livestock

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  • Get ready to grow: Albion online adds farming

    by 
    MJ Guthrie
    MJ Guthrie
    11.17.2014

    If you are all thumbs at PvP but have a green thumb in real life, Albion Online has the calling for you: farmer. The upcoming sandbox is adding an agriculture system for players to engage in when not out braving the dangers of the world. On top of a relaxing alternative to combat, farming will provide buffs via foodstuffs and potions made from the bounty of the land. The system is an involved one. Players can grow crops on farms and/or raise livestock on pastures. The farmed produce and grains can then be processed via mills and cooking pots into consumables or fed to the cattle, goats, chickens and more (which in turn produce consumables like eggs, milk, and meat). So grab your overalls and get ready to share some cakes, kabobs, pies, and potions with hungry friends and customers. [Source: Sandbox Interactive press release]

  • Choose My Adventure: Hunting for trouble (and riches) in ArcheAge

    by 
    MJ Guthrie
    MJ Guthrie
    07.25.2014

    Bouncing between alpha and beta has hindered progress in ArcheAge for Massively's MJ, but it hasn't diminished the fun. As per last week's vote, she spent the past weekend in beta, checking out life on the other continent as an Elf. Now, with the next beta a whole week away, it's back to alpha life as a Firran. But that doesn't mean it's a lonely life! MJ found a spot for her little farm and has been raising some goslings as she continues her crafting and trade exploits. And there's also this thing about joining a guild... we're sure she could find some more trouble to get into with friends. Perhaps she'll even finally make it to prison! Join us live at 7:00 p.m. for MJ's final two-hour CMA Live adventure. Game: ArcheAge Host: MJ Guthrie Date: Friday, July 55th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • DayZ switches over to DirectX 11 and reworked controls

    by 
    Justin Olivetti
    Justin Olivetti
    06.30.2014

    The days of DayZ as we knew it are over; all hail the upcoming changes to everyone's favorite gankfest featuring the occasional zombie! In an interview this week, DayZ creator Dean Hall outlined six improvements that the team is working on for the standalone version of the game. Right out of the gate is the decision to add an option to toggle DirectX 11 to make everything look a lot better. "Implementing DirectX 10 or 11 will have a dramatic, instant visual difference and quite a significant performance difference," Hall said. Other changes include new 64-bit server architecture, better hunting mechanics, improved controls, a reworked loot system, and an early game experience fashioned specifically for new players.

  • DayZ gives zombies a hand crossing the street

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2014

    Poor zombies. All they want to do is eat a little brains and earn your respect, just like anyone else, but that's hard to do when they're walking into walls and clipping badly into a dumpster. Fortunately for our undead brothers and sisters, the devs on DayZ have figured out a good solution to problematic pathfinding. "Our problem was not unique, but our situation was: our world is very big yet it requires the same precision as a small one," the devs wrote in a blog post. "The team devoted to solving this decided to use navigation meshes. The serious problem it presented, though, was how to generate these meshes. With nearly two million objects on the map, doing it by hand would not be an option. So a method was devised to split the world up into grids, and then raycast at a precise interval and generate chunks of navmesh." The result? Zombies that can figure out how to cross a street and go into a building without embarassing themselves. The team also talked about some of the livestock it's creating for the game, including carp to be fished out of ponds by survivors.

  • Even chickens have their own virtual world

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.15.2014

    How much would you pay for organic, virtual free-range chicken breasts? It doesn't really matter, you can't buy such a thing. But Austin Stewart, an assistant professor at Iowa State University, really seems to like the idea. He's been traveling the country showing off Second Livestock, a concept that takes cooped-up poultry and grants them the gift of being free-range through virtual reality headsets and an omni-directional treadmill. The truth is, despite Stewart's stone-faced presentations, that Second Livestock is not a real thing, and it likely never will be. But it is meant to showcase just how much we rely on technology to solve our myriad problems and how it impacts our own lives.

  • Multiplayer hijinks, new map join Goat Simulator in May

    by 
    Earnest Cavalli
    Earnest Cavalli
    04.07.2014

    Those who have already exhausted the myriad ways to wreck stuff in Goat Simulator will be happy to hear that the game's first patch both squashes bugs and brings new content for your cloven-hooved avatar to destroy. "Goat Simulator patch 1.1 adds local splitscreen multiplayer and a whole new playable map, coming in the middle of May," wrote Coffee Stain Studios in a recent tweet. The developer fails to offer any specifics on what this new map might contain or how the addition of a second goat might alter Goat Simulator's baffling gameplay, but we expect to hear more soon. If you haven't already played Goat Simulator, you can grab the game from Steam for $10. Respected goat resource GoatFinder lists prices for actual, live goats from $75 to $500, so consider Goat Simulator a bargain-priced entry to the world of naughty livestock. [Image: Coffee Stain Studios]