lord-of-ultima

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  • Working As Intended: The MMOs we lost in 2014

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then. Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

  • Jukebox Heroes: Ultima X Odyssey's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2013

    Out of all of the MMOs that never made it to launch, Ultima X Odyssey could have really been something. It had a wonderfully stylized look, an immense amount of resources and talent behind it, the Ultima franchise legacy to draw upon, a cool morality choice system, and a pretty strong following. All of that fell apart when EA pulled the plug on the project in 2004, leaving fans in the lurch. However, since UXO was far enough along in development, it's one of those cancelled MMOs that has an actual soundtrack (just like Project Copernicus, which I talked about a few weeks ago). Composer Chris Field completed and recorded an album for the game in 2003, and although it was never released, it was distributed into the wild for free, and certain portions of the soundtrack were repurposed for the game Lord of Ultima. I have to say that it's a good (possibly even great) score, and it's a shame it didn't get to be in an MMO for us gamers to appreciate. That doesn't mean we can't have a listen right now and speculate on what players in parallel universes might be enjoying right now, yes?

  • UK retailer GAME launches 'Free2Play' portal with EA

    by 
    Danny Cowan
    Danny Cowan
    04.26.2013

    UK-based retailer GAME has partnered with Electronic Arts to launch Free2Play, an online portal that serves up a collection of free browser-based PC games.Free2Play currently offers EA's strategy-MMO Command & Conquer: Tiberium Alliances, medieval role-playing game Lord of Ultima, and the racing-RPG Need for Speed: World. A pair of EA-published shooters, Battlefield Play4Free and Battlefield Heroes are also slated to hit the service at a later date.GAME notes that it has "many more titles in the pipeline," though no specific games or release dates were announced.

  • Free for All: The 10 best-looking browser-based MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    03.20.2013

    Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure, some of them are an acquired taste, but I wanted to display just how much variety there is now in browser gaming. It's not the delivery system it once was; we have had fancier-looking Flash-based titles for a while, but now with engines like Unity or Silverlight and even HTML5 coding, we have games that look no different from their client-based counterparts. There are still some ugly-as-sin games out there as well, but they have endearing qualities all the same. So keep that in mind; this is my top 10 list. If you want to suggest your own in the comments section, I would love to hear them! Now, on to the list, in no particular order...

  • Free for All: How to survive an attack in your favorite MMORTS

    by 
    Beau Hindman
    Beau Hindman
    02.06.2013

    You know what I love about the MMORTS? It's the massive scale of everything involved. But it's not as though you are hand-crafting every single siege engine or raising armies of monsters one baddie at a time; that would simply take too long. The MMORTS is really a casual genre that is equal to playing with your action figures on a Saturday afternoon when you were nine years old. Don't let its casual nature fool you; just like those battles between plastic toys, the wars that can happen in your favorite MMORTS can suck you in and keep you glued to the screen for hours. It's going to happen to you at some point. Some bigshot is going to send a round of spies, estimate that you're easy pickings, and throw a fresh batch of hurt your way. What do you do? The good news is that it can be a thrilling experience almost every time if you follow a few basic guidelines.

  • MMObility: The Chromebook 'All In One' project - Ten MMORTS titles

    by 
    Beau Hindman
    Beau Hindman
    01.11.2013

    Last week I introduced you to my newest device, the Samsung Chromebook. Yes, that's the official way to refer to the newest $249.00 Chromebook, according to my contact at Google. I have pined after one for a while, but the price point finally became too tempting and I nabbed one at my local Best Buy. Why? Why didn't I just spit out a few more bucks and get a "real" laptop or netbook, one that runs Windows 7 or 8? Well, it runs silently and almost without heat. It's essentially a keyboard attached to an 11-inch tablet that runs Flash. The Chromium OS is very secure, and it auto-updates every six weeks. But you're here to read about games. This week I am going to talk about the MMORTS genre and why it works so well on the Chromebook. I'll list 10 of my favorites -- a drop in the bucket for all the MMORTS games out there, but these are easily some of the best and run well on the Chromebook. Stay tuned for future columns, where we'll look at even more Chromebook-friendly MMOs and pseudo-MMOs as well.

  • The Soapbox: My MMORTS is more MMO than your MMORPG

    by 
    Beau Hindman
    Beau Hindman
    03.09.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Have you ever played an MMORTS? No, I'm not talking about a single-player PC strategy game or city sim; I mean an MMORTS. There are so many to choose from that it would be hard for me to even begin to list them all, but I'll try. There's Illyriad, Ministry of War, Evony, Call of Gods, Dragons of Atlantis, Thirst of Night, 8Realms, Lord of Ultima, Golden Age and many, many others. Either you recognize some of those titles or you do not. Oddly enough, I've found that many standard, three-dimensional-world explorers do not consider MMORTS titles to be MMOs. I'm not sure why, but every time I stream an MMORTS live or write about one, I have to answer, at least once, the concern from the audience that what I am playing is not really an MMO. The reality is that the MMORTS, as a design mechanic, genre, and style, is very much an MMO. I'd like to explain why in the hopes that many of you might grow to enjoy the genre as much as I do and that some much-needed light shines on the fact that the MMORTS is actually one of the last true MMOs around. I think the task is to define "MMO" and to show how MMORTS fits in. We've attempted it before, but for a quick refresher, let's go over what I consider an MMO to be. You can add your own definitions in the comments section. I have no problems admitting that my definition could probably use some tweaking.

  • Benjamin Cousins leaves EA ahead of Play4Free launch

    by 
    Griffin McElroy
    Griffin McElroy
    03.31.2011

    Today marks the beginning of the closed beta testing process for Battlefield Play4Free (with an open beta set to kick off April 4) -- making the announcement of EA Easy boss Ben Cousins' departure all the more perplexing. Cousins recently announced his exit from the developer on Twitter, saying he's "very proud of what I've achieved in the last 4 years." He didn't say what his next job opportunity is, only teasing, "soon as I can, I let everyone know." Cousins was instrumental in the development of EA's recent salvo of free-to-play titles like Battlefield Heroes, Lord of Ultima and BattleForge, which actually made the transition from a retail release to an F2P title. We wish Cousins the best of luck at whatever his new home may be, and hope that he continues to make things cost zero money. You're doing the Lord's work, Ben.

  • Best of the Rest: Mike's picks of 2010

    by 
    Mike Schramm
    Mike Schramm
    12.30.2010

    Enslaved: Odyssey to the West Ninja Theory put a heck of a game together here, with some incredible art direction and animation, level design, and the best adventurous duo since Nathan Drake and Elena Fisher. The world traversed by Monkey and Trip is colorfully portrayed and brilliantly built, the gameplay is perfectly formulated to support the characters and the story, and while I admit the game's early levels outdo the somewhat abrupt ending, this was the best original IP I played in 2010.

  • Free for All: Does this qualify as "massive?"

    by 
    Beau Hindman
    Beau Hindman
    04.27.2010

    I was interested in hearing some of the responses to my WURM Online column last week, so of course I went looking. It didn't take me long and I found mostly positive responses. Over the years I have noticed that some of my writings can be pretty misunderstood, and usually because the idea I am trying to explain is such a basic one that people just make too much out of it. In the column in question I was essentially trying to do one thing: to tell people that WURM Online is a lot of fun. Still, some people seemed to think that I was saying something else, and some people even questioned why I would talk about it. In the words of one comment: "Is it even massive?" The person that wrote that seemed to be questioning whether or not the size of the playerbase in WURM dictated a "massive" title, or coverage in Massively. I can see why some players have this numbers paranoia, being that many titles are currently blurring the lines between single player, instanced and persistent worlds. Many of these games are free-to-play.

  • This week on the MMO Report

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2010

    Once again, Thursday has come, with Friday just around the corner. (We'll not discuss the two weeks in April of 1995 where Friday slept in until Sunday morning.) That means it's time for another MMO Report, and, like always, it highlights some of the latest and greatest news in the MMO world. Which, of course, means that this week it has to talk about the sparklepony. That's not the only piece of news on the deck this week, of course. There's talk about the inimitable World of Tanks, followed shortly thereafter by discussion about Virtual Island Entertainment at the complete opposite end of the spectrum. Lord of Ultima's release on Tuesday and rumors of BioShock being made into an MMO fill out the report. Well, and a dive inside Casey's mailbag, which is everything you've come to expect from it. That may not be a good thing. Take a look after the break for the video, and keep your eyes here for another installment of the MMO Report every Thursday from G4TV and Massively.

  • EA launches Lord of Ultima browser game

    by 
    Jef Reahard
    Jef Reahard
    04.20.2010

    Well, it's not the genre-saving 3D sandbox that many long time Ultima vets have been pining for, but it's a start. Electronic Arts today announced the availability of Lord of Ultima, a new MMO/strategy hybrid set in the revered Ultima universe. The free-to-play browser-based game features trading, alliance creation, army creation, diplomacy, and resource management. Developed by EA subsidiary Phenomic, the game was designed from the ground up to be accessible to a wide audience. "Lord of Ultima was designed to ensure that everyone, from strategy newcomers to diehard fans, can make it to the top of the leader board. Phenomic is committed to building dynamic communities that delight players as they interact with the game, each other and the legendary world of Ultima," said Volker Wertich, Phenomic Creative Director. Check out the official site for more information or to get started.

  • EA launches free-to-play 'Lord of Ultima' browser-based game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.20.2010

    Electronic Arts is again setting its sights on conquering the lucrative lands of free-to-play gaming with Lord of Ultima, launching today on a browser near you. The online strategy game certainly has more of a "core" audience in mind -- as if the Ultima license didn't already give that away -- with players constructing kingdoms through war, trade and diplomacy. We haven't had a chance to play yet, so we're not exactly sure where the microtransactions in this game fit in. The press release and main Lord of Ultima site are very sketchy on the details. A quick scan of the site mentioned that the game is free to play, but "there is the option to purchase additional features etc." If you've taken LoU for a spin, feel free to drop the microtransaction details in the comments below. %Gallery-91226%

  • EA's Lord of Ultima browser-based MMO officially launches next week

    by 
    Griffin McElroy
    Griffin McElroy
    04.13.2010

    EA's latest attempt to rejuvenate the Ultima franchise, the browser-based MMORTS Lord of Ultima, will exit open beta and go fully live on Tuesday, April 20. The game breaks from the franchise's usual norm of medieval vigilante heroism, and places you in the fur-lined boots of an up-and-coming ruler, who must build his kingdom through trade, diplomacy and neighborly acts of sabotage. If you're curious how the game operates, you can check out some gameplay clips from the beta on YouTube. Or, alternatively, you could just hop into the beta yourself. Or you could just be patient -- it's coming out in a week. Can't you wait a single week? Geez.