mac-mmo

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  • Marvel Heroes begins Mac open beta

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2014

    The Mac open beta for Marvel Heroes started yesterday, welcoming a new community of wanna-be superheroes into the fold. The open beta includes all of the content that PC players get, including the recent Battle of Muspelheim raid. Gazillion is selling two special packages to go with the beta that include heroes and costumes. The packs are available for purchase by both PC and Mac players. Currently, Marvel Heroes is celebrating its first anniversary with a month-long in-game celebration.

  • Star Trek Online now available for Macs

    by 
    Jef Reahard
    Jef Reahard
    03.11.2014

    Apple fans, you can stop using Bootcamp to play Star Trek Online on your Mac. Cryptic and Perfect World have just announced the sci-fi MMOs availability via a press release. "Star Trek fans have been asking for Star Trek Online on Mac since we launched in 2010. Thanks to the tremendous success we've had with the game, we're excited to be expanding the galaxy again" Cryptic CTO and Executive Producer Stephen D'Angelo explained. "We know there's a large gaming community that thrives on Mac and we're thrilled to finally be able to let them experience Star Trek Online. It simply looks amazing on Mac widescreens." Click past the cut for the full press release. [Source: Cryptic and Perfect World press release]

  • Marvel Heroes brings closed beta access for Mac players

    by 
    Shawn Schuster
    Shawn Schuster
    03.03.2014

    Gazillion Entertainment has released Game Update 2.31 for Marvel Heroes, and with it comes a special gift for Mac enthusiasts: closed beta access. Said access will be open to Mac players throughout the rest of the development process until the game's launch later this spring. An open beta is also planned.

  • Drakensang Online is now available for the Mac

    by 
    Shawn Schuster
    Shawn Schuster
    03.03.2014

    Bigpoint has announced today that Drakensang Online is now available for the Mac. "Our aim is to provide everybody easy access to Drakensang Online regardless of the operating system they use. We are very happy to invite Mac users everywhere to join our large community centered on the best 'hack and slay' gameplay available, with truly outstanding graphics and an epic story. We believe that this will enrich the Mac MMO space significantly," says Jürgen Frerichs, Associate Producer of Drakensang Online. This move now brings Bigpoint's entire game library to for the Mac. You can download the Apple OS X beta client for Drakensang Online on the game's official site. [Source: Bigpoint press release]

  • Star Trek Online Mac beta starts November 12

    by 
    Jef Reahard
    Jef Reahard
    11.01.2013

    November 12th is a big day for Star Trek Online, and not just because it's launch day for the sci-fi MMO's Season 8 content. It's also day one of the game's Mac beta according to a post on the game's official forums. [Thanks Trekkie!]

  • Lord of the Rings Online Mac beta released

    by 
    Jef Reahard
    Jef Reahard
    11.01.2012

    Last summer we told you about Turbine's super secret work on a Mac client for Lord of the Rings Online. Today you can try it out for yourself via a new beta version designed exclusively for OS X. "We are really excited to open up the world of Middle-earth to Mac," said Turbine executive producer Kate Paiz. "We've just launched our biggest expansion yet and we're happy to welcome gamers to play the game natively on Mac OS X for the first time ever." Visit the game's official site to download the disk image. [Source: Turbine press release]

  • Order and Chaos Online developer discusses server-linking and more

    by 
    Elisabeth
    Elisabeth
    05.19.2012

    In honor of the game's paper anniversary, Order & Chaos: Online producer Arnaud Bonnard took the time to do some Q&A with user-submitted questions about what is one of the biggest mobile MMOs available. Arnaud shared some of the toughest parts of development, which were the pressure of creating a world vast enough to entertain players for months (and now years) and ensuring that everything was as stable and functional as possible from a technical point. He followed up by reliving the joy of a successful launch and the success that the game met with over time. He talked a bit about updates and DLC, which come out every one or two months and are generally still drawn from the original design document for Order & Chaos: Online, given that the world design was much bigger than could possibly fit into the game originally. Bonnard also addressed the server separation between Android, iOS, and Mac devices: Not only would it be time-consuming to link all the operating systems, but such a system would mean that patches could only be deployed once every device was supported, which would be tricky and cause too many extra delays. As far as Order and Chaos' future is concerned, he's optimistic. There are new graphic features coming down the pipe as well as "lots of ideas for the game" as the company looks forward to another fantastic year thanks to fan support. Catch all the intricacies of Bonnard's answers for yourself over at Gameloft.

  • Gameloft bringing Order & Chaos Online to your Mac

    by 
    Jef Reahard
    Jef Reahard
    03.20.2012

    It's been nearly a year since Gameloft released Order & Chaos Online to iOS and Android devices. The mobile fantasy MMORPG migrated to Facebook later in the summer of 2011, and now it's coming to a full-scale Mac near you. Gameloft has just published a new trailer heralding Order & Chaos as "the MMORPG for Mac," and the video says that the client will be available for downloading in the Mac App store before the end of the month. Order & Chaos features two playable factions and four classes, and you can get a glimpse of the promotional clip after the cut. [Source: Gameloft press release]

  • The Daily Grind: Do you game on a Mac?

    by 
    Bree Royce
    Bree Royce
    02.11.2012

    War. War never changes... the platform war, that is. But even those of us who game from the comfort of decked-out PCs can feel sorry for our Mac brethren when one of the Apple MMO offerings, already in short supply, goes dark. That's exactly what's happening to the Mac version of classic EverQuest: SOE is sunsetting the single Mac server due to low population and ancient code. Apple gamers must get a PC or sample one of the other Mac-friendly MMOs like Warhammer Online, Fallen Earth, Ryzom, or Free Realms. So today we ask: Do you play MMOs on a Mac, and if so, which games? And is it really as bad as PC-loyalists like to think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Conquer Online coming to the Mac on May 3rd

    by 
    Jef Reahard
    Jef Reahard
    04.20.2011

    Mac MMORPGs have come a long way. Titles as wide-ranging as World of Warcraft, Fallen Earth, and Free Realms now boast their own native clients, and Conquer Online is set to join the ranks of OS X-flavored MMOs on May 3rd. TQ Digital has just announced the creation of a new Conquer Online server (dubbed Garden of Eden) exclusively for Mac users. The free-to-play title originally launched way back in 2003 and sports a 2.5D game world set in ancient China. The Mac version of the game is undergoing beta testing through April 26th, and you can download the beta client via a number of sources including FTP and bit torrent. Mac beta testers will be kitted out with equipment, skills, and necessary in-game items according to a TQ press release, and you can learn more at the official Conquer Online website.

  • Fallen Earth Mac beta updates

    by 
    Jef Reahard
    Jef Reahard
    06.08.2010

    Heads up, all you Apple-obsessed wastelanders! Icarus has updated their OS X Fallen Earth beta client, and they want you to take it for a spin. Notable fixes for this version include a Wine core update to 1.2RC2 (which includes a lengthy list of technical optimizations), and a tweak for the updater executable file which corrects the "initiating download sequence" error that has hamstrung some testers. If you're already using the Fallen Earth Mac Beta client, you can update by downloading new versions of the FallenEarth.app file as well as the FEUpdaterMac.exe file. You can also peruse the Mac Beta FAQ on the official site, as well as pick up the new 500 MB download that includes the latest Wine binary and Mac updater. Additionally, you can check out the original press release and accompanying forum post.

  • Nexon MMOs not coming to Mac or consoles any time soon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2010

    There's been quite a bit of talk coming out of Nexon from the time of the GDC -- revealing two games, more news on the venerable MapleStory, and even a developer initiative announced shortly before the conference. But if you were waiting for the other shoe to drop, there is one after a fashion, because the company still has no plans to develop anything for the Mac or for consoles. Both Vindictus and Dragon Nest are apparently popular choices for players to request on consoles, but according to Nexon America vice president Min Kim, neither one is planned for development for the console platform. Kim went on to explain that his company's base of operations in Korea meant that Mac support was a distant afterthought at best -- the market for non-PC games in Korea is minimal. Of course, in both cases he said that the support is something they would like to expand to eventually, but for now there's just not enough reason to expand. Which is sad news if you're one of the many users who prefer a fruit-based computer, especially with more and more games expanding to be playable on any platform. [Thanks Tracey!]

  • Fallen Earth gets a Mac client

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.10.2010

    Perhaps you've watched Shawn's recent Fallen Earth exploits in Choose My Adventure, or heard all about the post-apocalyptic fun on Massively Speaking. Well, the team at Icarus Studios have heard the call from the Apple-loving contingent for a client of their own -- and have just announced that they have a beta Mac-compatible client ready for you to download and try out! The new client is made possible thanks to the open-source project, Wine, which helps to create cross-compatibility for different platforms. The Fallen Earth Mac beta client works on Intel Macs, and is optimized for systems running under OS X 10.5 Leopard or later that have dedicated graphics hardware. No word on a Linux client at this time, but a connection with Wine is certainly a very positive first step if they do choose to open up further cross-compatibility to Linux users in the future. "The Mac OS X compatibility project is something we've been excited to see implemented for quite a while," said Brad Lineberger, Chief Technical Officer of Icarus Studios. "Our goal for the project is to allow Mac users to run all of our existing and future games in their native OS." All you have to do if you'd like to get in on the Mac beta is to head over to the Fallen Earth site and check out their beta FAQ page. Of course, you have to have an active Fallen Earth account, or sign up for a 10-day trial first, but for post-apocalyptic loving Mac fans, this is certainly some great news.

  • MMOS X: A roundup of MMOs for the Mac

    by 
    Mark Crump
    Mark Crump
    04.14.2008

    MMOS X is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is. This week's column is a round up of sorts. I'll be talking about what MMOs with Mac clients are out there and links to the developer's site. If I've played them, I'll share any observations. I'm trying for bullet-points this time; some of these may warrant a closer look in a future column. So, most of these are just very brief overviews. For semantic reasons that likely make sense only to me, this time around I'm not mentioning multi-platform browser titles, and am instead focusing on games the developers have created a Macintosh client for.