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  • Arcane Brilliance: The world of Mage-crafting, part 2

    by 
    Christian Belt
    Christian Belt
    05.03.2008

    Each Saturday, Arcane Brilliance jumps off the ledge near the lumber mill in Arathi Basin and Slow Falls all the way to your computer screens...at which point it PoM-Pyroblasts the guy defending the blacksmith and caps the flag solo...after which it gets killed by a Warlock at 25% health. Last week we discussed four of the seven crafting professions and what they had to offer Mages. This week we'll move on to the rest, including wild speculation about what Inscription might have to offer those of us who enjoy wearing dresses into battle.When I started WoW and rolled my Mage, I asked around and perused the official website and learned that I should probably be a tailor. I wore cloth armor, so it seemed like a no-brainer that I should take the profession that would give me gear I could wear. I gave that strange undead man outside Brill my ten copper pieces and he taught me to fashion pants from scraps of linen I had removed from corpses. I have never really regretted that decision, though I have since learned that while Tailoring is a fine choice for a Mage, it's certainly not the only choice. Almost every profession out there offers something worth having to our wonderful class, and some of them might surprise you. Last week we went over the unique benefits of Enchanting, Engineering, and Blacksmithing (although that last one really doesn't offer much to us at all), in addition to Tailoring, the old stand-by. This week, we're going to explore Leatherworking, Jewelcrafting, Alchemy, and the three secondary professions.Come back after the jump for the details, along with as much unsolicited commentary as you can stand.