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  • Stop playing your favorite game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2009

    Do we have everyone's attention? Great. Now do exactly that. Stop playing your favorite game. Not forever, just for now. Just let it rest and play something else for a while. That's the idea proposed by Bio Break in an entry about letting go. The idea, as it's put forth, is that the best way to fight burnout is to prevent it from happening in the first place. If you're really enjoying a game and are just a few days away from a major goal, why not put it down and savor that instead of pushing forward until the game has stopped being fun? Of course, it's hard for us to behave that way -- if we're enjoying a game, our inclination is to keep playing until we aren't, at which point burnout kicks in and we start almost dreading logging in. But it's an interesting idea and a different approach to keeping ourselves engaged. It's a lot easier to go back to a game if you've just let it sit for a while and have had some time to think about it fondly without being reminded of its blemishes. Absence can indeed make the heart grow fonder, and perhaps you should let your favorite game be absent for just a little while. You'll still be almost at your next major checkpoint when you get back, after all.

  • The Daily Grind: Leaving your last love behind

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.16.2009

    Let's face it - we invest a lot in our characters over time. Maybe you have that one devoted main that you come back to, no matter what happens. Perhaps you've spread your love over a series of alts. Whatever the case may be, the truth is that many of us tend to get emotionally invested in our characters as time passes. We've worked hard, gotten them nice gear, picked up a nice mount, gotten an in-game house, etc. (depending on game). So, when the shine has worn off your old favorite game, and you're at the point where it's time to move on, how do you say goodbye?The team here have done everything from visiting favorite zones one last time; logging out in a particularly pretty area; throwing a party with friends as a way to burn off back-stocked food/drink; or logging out in the place where we felt we had the most fun in the game. There again, others on the team just logged out and didn't really care, although it seemed like more often than not, that was the case in games we didn't really click with anyway. This morning we thought we'd ask you - when you've moved on from game to game, retiring your old adventuring 'friend' as it were, did you do anything special before you signed out and shut the account down? Or did you just sign out without a second thought? If you did something special, what did you do?

  • Switching out for a replacement in instances

    by 
    Mike Schramm
    Mike Schramm
    07.11.2007

    Last weekend, my guild was heroically wiping our way through Gruul's Lair, when a friend called to go see Transformers. I did want to go, but I didn't want to leave my guild without a healer. So I did exactly what you should do when leaving a group-- I dropped a /tell to a priest in the battlegrounds and asked him if he could replace me. He could, I told the raidleader I had to go, helped him summon the priest, and I was off to see Optimus Prime fighting Megatron. Horrible story and acting, by the way, but amazing action with awesome robots.So that's exactly what you should do when leaving a group unexpectedly (find a replacement), but unfortunately, it's not always what everyone does. Sometimes it's a matter of availability-- just last night, our tank in Shattered Halls said he had to log out, and we just weren't able to find any warriors to replace him-- but the point is that the responsibility for filling the evacuated role should be that of the person leaving, not the group. Saying "bye" and logging is definitely one way to do it, but it's not the best way-- what you should be doing is finding a replacement.And how's that done? First, check your guild to see if there are others of your own class around to join up. Even if not, keep in mind that you can change things around if necessary (as a Shaman, I can switch prettty easily between DPS and healing, so if our priest leaves, we're fine adding either another priest or a replacement DPS). If no one in the guild is available, then it's time to go for your own Friends list-- I've met quite a few other players in PUGs that I usually hit up for group members when necessary, and sometimes I'll even ask them to check their own guilds for replacements. And if you have to, it is possible to simply do a "/who 70 priest" query-- you run the risk of getting someone who doesn't know what they're doing, but as my grandmother always said, beggars can't be choosers.Of course, throughout all of it, you've got to be patient-- it's fine to send someone a /tell asking if they want to join up, but if they say no or don't answer, leave them alone after that. And if a replacement can't be found, both the group and the person leaving should understand (although for Transformers, I might have delayed the movie rather than letting the 25 man raid go without). But most people play this game to actually run the instances-- with a little effort, switching out a replacement can keep an instance run rolling right along.