loot-drops

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  • The Daily Grind: Can crafted gear coexist with loot drops?

    by 
    Jef Reahard
    Jef Reahard
    03.07.2013

    Recently we asked whether you prefer RNG or tokens when it comes to MMORPG loot. There's a third option, though, and that option is player-crafted gear. Games that focus on crafted materials over loot have fallen out of favor in recent years, but they may see something resembling a comeback thanks to the new generation of sandboxes and sandparks currently in development. So, assuming that you don't curl into the fetal position at the thought of needing player-crafted gear, do you think it's possible for it to coexist with loot drops or are the two mutually exclusive in your ideal MMORPG? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Guild Wars 2's February update gives players a bit more loot

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2013

    Guild Wars 2 might sell itself as not being a loot-focused game, but let's face it: No one wants to pound on a giant for five straight minutes without getting a new sword. So players were more than a little annoyed when exactly that was happening. After extensive investigation, director Colin Johanson posted to the forums confirming that the team believes it's found the problem and will be fixing it with the large patch later this month. The short version is that the game has a set of criteria to determine whether or not a player gets credit for killing an enemy and whether or not said player gets loot. Unfortunately, the conditions for getting loot from a target, especially high-health targets like most Champions, were extremely restrictive and could easily result in players deserving of loot winding up empty-handed. The next major patch will correct this issue, with better criteria for determining loot drops and an assured blue drop from any Champion killed.

  • Loot is the carrot, not getting loot is the stick

    by 
    Matthew Rossi
    Matthew Rossi
    12.21.2012

    We've all complained about loot drops. It is as close to a universal truth as World of Warcraft can encompass. I remember running LBRS with my wife, run after run after run, trying to get the hunter dungeon set piece off of Wyrmthalak. I remember killing Rend Blackhand day in, day out, and never getting the Doomsaw until finally, one bright sunny day, it dropped and the paladin healer took it. Luckily, the Beast provided me with a touch of revenge, as he dropped Lightforge, which I then needed and won. Such was the cynical, sadistic, uncooperative nature of Blackrock Spire pick up groups, a lawless zone in a lawless time. Loot remains one of the prime motivations for running dungeons. We run dungeons to gear up and run raids, which then gear us up for the next tier of raiding. Better loot lets us perform our roles more easily, makes daily questing and grinding easier, and serves as a status symbol of sorts, as well as clogging up my bank with more transmog fodder. (This is not a post about needing another void storage tab, but man, I really do.) And as a result, for as long as there has been loot in World of Warcraft, people have complained about how it dropped, about how it didn't drop, about never getting the drop they wanted and getting the same drop over and over again. I understand this frustration. The current loot system used by LFR and world bosses like Sha of Anger and Galleon often maddens people with its quirks. But I tell you now, there will never be a perfectly rational loot system that gives you what you want or need and doesn't give you what you already have.

  • Is reforging a hit or a miss?

    by 
    Anne Stickney
    Anne Stickney
    03.12.2012

    It's always the same. Just when I get everything all sorted out neatly, a new piece of upgrade gear drops. If I win the gear, the next half-hour or so after raid is spent digging up gems, cutting them to the appropriate cut, then nabbing enchant mats and making sure the item is enchanted properly. And after all that is done and I put the gear on, I log out and back into the game so that the armory updates. Then I alt-tab out of the game and pull up my reforge site du jour (rogues, Shadowcraft is an amazing, amazing thing), put the window on my second monitor, tab back into the game and reforge it all. And hopefully when I'm done with all of that, I'll have precisely enough hit to cap without going over, and all of that useless crit will be a thing of the past. It's not a hugely complicated process, but it is a process -- one that I repeat with each new piece of gear I obtain. I generally get far more out of reforging than I ever did with simple gemming and enchanting from the Wrath era. However, I also understand all these different stats and which ones are good, something a new player might not be aware of. So is the reforging process a hit with this expansion or a miss?

  • Massively Exclusive: ArcheAge's Jake Song on consensual PvP, inflation, and more

    by 
    Jef Reahard
    Jef Reahard
    09.21.2011

    ArcheAge news has been a bit sporadic of late, and it's also been quite some time since we talked to the devs or took a spin through one of the game's closed beta phases. Like many of you, we're dying to know more about XL Games' forthcoming fantasy sandpark, so we went straight to the source to see if we could drum up anything new. Lead designer Jake Song was kind enough to field a few of our burning questions, and we're pleased to present you with another Massively ArcheAge exclusive that touches on everything from localization and story to consensual PvP and item decay. Join us after the break for that and more.

  • CABAL readies Episode V expansion

    by 
    Jef Reahard
    Jef Reahard
    12.03.2010

    CABAL Online is gearing up for its latest expansion, and the meaty Episode V: Mercenaries looks to add quite a bit of content to the free-to-play action MMORPG. Chief among the additions are a mailing system, a complete revamp of the dungeon and loot drop systems, and the titular NPC mercs. The new mercenary system gives players the ability to summon an NPC ally inside of the game's dungeons, while simultaneously providing new objectives thanks to a variety of different mercs available to find and recruit. Six different NPCs will be available initially, with new and stronger flavors set for future release. Episode V is also bringing dual pet functionality to CABAL, as well as a variety of features centered around the game's dungeons. Players may now pause dungeon encounters, talk to competing groups via a dungeon chat channel, and keep track of entry requirements on the new dungeon interface. The expansion is slated for December, and we'll keep you posted as a firm release date becomes available. In the meantime, check out the gallery of new screenshots below. %Gallery-108751%

  • Aion's 2.1 patch to increase drop rates

    by 
    Jef Reahard
    Jef Reahard
    10.06.2010

    NCsoft isn't resting on its winged laurels after last month's release of its Assault on Balaurea expansion. Aion's 2.1 patch is just around the corner, judging by its debut this week on the Korean test servers and the associated patch notes that have been posted to the North American PowerWiki. The update is brimming with the usual NPC, quest, and instance bug fixes, as well as a reduction on the prerequisites for the greater stigma quests. That said, the most interesting additions to the patch are the loot table tweaks. In a nutshell, it seems NCsoft is finally heeding the cries of players to do something about Aion's abyssmal loot drop rates. The patch notes indicate "greatly increased" drop rates on gear from instance and field bosses as well as regular mobs. There also appears to be an across-the-board hike in the drop rate of fluxes, skill manuals, and stigma stones. While this news might drive broker prices to new levels of ridiculousness over the next little while, Aion's economy will probably look a little different after 2.1 goes live and supply overtakes demand.

  • Pirates of the Burning Sea introduces skirmish system and treasure hunts

    by 
    James Egan
    James Egan
    05.27.2009

    By the time this post goes live, Pirates of the Burning Sea should be updated to build 1.15: "Black Bart's Gold", across the North American, European, and Australian servers. Black Bart's Gold (which introduces treasure hunting to the game) is a continuation of the Black Flags and Dread Saints story arc, which will also bring both new and altered game mechanics to PotBS. We've mentioned a few of the changes that are coming to Pirates of the Burning Sea, namely skirmish warfare and a sweeping change to loot drops. These are only a few highlights of what Black Bart's Gold will introduce to the game. The full patch notes give a much more complete picture of what build 1.15 brings, including two new ships -- the Poseidon (level 50) and the Alymer (level 1). Pirates of the Burning Sea community manager Rhaegar gives a timetable for the expected server downtime: "We will be upgrading our North American, European & Australian SOE live servers to build 1.15: Black Bart's Gold during the usual maintenance window (1:30am - 5:00am Pacific / 9:30am - 1:00 pm British Summer Time) on Wednesday, May 27th."Update: Rhaegar writes -- "We have unfortunately had to delay the patch until tomorrow. It will happen during the normal outage window of 1.30am-5.00am Pacific (9.30am-1.00pm BST). We apologize for any inconvenience caused."%Gallery-12977%

  • Hotfix quashes ludicrous purple loot drops in Age of Conan

    by 
    Adrian Bott
    Adrian Bott
    08.06.2008

    Something strange has happened over the last few days in Hyboria. The first we knew of it was when a forum post suggested Funcom take a look at their loot tables, because certain mobs were dropping a heck of a lot more purple loot than they were (presumably) supposed to. The poster backed this up by providing a screenful of blue and purple items garnered in a very short space of time.Word got out, as it inevitably does. It seems the Beguiler Demons in Poitain were bugged: their loot table was so skewed that soon any level 75+ character that wanted to could go and stock up on epic drop after epic drop. They're not the best gear in the game by far, but it was pretty clear that a purple item is supposed to be a lot rarer than this. Personal inventories and traders alike were soon overflowing. Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!