LuckyCharms

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  • Fable III's special edition Xbox 360 controller, morally ambiguous and gold

    by 
    Ross Miller
    Ross Miller
    08.14.2010

    Because standard hues and anachronistic science fiction designs simply won't mesh, Microsoft will be releasing this kingly limited edition Fable III Xbox 360 controller designed after the in-game Crown of Albion. Street date is October 5th, three weeks before the game itself decides to rear its royal head, and comes with a token for downloading an exclusive in-game tattoo. Look for it priced at $59.99, or about 15 boxes of Lucky Charms depending on your grocery store preferences. Video showcase after the break.

  • Be the first to show up at the Engadget Show with Lucky Charms and Peter Molyneux will put you in Fable III! (We've got winners!)

    by 
    Nilay Patel
    Nilay Patel
    08.04.2010

    Hey, Peter Molyneux is here at the Engadget Show, and his Fable III demo assistant Dimitri mentioned that he's looking for a box of Lucky Charms, since he can't get it in England. That prompted Peter to make an insane crowd-sourcing offer: the first person to bring a box of Lucky Charms to the Engadget Show will become a character in Fable III. Insane, right? What's more, everyone else who brings a box will get a free signed copy of the game, which is some seriously serious cereal. The show starts in 30 minutes -- we'll see you soon! Updated: See that lucky guy and girl right up there?! Yep, they're going to be characters in Fable III. Congrats, Monica and Jay -- we'll see you in the game.

  • DS Fanboy Favorites: Eric's top five

    by 
    Eric Caoili
    Eric Caoili
    04.20.2007

    All this week, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers. When my afternoons aren't busied by hours of photoshopping cat heads onto pictures of my friends, I pass the time with puzzlers and plumbers on my DS Lite. But those kitten-free days are few and far between, so I end up being able to only fit either the most polished or the most eccentric games into my packed schedule. Wario: Master of Disguise? Sorry, I've got things to do and feline faces to retouch. Lost in Blue 2? I'll have to pass -- I'm already lost in trying to get these whiskers to look perfect. My collection is a mishmash of AAA titles and niche releases, their cases piled atop one another like a Jenga stack of mismatched blocks, threatening to topple over at any moment. Just pulling a game from the middle of the shaky structure is an act preceded by hours of anxiety and self-doubt. Having my wife provide commentary during the ordeal, remarking "Oh god, it's going to crash this time for sure, I just know it. Why'd you even try, Eric?! Game over, man! Game over!" as I tug out my copy of Advance Wars DS doesn't make the challenge any easier. So when I do manage to put aside the pussycat photos and secure a game to play, it better damn well be worth it. Journey forth and read which of those titles have captured a place not only on my top five list, but in my heart.

  • How to be lucky (or just seem like it)

    by 
    Mike Schramm
    Mike Schramm
    12.16.2006

    shaw_na_na over on WoW Ladies has a problem: she's unlucky. She's been /roll-ing and /roll-ing in instances, but on a number of runs through ZF, she's grabbed nothing but an alchemy recipe. I've been on bad streaks before (mostly because of droprates, not rolls, actually), but never anything that bad.So how do you get better rolls? If you're going to be all scientific about it, you don't. Blizzard has gone to all kinds of trouble to make sure that random rolls are as random as they come. They've even put measures in the game to make sure players can't spoof rolls-- roll "emotes" are yellow, not orange, and rolls are generated by the server, not the client software.But if you want to be silly about it, there are a few methods. Some players swear by keeping Lucky Charms in your bag (while it would be awesome if that worked, it doesn't). Others say higher intelligence helps rolls, and have special gear just to use for good rolling (again, that won't work either, but it makes me laugh). And still other players believe the /rolls are set to a certain time-- they'll roll on the hour or minute just to try and catch the server on a particularly high random seed. Doesn't work either, but don't tell that to the players who swear by it.Here's what I do: whenever I'm on a particularly bad streak of rolls, I warn the group that I'm "clearing out my bad rolls," and then run /roll a few times. You'll get a few low numbers (34, 20, 52, 30), and then you'll get a higher number (something like 84 or 91). At that point, you stop rolling, and then the next roll, you'll win the loot roll. Again, according to science, that's not supposed to work (and it probably doesn't, except in my head). But believe me-- my characters have become better geared more than a few times because I "cleared out the bad rolls."