linktothepast

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  • Zelda Week: the Zelda games you'll never play

    by 
    JC Fletcher
    JC Fletcher
    10.04.2007

    The Broadcast Satellaview was a peripheral for the Super Famicom that allowed Japanese gamers to download games, sort of like the Sega Channel or, well, the Virtual Console. Pretty much the only Satellaview games ever mentioned are in the Zelda series, and amount to a few oddball remakes/adaptations of existing Zelda games.The first, shown above, was a Super Mario All-Stars style remake of The Legend of Zelda, with some pretty significant differences. Most notably, it was serialized. The game was broadcast over the satellite system over four weeks (from 4pm to 7pm daily), and only one section of the game could be played per week. However, it wasn't just a pretty, frequently-interrupted The Legend of Zelda. In fact, it's something of a "Third Quest." The overworld map was cut in half, and locations and enemies were mixed up. The dungeon maps were also all redrawn (the maps of the six dungeons spell out "St. GIGA", the name of the satellite network), and Link was replaced by a generic boy or girl "from another world." But those are among the least shocking changes made to this game.

  • Massive Link to the Past hack released

    by 
    Kyle Orland
    Kyle Orland
    01.09.2007

    Those of you lucky enough to get a Wii on launch day have probably already blazed through Twilight Princess and are clamoring for more Zelda goodness. Well, if you don't mind going through back to two dimensions and undertaking some light ROM hacking, Parallel Worlds means more Zelda, less waiting. This massive hack to the SNES' Link to the Past, released on Dec. 30, was the product of four years work by dozens of contributors, and the results are pretty astounding. A completely new story, new overworld and dungeon maps, new items, new characters and a new interface make this more like a full-on sequel than a simple sprite hack. Download it now before the Nintendo lawyers inevitably swoop in and ruin the fun. [Thanks CLShortFuse]