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  • Arcane Brilliance: The mage survival guide, part 2

    by 
    Christian Belt
    Christian Belt
    02.12.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we continue our discussion of ways to avoid dying horribly. This week's tip: Roll a death knight. Yes, the sad reality of being a mage is the ever-present threat of a swift and ignominious demise. We're like every character in The Walking Dead: We could go at any time, and our only consolation is that God willing, we'll be able to blow up a few zombies on our way out. Last week, we discussed a few methods for surviving to pew pew another day, namely aggro drop and damage mitigation. This week, we turn our attention to two other lifesaving techniques: movement and crowd control. Just remember as we go forward that every time a mage survives a fight, an angel punches a warlock in the face. Have I used that joke before? I may have. Doesn't make it any less true. Angels hate warlocks. So does Jesus. And me. And, I pray, all of you.

  • Arcane Brilliance: A friendly introduction to mage crowd control

    by 
    Christian Belt
    Christian Belt
    12.25.2010

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, a public service announcement: An open letter to the guy who keeps breaking my sheep: Please stop. Sincerely, Christian P.S. -- Listen. I know it's Christmas and I should probably be doing a puff piece on things I want for my mage for Christmas or something like that. But I Simply can't stay quiet. We wiped 20 times in that heroic Grim Batol run last night, and though I know not everybody who plays this game reads this column, I have to do what I can. Evil triumphs when good men do nothing, or something like that. I know The Burning Crusade happened like two years ago. I'm well aware that there's a distinct possibility you started playing the game during Wrath. Perhaps you either don't remember or don't have any idea what a "Polymorph" is or why it's not in your best interests to immediately begin whacking whatever I just cast it on as hard as you possibly can. I'm willing to allow for ignorance. Mages, I can even understand it when you don't sheep things. Polymorph doesn't do any damage; in fact it heals its target! Why would you want to use a spell that doesn't blow things up when there are so many other delightful spells in your spellbook that do? It seems counter to everything we got into magecraft for. Wrath was a long expansion. For the better part of two years, we spent the majority of our time chain pulling and AoE-farming our way through every instance in sight, concentrating on one thing and one thing only: DPS. Recount gave us a number at the end of every boss fight, and if that number was higher than the warlock's number, we had done a good job. Sure, the fights sometimes had mechanics we needed to pay attention to, but they mostly involved moving from one place to stand and shoot to another place to stand and shoot. We forgot a very important part of our jobs as mages. We forgot how to sheep.