mages

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  • Patch 3.3 PTR: Mages get simplified Scorch, Frost changes

    by 
    Alex Ziebart
    Alex Ziebart
    10.13.2009

    Fire mages are ablaze with joy over today's patch 3.3 PTR build, frost mages are a little iffy, and arcane is... pretty much completely untouched! Let's skip over any additional preamble and dig right in. Do note, however, that some of this is so far unconfirmed and comes from datamining. Considering these changes come from the PTR, any of it could change before patch 3.3 goes live.Fire Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch. Glyph of Improved Scorch now increases the damage of your Scorch spell by 20%. This is going to make a lot of raiding mages very happy. It essentially normalizes the debuff to match equivalent debuffs, like Improved Shadow Bolt. Streamlining an unnecessarily complicated debuff is a great thing. It'll lift a needless burden from mage DPS. And yes, there are mages getting drunk in celebration this evening. It's somewhat disturbing, really.

  • Arcane Brilliance: Mage leveling guide, 11-20

    by 
    Christian Belt
    Christian Belt
    10.10.2009

    Welcome to another installment of Arcane Brilliance, the weekly mage column that dares to ask the question: how much mage is too much? Then Arcane Brilliance slaps itself in the face, because that's a stupid question. You can never have too much mage. So, your mage is leveling nicely. You've wandered out of the starting area and into the wider zone beyond, done a bunch of quests, learned a rudimentary spell rotation (Frostbolt-->Fireball-->Fireball-->Fireball-->Conjure Water-->Drink) and now you've gone and hit level 10. This is a milestone for a number of reasons: The mage staff quest we talked about two weeks ago. You can now begin doing PvP in an actual battleground against players in your level bracket (as opposed to doing PvP against bored 12-year-olds who think it's fun to run around the starting areas with their level 80 death knights ganking lowbies). Your first talent point! Let's discuss the second two of these three things before we move forward.

  • Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half

    by 
    C. Christian Moore
    C. Christian Moore
    10.10.2009

    I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.With that, let's get into the juicy, juicy 3.2.2 patch notes.

  • Holy crap, Blink has sort of been fixed

    by 
    Christian Belt
    Christian Belt
    10.06.2009

    Before you ask:No, it still doesn't work going into or out of the flag rooms in Warsong Gulch.Places it does work:Going into and out of most other doorways. Up stairs. Through a great many smaller objects. Over unusual terrain, far more frequently than it used to. Overall: it works a lot more often than it doesn't work.See, in case you missed it (as I did until helpful tipster James pointed it out to me this morning), Ghostcrawler dropped by a thread on the Damage Dealing forums (ironically titled "Blink Will Never Be Fixed") to drop this bombshell on us:"There was a fix to Blink crossing terrain (such as indoor to outdoor) in 3.2.2."I don't know about you, but I've been vigorously combing the book of Revelation for other signs of the coming apocalypse to be on the lookout for, just so I'm ready. Details after the break.

  • The best of WoW.com: September 22-29, 2009

    by 
    Mike Schramm
    Mike Schramm
    09.30.2009

    The World of Warcraft is a strange and savage place: not only is there continually some Orc or Murloc or crazed cult attacking whatever various settlement you choose to spend your time in, but you've also got to deal with patch releases, forum trolls and the occasional crazed developer too! That's why you should be reading WoW.com -- we're your own personal sherpa for the biggest MMO around.Peep our roundup of ten popular posts from the past week after the break.

  • Arcane Brilliance: Mage leveling guide: 1-10

    by 
    Christian Belt
    Christian Belt
    09.26.2009

    Welcome to another installment of Arcane Brilliance, the weekly mage column that thinks nothing goes better with strudel than a warm ball of fire. Ok, so last week, we all clicked the "Create Character" button and selected a mage. We picked a race for that mage, gave him or her facial features, a skin tone, a hairstyle, possibly even a lower jaw, and chose a non-stupid name for our fledgling master of the arcane arts. This week, we're backing our new mage out of the garage and taking him for a spin. Interesting fact: mages actually appreciate in value the more mileage you put on them! The first few levels can be a trying time for a new mage. A couple things you'll notice: You're wearing a skirt and wielding a stick. You're a huge wuss. This can be quite vexing, especially if you're used to another class, possibly one that wears actual armor into battle, doesn't get a nosebleed from standing up too quickly, and isn't the dungeon master for the chess club's Dragonlance campaign. Well get used to it. You may have been on the football team before, sacking the quarterback and dating the head cheerleader, but that was before, when you were a paladin or a warrior or whatever. Now you're Bill Haverchuck. Intelligent and frail, mages are the geeks of the World of Warcraft. We might as well embrace it. We're the nerds, warriors are the jocks, and warlocks are the emo kids. The good news? Someday, they'll all be pumping our gas. At least that's what my guidance counselor always told me. Someday means soon, right? Anyway, the fact remains that mages are wimps at low levels. Rest easy, though. It gets better.

  • Arcane Brilliance: 6 essential Mage add-ons for PvE

    by 
    Christian Belt
    Christian Belt
    08.01.2009

    Welcome to another Arcane Brilliance, the weekly Mage column that celebrates everything Mageworthy and thinks Warlocks smell funny. I have a buddy who doesn't use addons. I know, I know. And before you ask: yes, he is a moron. It's a flaw I've learned to overlook during the years we've known each other. His rationale for not using addons seems to be a combination of mistrust for anything that isn't part of the game right out of the box and a misguided belief that addons somehow equate to a form of cheating. Now, I'll never convince him he's wrong--even though he clearly is--but I chalk that up to the fact that he is a moron. We both know and accept the fact of his moronitude, acknowledge that after 20 years of friendship, he probably isn't going to become any less infuriating, and move on to other topics. You see, addons are awesome. I frequently assert to anyone who cares to listen (earning me more than a few strange looks, believe you me) that believing addons are cheats simply because Blizzard didn't program them into the default UI is pretty much the same thing as considering indoor plumbing a cheat because God didn't program it into the Earth when he originally created it. Addons are the community's way of grafting functionality into the game that Blizzard should have included from the start, and that's simply how it is. And yes, I am indirectly rebuking deity for not providing mankind with toilets from the beginning. I mean, how does it make sense that we had to go thousands of years without the option of peeing indoors? That's just poor design. I fully expect to be struck down at any moment as an example to smart-asses everywhere. Disclaimer: I am in no way asserting that not using addons makes you a moron. I'm certain there are a great many of you out there who prefer not to use addons, and I'm sure you're by and large wonderful, fully functioning human beings. All I'm saying is that my buddy isn't one of those people. Also addons are awesome. That's all I'm saying. Ahem. The last time we discussed Mage addons, we focused on the PvP side of things. This week: PvE.

  • The Daily Grind: Do you play the same class in every MMO?

    by 
    Lesley Smith
    Lesley Smith
    07.17.2009

    They might sometimes have different names, but most MMOs share traits recognised as specific classes. Warriors, for example, are hardcore tanks able to take and deal a lot of damage. Priests are healers who can bring back the dead while Mages are squishy but able to devastate if you don't get in and down them fast. So, readers, I want to know if you stick to a certain class across many MMOs? If you don't, why not? Tell us in the usual way by dropping a comment in the box.Personally I usually play casters like Druids and Mages simply because my visual disability means I like to stand and pew pew to my heart's content rather than tanking or chasing mobs. Plus I really like the light show that goes with a really good incantation. However, during the last Aion Closed Beta Test, I rolled a Warrior just to see what it was like and had a heck of a lot of fun not dying for a change. I still prefer casters though, what about you?

  • Class Q&A: Mage

    by 
    Eliah Hecht
    Eliah Hecht
    06.19.2009

    Second up in the class Q&A (Shamans were first) are Mages, those lovable glass cannons. Or are they? The Q&A opens with Ghostcrawler discussing public perception of the class, with a prompt of "a lot has changed since the days when the 'glass cannon' description was applied." General GC describes the mage as "the iconic caster:" deals magic damage from range. They should be versatile enough to do single-target damage, AoE damage, and crowd control, and every group should want one. (I'm noticing a trend here -- GC also described Shamans as a class every group should want. I guess every group should want all classes.) They like the different feel between the three trees is in a good place, with Frostfire possibly providing a fourth aesthetic. They have decided that "king of AoE" is no longer a good niche to put any class in, so now they're trying to give both AoE and single-target to all DPS specs (with "extra effort" to make sure mages do good AoE).

  • The best of WoW.com: June 2-9, 2009

    by 
    Mike Schramm
    Mike Schramm
    06.10.2009

    WoW Insider is now WoW.com, if you haven't yet heard, but don't worry: we still have everything you need to know about the world's most popular massively multiplayer online game, from tips and tricks to news and views. Here's our most popular posts from the past week, including news about all the new Druid forms above -- if it's in Azeroth, we've got news about it, just for you. News Beware of Blood Elves selling mountsOne of our writers' friends falls prey to the game's newest scam. Achieved: Level 1 to 80 with no deathsA character appropriately named Cautious reached the highest level in the game without dying once. Revamped Night Elf Druid cat forms revealedNew looks for Night Elf Druids. Zarhym explains Druid form color combosWant to make sure your Druid has the form you want? Here's how. Ensidia gets world-first Algalon 25-man killOne of the game's biggest pro guilds downs the last major boss in the current content. Features An interview with a scammerThe perp in the article above gets the WoW.com interview spotlight shined on him. WoW, Casually: Rating the classes for casualsWhich class is best to play for a casual player? Arcane Brilliance: Reaching the hit capMages, here's how to make the most out of those spells you're casting. The lore of UlduarThe latest game dungeon has more than a few hooks and hints into the rest of the World of Warcraft. The Queue: WaterfallsOur Q&A column will actually go chasing waterfalls to find answers to your questions. Not just stick to the rivers and the lakes that they're used to.

  • Arcane Brilliance: Mage addons for PvP

    by 
    Christian Belt
    Christian Belt
    05.16.2009

    Each week Arcane Brilliance gets Blizzcon tickets. Yes, Arcane Brilliance always gets 1st place in the queue, and then buys as many tickets as it wants. Arcane Brilliance is just that cool. Also, Arcane Brilliance refuses to give me any. Stupid Arcane Brilliance. Stupid Blizzcon. Stupid Warlocks. Wait...what? Just go with it.I know, I know. Two weeks ago I wrote about Arcane PvP. Last week, it was Fire. This week...I'm not writing about Frost. Why? Because I'm not ready.Seriously, I haven't played Frost PvP since Arena season 2. This week provided me with pretty much no time to respec and do some research, so Frost PvP will have to wait. Sorry, guys. Next week, I swear!But don't fret: the PvP train is still rolling. This week, we'll tackle a subject that any Mage spec can benefit from in PvP: Addons. I've been meaning to write about these for a very long time, and since the planned column had to be put on the back burner this week, it seemed like as good a time as any to go for it. In PvP--where each second is a freaking eternity--the right addon (or lack of) can spell the difference between becoming a winner and becoming the vaguely Mage-colored liquid the Death Knight steps in on the way to kill somebody else.

  • The best of WoW Insider: May 5-12, 2009

    by 
    Mike Schramm
    Mike Schramm
    05.14.2009

    Welcome back to the Wacky World of Warcraft, where the men are men, the women are usually dragons of some kind, and the average faction leader is probably being mad with some kind of ill-gotten power. Confused? Wondering why that ugly-looking orc is approaching you with sword drawn? Worry not, WoW Insider is your all-encompassing guide to Azeroth. Just please keep your arms and legs inside the tram at all times -- you don't want to hear what happened to our friend Wirt. News WoW Insider interviews Tom Chilton on Patch 3.1 and beyondWe talk to the game's lead designer on the latest updates, and what's coming up next. Star Trek references in the World of WarcraftWe've all (well, most of us -- ahem, Alex and Dan) seen Star Trek and loved it, so we compiled this little list of sightings in game. WoWMatrix responds to Curse and WoW InterfaceThere was a kerfluffle in the addon scene lately, and popular addon updater WoWMatrix finally responds. BlizzCon tickets on sale May 16thBlizzard's convention is returning to the Anaheim Convention Center, and it'll cost you $125 and some time in line to go. Flying in old world AzerothBlizzard has long said it wouldn't be possible to allow flying mounts in the original game world. And here's why. Features Disappointment the patch 3.1 game worldNot everything is hunky dory after the latest update -- at least one of our bloggers is a bit bored. Officers' Quarters: FragmentationOur column for guild officers takes a look at who should get the game's newest legendary. The OverAchiever: Glory of the Hero strikes backHow to do one of the biggest achievements in the game. WoW, Casually: Guide to the latest featuresNot every WoW player is a hardened veteran -- for the newer folks, there's WoW, Casually. Arcane Brilliance: PvPing as a Fire Mage after patch 3.1What's new in the world of Mages? Our Mage blogger Christian Belt tells you.

  • GC on Hunters and their DPS

    by 
    Mike Schramm
    Mike Schramm
    05.11.2009

    It took a few tries, but Ghostcrawler has finally agreed to post a "state of the Hunters" on the forums, and there's both good and bad news. First of all, GC flatly lays out that Hunter DPS was too high in Naxx -- Blizzard wants Hunters to be fighting with Locks, Rogues, and Mages for top DPS, not head and shoulders above them. And Survival is still the top DPS build in PvE; while GC says it's probably not a huge increase from the other specs, they are seeing it do better consistently. That said, Hunter DPS may be a little low now, but Blizzard isn't quite sure, for two reasons. First, people are still learning the Ulduar fights, and they don't completely trust the data they've gotten so far. And second, the main goal for fights in there was supposed to be variety, so there are very few places where DPS can just go all out and test how powerful they really are. GC says you should be asking "what's my DPS in this fight," rather than just "what's my DPS?"As for PvP, he says that the T.N.T. stuns and the big mana drains that Hunters could pull off in the past were just plain overpowered, and they won't be coming back. But as for where Hunters are going next, he says it's more of a function of nerfing other classes rather than buffing Hunters -- it's not that Hunters aren't going into Arena because they suck, it's because other classes are taking their place because they're better. He does say that Hunters are better in 5v5 (which makes sense -- Hunters have always been better from the back rather than forced into the middle of things like they might be in 3v3, and 2v2), and Blizzard is fairly OK with that, as not all classes are going to rock at all Arena levels.

  • QuickArmory's Stats tool lets you browse and inspect popular talent builds

    by 
    Mike Schramm
    Mike Schramm
    04.27.2009

    We've been covering quite a few different ways to see what players are up to in terms of talents after dual specs have been released (both 3D Armory and TalentChic have good information if you're looking for it), and here's another: Erorus at QuickArmory sent us some info on how to pull some talent demographics out of his site as well. He's created a Talent stats page that needs a little explanation, but is actually full of great info on what kinds of builds players are choosing. First, choose a class at the top, and then you'll be taken to a screen where you can see, in percentage points, the given percentage of players of that class who took those points on the tree. In other words, if you look at the Mage page, 62% (as of this writing) of Mages surveyed by the application took at least one point in Inceneration (and 61% took all the points), but only 1% of Mages put any points in Blazing Speed (probably because it sucks -- oh snap!). You can also see the percentage points by spec (by clicking the tabs at the top) and even some general distribution statistics on how people chose to spec within the dual spec system. And the main page for each class includes some percentages on glyph choices as well.But it gets wilder -- you can even compare populations by clicking on the talents, so you can look at, for example, all the Warlocks who specced Felguard (they're using Glyph of Felguard, duh), or all of the Hunters who specced both Explosive Shot and Aimed Shot.Very impressive. Of course, keep in mind the population here: these are only level 80 characters already in the QuickArmory system (about 12k as of this writing), so it's far from a representative sample of the entire WoW population. But then again, they're also self-selecting -- people who have put themselves into QuickArmory are likely to be more on top of good talent and glyph choices anyway. At any rate, even with the small selection, there are lots of fascinating ways to look at this talent data.

  • Ghostcrawler and the pace of change

    by 
    Mike Schramm
    Mike Schramm
    03.26.2009

    Ghostcrawler has a nice long screed over on the forums about Blizzard's theory about change. Way back when the first few patches went into the game, Blizzard had a plan to adjust a few classes at a time -- one patch would be all about Mages, while the next would be about Rogues. But right around Burning Crusade, they changed their mind -- no more large patches, and instead it would be back to lots of smaller changes.Of course, nowadays, whether they mean to or not, we're back to the way it was -- patch 3.1 will have pretty huge changes for all of the classes, and everyone is getting a free respec. GC says that while the "progressive patching" idea was a good one, Blizzard just doesn't have the chance to take that time -- patching is a big undertaking, and the way they change the game just plain leads to putting a lot of changes in a big patch. He would love to have the team make smaller patches more frequently (tweaking instead of a complete revamp), but the way things are now, the system just isn't set up that way.He also reiterates that Blizzard is designing the game, not the people who complain on the forums. Blizzard listens to what their customers have to say, but they make their own decisions from there. Sometimes, that means we complain about problems that don't get fixed (Cower bug, anyone?), and sometimes it means they hear us complain about things that turn out not to be a problem (back in beta, a few forum posters claimed Death Knights would never be able to tank, and we now know that's clearly not true). We can hope for more sequential changes in the future, but GC says that right now, the way the game works is that Blizzard fixes as they can, and those fixes will come out in large chunks like 3.1.

  • Arcane Brilliance: Mage changes (or lack of) on the PTR

    by 
    Christian Belt
    Christian Belt
    02.28.2009

    Each week, Arcane Brilliance reports on Mages and the ever-changing game they inhabit. This week, Arcane Brilliance has discovered, before anybody else, a couple of notes from the next build of the PTR:Mage:New spell: Anti-Anti-Magic Shell - Conjures a shell that makes a Mage's spells actually go through that cheap Death Knight Ability, Anti-Magic Shell, making it possible for a Mage to actually kill a Death Knight.Death Knight:New Spell: Anti-Anti-Anti-Magic Shell - Conjures a shell that counteracts the new Mage spell, Anti-Anti-Magic Shell.Removed:WarlocksDisclaimer: Arcane Brilliance is totally lying. These patch notes could not possibly be more fake. But Arcane Brilliance can hope, right?When I posted the Mage changes on Tuesday night, I was hoping that as the week went on we'd get some new information, perhaps some clarification or updated patch notes. Though other classes have gotten those things, Mages have not. I was also hoping that perhaps I'd be able to get my Mage on the PTR to test some of this stuff out firsthand, but that hasn't happened either. I keep checking my empty PTR character list (on the rare occasion that I can actually log in and the servers are up) with my fingers crossed and my brow furrowed, willing my bald, undead buddy to show up there, to no avail. Maybe next week.In the meantime, I'm stuck doing what I imagine 99.9% of the rest of are doing: waiting and wondering and scouring the interwebs for info. This patch is far from finished, with the testing process barely underway. Some of the changes announced so far won't make it live in their current form, if at all, and there are undoubtedly other changes to come in future PTR builds. Today I'd like to discuss what we were told to expect, what we actually got, and what we hope for, with as little wild, unsubstantiated guesswork as possible (Actual amount of wild, unsubstantiated guesswork may vary). Follow me through the jump, won't you?

  • Arcane Brilliance: Statistically speaking

    by 
    Christian Belt
    Christian Belt
    02.21.2009

    Arcane Brilliance is a Mage column on a weekly spawn timer. It shows up all of a sudden on your computer screen or your iphone and starts wandering about, waiting for somebody to come shake it down for loot. What does this rare and wondrous column drop, you may ask? It drops a magical potion that, when imbibed, grants the magical ability to waste about 15 minutes of your employer's time reading a column about Mages. Hurry up and tag it, before the guy in the next cubicle does!I'm listening to a playlist full of old NES chiptunes as I write this, Zanac, Ninja Gaiden, Mega Man, Crystalis, Shatterhand, Tecmo Super Bowl, Legacy of the Wizard--just some awesome old stuff, some of which comes from composers who went on to become even more awesome. I love the game music from that era; I find it absolutely amazing what those guys could make that tiny sound chip do. And yes, I am a massive and unrepentant dork. Why do I bring this up? I have the playlist on shuffle, and the overworld theme from Dragon Warrior just played, and it got me thinking about this week's subject: stats.Dragon Warrior was my first role-playing game. It was my first exposure to such concepts as experience points, and leveling up, and hit points. Stats in games of that era were pretty simple. You had strength, which affected how hard you hit things, and agility, which...made you more agile? Who knew? That was about it. Hit points measured how many whacks you could take before you died, and magic points ran out as you used spells. There wasn't a whole lot to it.When I first started playing WoW, knowing which statistics were important to my Mage and which weren't was comparatively simple too. As you leveled, you looked for intellect and spirit. At max level, you learned the value of a few other stats, like spell crit, spell damage, and spell hit rating. Generally, if it said "spell" in front of it, your Mage wanted it. Now, though, we have so many different stats--one covering every aspect of every spell we cast, and so many different ways to customize the amounts of each that your Mage's gear has--that it can be quite daunting trying to decide which ones to prioritize. Follow me through the break where we'll discuss the various caster stats and the relative value of each to our class.

  • The Art of War(craft): How Patch 3.0.8 changes PvP

    by 
    Zach Yonzon
    Zach Yonzon
    01.22.2009

    Patch 3.0.8 brought in quite a number of changes to the game, many of which affect PvP directly. I wrote about most of the changes in the other day's column, but as you can imagine, trying to cover all the bases with all the classes can get quite hefty. So before I reach Blizzard levels of 'soon', I'm cheating and appending the rest of the class balance changes here and pretend the whole Wintergrasp fiasco never happened. Oh, and yes, that button should work now.CLASS BALANCEMagesDespite all the calls for nerfs for many classes, for some reason Mages have tiptoed past the madding crowd and continued to Pyroblast unsuspecting enemies for 10k damage without anyone batting an eyelash. Maybe it's their Invisibility, I don't know, but Mages are incredibly powerful opponents in PvP but don't elicit calls for nerfs. Christian was right in saying that Frost is no longer the spec for PvP. It now shares the spotlight with Arcane, with the highest ranked Mage in the world sporting a 60/ 0/ 11 build (although a Frost-specced 20/ 0/ 51 gnome isn't far behind).So you think Mages are strong in PvP? Well, they've just been buffed. Evocation's cooldown was reduced to four minutes, and with Arcane Mages having access to the improved Arcane Flows, they can Evocate every 2 minutes. It was never a viable tactic to try and drain a Mage, but even with the spark of hope given by the change to mana drain mechanics, Mages will never run out of mana. The extremely RNG behavior of Mirror Images Polymorphing the most unlikely targets has been curtailed somewhat with the range of the copy's Polymorph down to a mere 8 yards. This is pretty good.

  • Slow Fall castable on others in 3.0.8

    by 
    Mike Schramm
    Mike Schramm
    12.18.2008

    Christian caught this one in his last Arcane Brilliance column, but I figured the rest of us non-Mages might like to know as well: Slow Fall will be castable on others in patch 3.0.8. Very exciting -- while there are a few other Slow Fall buffs in the game (and lots of parachutes, from all the vehicles in Northrend), now all you need to jump down from a high point in the game is a friendly Mage. We expect to see a nice jump up in the number of Slow Fall videos. Which, come to think of it, we haven't seen that many of lately. Guess the whole "flying mounts" thing has made Slow Falling for long distances not so interesting.And while we're at it, before you say that you need Slow Fall to get the Going Down? achievement, you don't. First of all, it won't work, and secondly, there's a better way to do it: as you've probably heard by now, you can do it just by jumping off of the platform on the Scryers Tier in Shattrath onto the little canopy hanging over from the Lower City below. Everybody has their own place for that, of course, but that's the easiest. Still, it'll be nice to have Slow Fall for everyone -- we can throw it on the list with Levitate as a class ability that's been spread around a bit. Is it still too limited to include in game mechanics? Could we maybe have an instance boss in the future that we fight with while falling down a long mineshaft, or on a falling platform?

  • Breakfast Topic: What's the First thing you did when you got to Dalaran?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.14.2008

    So Alex's latest Know Your Lore on Dalaran got me thinking. Now, some part of me is still sort of annoyed that Rhonin was made archmage and the Horde got to enter Dalaran with nary a peep about their tendency to kill all those citizens of Dalaran in Alterac or Silverpine, but I have to admit, Dalaran is an amazing city.Everywhere you turn, there's something interesting going on, and every shop has its own life. The Architecture is an amazing blend of human and elven styles that looks to have organically evolved from a rich magical culture, and the atmosphere is lively without descending into the constant laughing and lag inducing sparring of the Aldor and the Shattered Sun Offensive that plagued Shattrath's outer ring. It also feels livelier and more city-like than Shattrath's strangely alien fortress and adjoining shanty town.