Mike Foster
    01.09.2013

    Beyond amazing character design, compelling narratives, and the presence of dragons, there is one thing that all MMOs depend upon for success: player loyalty. Without returning subscribers, a loving community, or folks dropping a few dimes in the cash shop now and again, MMOs simply wouldn't be a feasible way for a games studio to do business. Smart development teams have player retention departments tasked specifically with tracking and analyzing the rise and fall of player allegiances and finding ways to leverage loyalty is becoming an increasingly important aspect of the creation process. Even the non-gaming world is getting in on the fray. Back in November, researchers at the University at Buffalo School of Management published a study tracing the roots of player loyalties in a variety of MMO environments. The study outlined the mentalities of MMO gamers and the things that successfully encouraged them to keep coming back for more looting, more grinding, and more /hugging. Most importantly, the study declared that an MMO that increases loyalty by just 5% can increase profits by 25-95%. We sat down with Dr. Lawrence Sanders, co-author of the study, to dive a little deeper into the researchers' methods, results, and plans for future MMO investigation.

  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • NCsoft releases Lineage II 'vision' trailer

    by 
    Jef Reahard
    Jef Reahard
    11.21.2012

    Remember Lineage II? Yeah, we know it's been nearly a decade since it released in the States, but it still boasts some of the best PvP in the MMO space. Now, NCsoft has released a 10-minute monstrosity of a trailer that offers a "glimpse of a possible future." If you haven't played the game in a while (or if you've never played), much of the trailer's narrative will be lost on you. That's OK, though, because fantasy ultraviolence rarely needs an explanation. According to NCsoft's YouTube verbiage, the developers are considering some sort of server wars concept, too, so there's that. The clip is all yours after the cut. [Thanks to WarElf for the tip!]

  • TERA Producer Chris Hager leaves En Masse

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2012

    TERA Producer Chris Hager has left the fields of action combat and big-ass monsters, according to the studio. A PR rep released the following statement to Massively: "Yes, we can confirm Chris Hager is no longer with En Masse Entertainment. We wish him the best of luck in his future endeavors." Bluehole Studios' Harns Kim first made mention of Hager's departure on his Twitter feed. It is unclear whether Hager left of his own volition or was let go. Prior to working for En Masse, Hager was with NCsoft, developing titles like Guild Wars, Lineage II, and Aion. [Thanks to Maniac for the tip!]

  • Lineage II releases Glory Days update

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2012

    Hallelujah, the Glory Days are here! NCsoft released the update for Lineage II today, which is certainly one of the most sizable the game's ever seen. The publisher said that the patch was directly influenced by player suggestions and comments. Glory Days adds a something for the whole family of gamers. The update includes new raids, zone overhauls, a nifty clan wars PvP system, dual classes, subclasses, zombie quests, and a whole mess of smaller changes and improvements. If this is your game, then you will want to clear about a half-hour or so to read through all of the patch notes. We've got the soul-stirring trailer for Glory Days after the jump!

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • Lineage II launches a teaser site for Glory Days [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2012

    Another update for Lineage II is approaching, and this one promises to be full of glory. Days of it, even. But if you weren't sure about what the Glory Days update will offer for players, you can now stop at a handy teaser site that contains all of the upcoming features and expansions to Lineage II's existing gameplay. And there's a lot in there. High-level players can venture to the Isle of Souls for solo or small-party play, take on Pagan's Temple for solo or group play, make a small team to infiltrate Nornil's Cave, or take part in the daily instanced raid of Nornil's Garden. Meanwhile, all players can enjoy the revised Mentoring and Reputation system, while players with a Subclass can enjoy special dual-class abilities as well as a free subclass level reset. And there's a whole revamped system of Clan Wars coming, complete with contestable halls. Really, if you're an avid Lineage II player, you might want to just look at the site. [Update]: Glory Days will launch on October 24th.

  • NCsoft seeks to correct Lineage II rebalancing changes with player feedback

    by 
    MJ Guthrie
    MJ Guthrie
    09.21.2012

    Change is inevitable in any MMO, but in a letter to players Lineage II Development Director Gon Namkun acknowledged that not all change is good. As Lineage II has developed over the years, classes have been added and then changed around and stripped of many of their distinctive characteristics in the name of balance. And NCsoft wants to bring some of the diversity back to the classes. Gon Namkun explains the need for diversification and offers four possible solutions. However, instead of just forging ahead with changes, the development team wants player feedback: Players can vote on their preferred method through a poll on the official site. This poll, open until September 26th, 2012, is specifically for Western players as the Korean market poll has already been completed.