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Last week, Runes of Magic's latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the RoM forum with a lot of chatter. As it turns out, many vocal players were...

October 10th 2011 at 7:00pm 0 Comments
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I've got one more article concerning the current state of Runes of Magic's economy. To round out my trilogy, I'm taking a look at actual fixes to what could be seen as a broken mechanic. If the current inflation is indeed seen as something that is broken and could quickly damage the playability i...

October 3rd 2011 at 7:00pm 0 Comments
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Last week, I expounded on Runes of Magic's current economic situation. Prices are crazier than the obligatory car salesman's, only in reverse. That is to say, prices are extremely high for everything right now. It doesn't stop the game from functioning, but it does put a lot of gear and upgrading...

September 26th 2011 at 2:00pm 0 Comments
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For months now, it's been no secret that Runes of Magic's economy has been out of whack. I've been sitting on this article, watching and waiting to see what would happen next. The assumption, of course, is that I think something will happen. I keep thinking that Runewaker, Frogster and RoM will a...

September 19th 2011 at 2:00pm 0 Comments
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I'm going to jump on this one before anyone else does. The company Overwolf developed a little application that provides MMO players with social networking, web, video and screenshot functionality without the need to alt+tab out of a game. It's a lot like what Trion has built into RIFT, only in...

September 12th 2011 at 6:00pm 0 Comments
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Summer is starting to wane, and the cold winds will soon be blustering through the city streets. Kids with chattering teeth and blue fingers will be sitting in front of stoves or fireplaces, rolling their eyes as grandpa proclaims that he had to walk to and from school barefoot through snow uphil...

September 5th 2011 at 6:00pm 0 Comments
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I've been thinking a lot lately on other ways that Runes of Magic reminds me of EVE Online. Not that any systems are exactly the same, but they have certain similarities. Wurm Online and Minecraft are arguably different in how they function, but they both scratch the same creative itch. RoM's ge...

August 22nd 2011 at 5:00pm 0 Comments
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Today's email comes to us from Jack Readman. Dear Jeremy: As the subject suggests, I am curious about Runes of Magic. I have given it several tries before and can say I enjoyed it, but I always left it after a while due to distractions. Currently I'm playing RIFT and enjoying the endgame raidin...

August 15th 2011 at 2:00pm 0 Comments
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I love taking screenshots. There, I said it. Give me endless zones with nooks and crannies to explore around every corner and I'll take screenshots of them. I'm currently sitting at 11.2 Gigs -- just for Runes of Magic. Buildings, landscapes, caves, outfits, weapons, mounts; You name it, and I've...

August 8th 2011 at 4:30pm 0 Comments
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The lore in Runes of Magic can sometimes be frustrating. There's an incomplete -- and vague -- history that sparks questions of who did what and when. Sometimes, there are references to reoccurring incidents without anyone knowing anything of who was involved or when it happened. As new chapters...

August 1st 2011 at 3:00pm 0 Comments
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We always face changes in our favorite MMOs. A new patch comes along and changes multi-click gathering to single-click, a cool pet system gets added or our main class gets nerfed. Sometimes changes happen before the game ever sees them, though. Runes of Magic had some different features planned...

July 25th 2011 at 6:00pm 0 Comments