mad max game

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  • 'Mad Max' the game lacks the charm and detail of 'Fury Road'

    by 
    Anthony John Agnello
    Anthony John Agnello
    05.26.2015

    Like any Mad Max fan thrilled by the film Fury Road, I approached Avalanche Studios' new video game translation hoping to find echoes of the film's anarchic spirit. And while the full game may deliver -- we won't know until review time -- the current demo feels more like a mundane snapshot of Max's offscreen life in that post-apocalyptic world than an adrenaline shot from Fury Road. Mad Max, due out this fall for PlayStation 4, PC and Xbox One, just doesn't have the same level of enervating detail.

  • Mad Max delayed beyond 2014

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.25.2014

    How to open this? The Mad Max game, which, like your ex, only pops in your head because of the herpes you can never get rid of, has been delayed until 2015. No, no, way too harsh. The Mad Max game, which, like a razor-bladed boomerang tossed by feral post-apocalyptic Australian children only returns to hurt you, has been delayed until 2015. That's good, but needs to be toned down a bit. The Mad Max game, the one that isn't Just Cause 3, has been delayed until 2015. There we go.

  • Mad Max story is standalone because 'movie tie-in games tend to be bad'

    by 
    Sinan Kubba
    Sinan Kubba
    08.22.2013

    Back at E3, Avalanche Studios said the story in its Mad Max game is "standalone," which seemed a bit strange given the existence of upcoming Mad Max film Fury Road. At Gamescom we asked senior game designer Emil Kraftling to clarify the relationship between game and movie, and why Avalanche Studios went with its own standalone story. "We aren't limited as such by the contents of the [new] movie," Kraftling told us. "But we are able to use whatever contents of the movie that ties well into the games." The game is Avalanche's own interpretation of Mad Max's manic, post-apocalyptic universe, and the studio wants to stay true to its core aspects. That said, the thought of doing a movie tie-in clearly didn't appeal to Kraftling. "It is a standalone experience," Kraftling reiterated. "From the get go that's how we wanted it, because movie tie-in games tend to be quite bad, and we really want to be wary of heading there. We wanted to create the game with a game experience as the primary focus, and we want core gamers to be able to enjoy this game. We want to enjoy the game ourselves. We want to make a game that we want to play."

  • Mad Max tears up a debut gameplay trailer

    by 
    Sinan Kubba
    Sinan Kubba
    07.15.2013

    "We never got a hero. We got him ... the man they call Max." Besides that dramatic declaration, this Mad Max trailer also includes our first look at the gameplay. There's still a cinematic tang to this debut showing of Avalanche Studios' open-world adventure, but past the 1:10 mark it gets going with a fiery mix of vehicular destruction and old-fashioned fisticuffs. Some of the in-car combat is taken from the closed-doors demo we saw at E3, which showed just how brutal Max can be behind the wheel. Mad Max is scheduled to rip it up Oz-style on PS4, Xbox One, PC, PS3, and Xbox 360 sometime next year. %Gallery-193820%

  • Mad Max will speak like an Aussie, mate

    by 
    Sinan Kubba
    Sinan Kubba
    07.03.2013

    Avalanche Studios is doing a U-turn to ensure Mad Max speaks the strewth. As we saw during the E3 demo of his upcoming game, Max spoke with an American twang, leading to fans calling for the road warrior's accent to be made Australian, as per the films. Yesterday, Avalanche Chief Creative Officer Christopher Sundberg announced a downunder return for Max's voice, tweeting, "Attn. fans who want Max to have an Aussie accent in #MadMaxGame : It shall be so. We admire your loyalty. You have been heard." What that means for Mad Max at large is unclear. As we noted in our E3 preview, Max's companion Chumbucket spoke with a hillbilly accent, suggesting the setting may not be Oz. As for what is fair dinkum, Avalanche's open-world is set to lay waste to PS3, Xbox 360, PS4, Xbox One, and PC sometime next year.

  • Mad Max not Barlog's rumored project, says Avalanche CEO

    by 
    David Hinkle
    David Hinkle
    06.18.2013

    Though Mad Max has been a project spanning several years, going through several iterations in that time, Avalanche Studios CEO Christofer Sundberg claims it's not the game that was rumored in 2008. God of War 2 lead Cory Barlog had reportedly gone to Avalanche Studios in 2010 to work on a Mad Max game, tied to a new movie. "I don't know what [Barlog] worked on before he started working with us," Sundberg told Polygon, "but when we worked together he wasn't on Mad Max." Sundberg said the team has been in production on this Mad Max game for around 18 months, though it's been at Avalanche in some capacity for years now. "The game has gone through a series of iterations. We've been working for it for a couple years." Mad Max is due in 2014, for PS4, PS3, Xbox One and Xbox 360. We saw the open-world action game game at E3 and caught up with our old hillbilly pal, Chumbucket.

  • Mad Max gets behind the wheel of Avalanche's open-world wasteland

    by 
    Sinan Kubba
    Sinan Kubba
    06.13.2013

    Considering how many games trace their dystopian wasteland roots to it, it's interesting to see the E3 hands-off demo of the new Mad Max hone in something with plenty of room for exploration: vehicular combat. Just Cause dev Avalanche Studios promises 50 "authentic" Mad Max vehicles for players to enjoy in the third-person open-world game, as well as the ability to customize your own wrecking ball on wheels. After seeing Max traverse the sand dunes, with pleasingly crisp dust clouds sweeping past his big old boots, the demo soon finds the road warrior behind the wheel of a creaking black sedan. Its back roof is ripped off, turning it into a makeshift pick-up truck. Couched in the back is Max's crazy hillbilly companion Chumbucket, who's spouting off nonsense as he clutches onto a harpoon gun, and ducking for cover from the unfriendly armored cars beginning to surround the pair. Max pulls out a one-handed shotgun to take out a nearby driver in slow-mo, before Chumbucket fires his harpoon to rip the tire off the next vehicle, sending it sprawling into another for a satisfying double whammy. Frank Rooke, the game's creative director, says the harpoon gun can be used to pull off tires, armor and even other drivers - yoink! %Gallery-191235%

  • Report: Mad Max game at Avalanche Studios

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.23.2010

    God of War 2 director Cory Barlog is likely working on the Mad Max game (a supposed tie-in with the 2012 movie sequel) at Just Cause developer Avalanche Studios. Eurogamer reports Avalanche Studios' founder Christofer Sundberg told the site, "I can't comment on the projects we are working on, but Cory is working here with us in Stockholm." We've known Barlog had been working on a Mad Max game since 2008, with production reportedly still going on last year -- we just never knew exactly where he was making the game. The studio's Avalanche Engine would actually be fantastic for driving an enormous, lush Mad Max game -- well, if "lush" existed in the Mad Max vocabulary. The engine certainly proved its graphical power in Just Cause 2. Now, if Barlog could only help deliver a cohesive concept, instead of just an empty sandbox, that could be a truly beautiful thing.

  • Mad Max game adaptation still 'a couple of years' away

    by 
    Griffin McElroy
    Griffin McElroy
    03.08.2009

    If you've long harbored dreams of motoring monstrous automobiles down long stretches of highway in post-apocalyptic Australia, they probably won't be coming to fruition any time soon. Mad Max director George Miller, in an interview with MTV Multiplayer, confirmed that while preliminary work on a video game adaptation of his Gibson-infused vehicular thriller has begun, the finished title is still "a couple of years away." Miller, a self-professed unskilled gamer, says he sees real potential in making such an adaptation, and in the gaming medium as a whole. He sees the Mad Max game, which he's working on in collaboration with God of War II director Cory Barlog, as "an opportunity to make a novel," noting the evolution of storytelling in games in recent years. We appreciate rich stories in games as much as the next guy, but we hope Miller realizes he also has the "opportunity" to make a badass action game as well.

  • Work on Mad Max continues, game still a ways off

    by 
    Jason Dobson
    Jason Dobson
    10.17.2008

    It's been seven long months since we last heard an update on Cory Barlog's video game adaptation of Mad Max. Now Barlog, best known for his work on a little thing we like to call God of War II, has posted an update on the project to his blog, though whether or not he had to saw through his own foot to get to the keyboard remains something of a mystery. Barlog's work on the game's story with Mad Max film producer, George Miller, appears nearly done, the pair having "put the final touches on the Mad Max story and game design structure and mechanics." However, Barlog adds that they're "working with some publishers to get a deal locked down so we can start making this bad boy," so don't go expecting to hunt gangs across the dystopian Australian highways anytime soon.

  • Cory Barlog working on 'Mad Max' game with George Miller

    by 
    Justin McElroy
    Justin McElroy
    03.13.2008

    We were intrigued by yesterday's news that God of War II lead Cory Barlog would be working with George Miller, of Mad Max and soon-to-be Justice League flick fame. But even in our nerdiest fantasies we hadn't let our hearts dream of something this sweet: Barlog and Miller are toiling on a Mad Max action-adventure game, based on Mad Max: Fury Road, an entry in the film series put on hold in 2003 by the Iraq war. It's in the early stages right now, but expect "melee weapons, projectile weapons and vehicles." Oh, and no Mel Gibson, surprising no one. Even though we don't know much, what more do you need to know? Mad Max. George Miller. Cory Barlog. Two men enter! One game leaves!

  • God of War II's Cory Barlog teams with 'Mad Max' filmmaker George Miller

    by 
    Ross Miller
    Ross Miller
    03.12.2008

    Australian filmmaker George Miller, perhaps most famous for the Mad Max series, is teaming up with God of War II director Cory Barlog, reports Newsweek. (As N'Gai Croal notes, the "Justice League" headline is a just a cute pun and not some project hint.) The collaboration is said to be for multiple projects, although no specifics have been revealed -- our hopes are for a Happy Feet MMO. Croal said more details will be coming tomorrow.