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I mentioned last week that players throw their precious characters into the MMO meat grinder in the pursuit of higher levels, new achievements, or shinier gear. We gladly jump on the seemingly endless PvE treadmill, cranking up the speed with each new patch in an attempt to catch the dangling carro...

December 25th 2013 at 2:00pm 0 Comments
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The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunt...

June 9th 2013 at 6:00pm 0 Comments
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I was trundling through Wowpedia the other day for some background reading on loot systems (I'm writing a follow-up to Robert's not-so-original WoW miscellany) when I was struck by a sudden thought: I literally cannot remember the last time I saw a guild on my server advertising a DKP system or c...

March 10th 2012 at 8:00am 0 Comments
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MMO gaming: It's all about the loot. OK, maybe not all about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature piñatas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did....

January 17th 2012 at 8:00am 0 Comments
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No matter what the reason that you play World of Warcraft, there is one singular topic that all players must come across at one point or another: loot. Whether it be in dungeons, raids or PvP, loot is going to drop. When it comes to the end-game PvE side of things, you are more than likely going to...

July 18th 2010 at 6:00pm 0 Comments
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Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. I see this happen all too often when Blizzard releases a new tier of raiding: People get terribly impatient with loot. They want the new loot, and they want it now. They somehow forget...

January 18th 2010 at 1:00pm 0 Comments
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Like lots of other players, I found myself running the regular version of Trial of the Champion endlessly in pursuit of trinket drops when patch 3.2 hit, and it wasn't uncommon for groups to spend some time beforehand figuring out who was going to roll on what. With so many players now dual-specced...

August 24th 2009 at 2:00pm 0 Comments
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New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit the WoW Rookie Guide for links to all our tips, tricks and how-to's. UPDATE: Most groups use the automatic Disenchant op...

August 19th 2009 at 1:00pm 0 Comments
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I'm finding myself really fascinated with loot systems lately -- the old DKP is pretty good, but even that has drama, and it seems like there's a lot of interesting ideas going around about how to evenly and fairly distribute loot amongst a group of people. OutDPS has a writeup about a loot system c...

July 9th 2009 at 1:00pm 0 Comments
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Donnyman is going through an issue with his guild that many a guild has faced before: the drama of going to DKP. Especially lately, it seems like lots of guilds are aiming to make the jump to DKP: because the endgame is relatively easier lately, lots of folks are getting into raiding seriously, and...

March 18th 2009 at 5:00pm 0 Comments
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Insider Trader is your inside line on making, selling, buying and using player-made products.In the Burning Crusade, an Enchanter's job in a raid or dungeon was to disenchant the boss drops that no one wanted into Large Prismatic Shards, and the entire group would roll for them. This was considered...

March 7th 2009 at 11:00am 0 Comments
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Kree's got a nice set of posts about some of the more advanced problems with a DKP system in his guild (he calls them pitfalls, which works very well as a metaphor). I've never been part of a really serious DKP system, but just like with any other economy, DKP can lead itself to imbalances if you a...

January 22nd 2009 at 5:00pm 0 Comments