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  • New York Times crossword references World of Warcraft

    by 
    Robin Torres
    Robin Torres
    05.02.2013

    Today's New York Times crossword includes a clue that any non MMO player wouldn't know. Amongst the standard pop-culture references and strict definitions, today's crossword puzzlers encountered the following clue, as shown by Jack Thompson (no, not that Jack Thompson) via Twitter. @cm_zarhym @warcraft You guys made the Times crossword this morning. 4 letters, beginning with "R." twitter.com/Thejackthompso... - Jack Thompson (@Thejackthompson) May 2, 2013 Raid is the obvious answer -- to us. But I would think it's a pretty hard answer for a non-gamer to come up with. Does this mean that World of Warcraft is part of the mainstream? Are we going to be able to use MMO lingo around the water cooler now? Do we want to?

  • The Daily Grind: Were older MMOs better by virtue of experimentation?

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2012

    If you haven't sensed it by now, the Massively staff is made up of a very wide range of preferences, experiences, and gaming types. Sometimes quite heated discussions -- OK, rabid rubber chicken-throwing screamfests -- erupt due to disagreements over what makes MMOs great, what the industry should be doing, and what it did right in the past. Recently we got into a two-fatality "discussion" over whether or not MMOs prior to World of Warcraft were better simply because they weren't trying to copy WoW and were more willing to experiment. It certainly seemed like there was more variety from each new title back then, although some of those experiments certainly did not prove to be palatable to the gaming masses. Then again, this might be a case of rose-colored glasses looking upon the past with faulty nostalgia instead of accurate realism, and it discredits the actual innovation and evolution of the industry since then. There certainly are more people playing today than back then, and MMOs have become more widespread and accepted by even mainstream media. So what do you think? Were older MMOs better because they experimented more than ones today or do titles today deserve more credit for what they have become than glasses-wearing old-timers give? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gears of War 3 multiplayer footage appears in UNC news report

    by 
    Griffin McElroy
    Griffin McElroy
    01.22.2011

    The UNCTV report posted after the jump is noteworthy for two reasons: First, it shows off a bunch of Gears of War 3 multiplayer during a tour of Epic Games' HQ. Second, it's a mainstream news report about video games that isn't awkward and condescending enough to peel the flesh off your bones.

  • The Virtual Whirl: You know that guy

    by 
    Tateru Nino
    Tateru Nino
    04.10.2010

    This week, in The Virtual Whirl, we're looking at people, worldviews, stereotypes, public perception, technology angst, and ... most importantly, we're looking at that guy. Trust me, you'll know the one.

  • Eidos Life President Livingstone speaks out against mainstream media's game coverage

    by 
    Ben Gilbert
    Ben Gilbert
    01.22.2010

    During the Westminster eForum this week, Eidos head (and Life President) Ian Livingstone had some less than favorable things to say about the mainstream media's coverage of the gaming industry. "People just couldn't accept that games are a great learning tool," Livingstone told the crowd of "industry representatives and their advisors, interest groups, local authorities, the voluntary sector and academia, along with members of the reporting press," reports MCV. He asked for mainstream news outlets to focus less on violence in games and to instead look at "the poor skills the UK has to make games." In his eyes, the mainstream media's overwhelming focus on violence in games -- and consistent ignoring of the economically beneficial side of the game industry -- certainly isn't helping to bring the development tax breaks he's been pushing in the UK for quite some time now. To help change minds, we suggest that Mr. Livingstone get in touch with the two people who have been most able to clearly convey our feelings on the violent video game debate -- Penn and Teller, of course!

  • Italian woman murdered by husband. Second Life blamed. [updated]

    by 
    Tateru Nino
    Tateru Nino
    04.02.2009

    The Daily Mail is carrying the story of the murder of Catania woman Maria Pia Scuto, 41, whose husband (Giuseppe Castro, 35) confessed to her 30 March murder, "after," says the Daily Mail, "after discovering her on the computer with her avatar lover on Second Life." Well, that's apparently not the case. Having gone through the local news reports, Second Life is not even mentioned. Text messages, Facebook and Instant Messaging are. The couple reportedly quarreled frequently, and apparently Castro committed the murder due to the discovery of an email -- though available testimony is still a little fuzzy. However, no virtual worlds. No Second Life. Just IM and email. And this isn't the first time Second Life has been stuck with the rap for a crime committed by people who never used it.

  • WSJ explores claims of racism in Resident Evil 5

    by 
    Ben Gilbert
    Ben Gilbert
    03.11.2009

    The Wall Street Journal's Jamin Brophy-Warren has a piece today exploring the racial connotations some are seeing in Capcom's latest effort, Resident Evil 5. The game's producer Jun Takeuchi recently said, "There is no racial element to it at all," and Capcom's Chris Kramer expands on that point, stating to the WSJ that the game adopts an "anti-colonialist" stance. Mr. Kramer is referring to white protagonist Chris Redfield, shooting his way through RE5's African non-zombies, and the imagery it represents with regards to traditional Western colonialism on the continent.The theme of the piece is one of exploring whether or not the game is racist, rather than starting with a condemnation and then going forward like we've seen so many times in mainstream video game coverage. He speaks to a variety of major game developers (from Fallout 3's Todd Howard to Dead Space's Glen Schofield) and even broaches the topic of racism in American society being perpetuated by a largely caucasian game industry. Surprisingly, no sweeping claims are made and no aspersions cast. Bravo, we say!

  • MSNBC wants mature sex (and more penis!) in games

    by 
    Ben Gilbert
    Ben Gilbert
    02.27.2009

    Let's be honest: The mainstream press aren't exactly known for handling sexuality in video games with any amount of couth. But hey, neither are we! And if Winda Benedetti of MSNBC gets her way, we'll all be seeing a lot more loose skin. We're finding it hard to disagree with her when she says, "Adults in movies have sex. So why shouldn't adult characters in video games get it on or, you know, appear in their computer-generated birthday suits?" Bringing up the serially sensationalized Mass Effect sex scene, Benedetti calls it, "a sexual encounter between two adults that actually furthered the story and was tastefully depicted," while pointing out, "still, it was vilified by some in the media." Though we'd argue that the sex minigame found in the original God of War is clearly the most tasteful depiction of sexuality in a video game yet, Benedetti makes a good point. Couldn't we all stand for a little more context in our video game sexuality? Benedetti surmises that the entire industry could use some maturing to help handle this kind of content going forward -- and we're inclined to agree.

  • Dear Mainstream Media: Obama's new phone might not be a BlackBerry, might not be a phone, and he might not be getting it

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.22.2009

    digg_url = 'http://digg.com/2008_us_elections/Obama_s_new_phone_isn_t_a_BlackBerry_might_not_be_a_phone'; This morning we've been barraged with tips alerting us to the news that President Obama has won his struggle to keep his (apparently deeply loved) BlackBerry -- a device which has historically been verboten in the White House due to security concerns. Unfortunately for the mainstream media outlets, a little conflation here and a little lack of fact-checking there does not a BlackBerry make. Just about everyone -- straight up to CNN and the AP -- are sourcing a post by Marc Ambinder in the Atlantic stating that Obama is "going to get his blackberry [sic]," though the actual news may be far different. Ambinder seems to be conflating two stories which he doesn't source at all, one saying that the NSA will jack-up Obama's BlackBerry with some kind of "super-encryption package," and the other stating that the President will get a Sectera Edge -- an NSA approved (but not issued) device we reported he might be getting last week. Here's the news in the exact (confusing) wording Ambinder uses:On Monday, a government agency that the Obama administration -- but that is probably the National Security Agency -- added to a standard blackberry a super-encryption package.... and Obama WILL be able to use it ... still for routine and personal messages.With few exceptions, government Blackberries aren't designed for encryption that protects messages above the "SECRET" status, so it's not clear whether Obama is getting something new and special. The exception: the Sectera Edge from General Dynamics, which allows for TOP SECRET voice conversations.The problem is that Ambinder (and the mainstream media) doesn't seem to know the difference between some NSA smartphone and an actual RIM BlackBerry... and there's a big difference. Of course, we won't tell MSM (or even solo bloggers) how to do their job, but we think there's some serious air-clearing called for here. We have yet to hear official word on what, if any, device Obama will be using in the White House, and recombining two separate pieces of information that may not be related (or fully understood) seems lazy at best, and dangerous at worst.Read - Obama Will Get His BlackberryRead - Obama 'to get spy-proof smartphone'Read - No decision on whether Obama will keep BlackBerryRead - Obama thinks he can keep his BlackBerry

  • The divorce heard round the world

    by 
    Tateru Nino
    Tateru Nino
    11.17.2008

    The torrent of new users coming into Second Life is slowing, with today's signup rates now merely double the typical rates, and expected to close in the vicinity of 22,000 new signups for the day. This is all in the wake of the widespread run of a reprinted and regurgitated piece about the divorce of a UK couple. The original piece has run in hundreds of print and online outlets since the story broke last week. Even tiny local tabloids in small rural towns with little or no Internet access have pushed the story, and by and large readers responded with enthusiasm. In Scotland On Sunday, Teresa Hunter writes, "Last week's story about the divorce of a couple who met on Second Life must have been the kiss of death for the online virtual world."

  • Divorce news brings surge of Second Life signups

    by 
    Tateru Nino
    Tateru Nino
    11.15.2008

    An old saying goes "There's no such thing as bad press, so long as they spell your name right" which is normally attributed to P.T.Barnum, but there are a few quotes attributed to Barnum that weren't his, so we'll take that with a grain of salt. Right now, it seems more proper to say "There's no such thing as bad press, so long as there's a whiff of salaciousness about it." The mainstream media's spent the last few days spreading around a story about a UK couple who are getting a divorce because the husband apparently won't stop fooling around online. Maybe she was taking it too seriously. Maybe he wasn't taking it seriously enough. Either way, it is serious enough now. Now, much of the actual reporting about the couple, their situation, and Second Life (their most recent haunt) is pretty much utter tripe. Badly researched, poorly informed twaddle, really. But that doesn't matter, because it is causing a bit of a veritable torrent of new signups to Linden Lab's virtual world.

  • Not so much to do with us

    by 
    Tateru Nino
    Tateru Nino
    08.23.2008

    While the story of Kimberly Jernigan really has nothing much to do with the virtual environment of Second Life, you're probably going to read and hear a lot over the next week or two from people who would desperately like you to think that it does. Jernigan from North Carolina and an unidentified older man from Claymont, Delaware met online, but their relationship didn't last out in the physical world. Jernigan reportedly became increasingly unstable when things didn't work out and then allegedly stalked and attempted to kidnap her ex-boyfriend at his home. Jernigan posed as a postal worker in order to obtain information about his home address. Charges include attempted kidnapping, burglary and aggravated menacing. Just what is the lesson here? People from North Carolina can't be trusted? Watch out for people who seem to be postal workers? That you should always remember that everyone behind an online avatar or toon is an ordinary person? Actually, probably the lesson is that many ostensibly 'respectable' media agencies would walk through fire to demonize your online pastimes, interests and hobbies unnecessarily. Pay attention to whom. Probably, at the end of the day Jernigan's ability to get the man's address by posting as a postal worker is the really scary part here. If you've ever had a stalker, that alone will give you the chills. Privacy and anonymity are only the thinnest of shells, and can be pierced by those who are determined. Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

  • What makes games addictive?

    by 
    Chris Chester
    Chris Chester
    04.23.2008

    (Hint: It's not the taste!) Video game addiction is a topic that tends to occupy the attention of the mainstream media any time there's a slow news day, and even sometimes (like yesterday, for instance) when it's not. Videogames; how they're making junkies of your kids, news at 11! It's an issue that we here at Massively are quite sensitive to, and we've written about it it again and again and again.So imagine our delight when MSNBC, being the paragons of gaming wisdom that they are, took a crack at the subject, trying to to discern what combination of elven temptresses and subliminal messages will get people hooked on games, and MMOs in particular. Their answer, not surprisingly, is that MMOs offer an extremely gratifying system of toil and reward that keep players coming back for that next achievement. And when people are bereft of strong social ties in their work-a-day lives, they're susceptible to becoming addicted. Excuse us if we don't recoil in shock and surprise.

  • Texas news report blames graffiti problem on "Getting Up"

    by 
    Kyle Orland
    Kyle Orland
    02.18.2008

    It's a well known fact that graffiti was on the decline nationwide as recently as two years ago. Spray paint sales were down, wall cleaners were going out of business, and the country's youth were refocusing their energies on local art classes and scrimshaw. Then the unthinkable happened. On Feb. 14, 2006, Atari released Mark Ecko's Getting Up: Contents Under Pressure, a game that went on to become a best-seller and created a new tagging boom.This twisted view of reality seems to be behind this KRIS-TV report, which largely blames Corpus Christi's increasing graffiti problem on Getting Up and games like it. According to CCPD Detective Ramiro Torres, school children use these games to "develop a base of membership to form these tagging groups." The report also implies that "students play this type of game and get ideas." Because, really, no one had the idea to tag a building before these video games were around. The whole concept of putting paint on a wall is entirely a creation of the gaming industry. Look, we're all for fighting graffiti and preventing costly vandalism. But blaming a recent boom on a two-year-old game that was drubbed by critics and sluggish in the sales department is a bit much. Especially when everyone knows it was really Jet Grind Radio that started the graffiti boom.

  • FOX cautions meetings between "cyber gaming" friends

    by 
    Chris Chester
    Chris Chester
    12.10.2007

    Though I'd like to think that I grew callous to the treatment of MMOs in the mainstream media a long time ago, there's this bitter little flame deep inside me that is stoked every time I read a piece in the newspaper or see a bit on TV that's sensationalist, ill-informed, or just plain stupid. In the latest article to raise my ire, Fox reports on how MMOs create a uniquely unsafe environment, that puts online predators and mentally unstable people at an advantage in stalking their prey. Specifically, they claim that while people tend to have their guard up when surfing other online portals like dating sites or MySpace, people let are more at ease and trusting when it comes to bonding with guildmates, and this leaves them open to exploitation.The article seems to be a reaction to the recent "Baby Grace" case, which really had less to do with the fact that the couple met on World of Warcraft and everything to do with the fact that they were complete sociopaths. While there are some positive stories buried in the article -- including the 40 married couples who made the transition from guildmate to soulmate between Everquest and Anarchy Online, author Catherine Donaldson-Evans just can't rein in the hyperbole, concluding her article by referring to the internet as a modern-day pandora's box. (I can't seem to find the roll-eye emote here...)[Via MMORPG.com]

  • Second Life "Wonderland" scandal hits mainstream media

    by 
    William Dobson
    William Dobson
    10.31.2007

    UK media outlets are blowing up with stories of "Wonderland", a virtual playground in Second Life where Ageplay is the go. Sister-site Second Life Insider has been following the various stages of this story over the last day, including its growing coverage by mainstream press and the reply from SL developers Linden Lab.For those who need a little background, Ageplay is when an adult roleplays a child. This need not be for sexual purposes, but to use the quote from SL Insider of Sky News reporter Jason Farrell, "Wonderland is a virtual children's playground where paedophiles cruise and kids are solicited." Even though there probably aren't real children controlling the characters, it is still an offensive community for others within SL, and a Kid Avs community representative has already spoken out about it. It is also something that SL fans wouldn't want to be mistakenly associated with -- now that it has hit the mainstream, it may be one of the first things that people remember about Second Life, akin to "Oh, wasn't that the computer game for pedophiles?".The response Linden Lab provided to SL Insider essentially says that they have found no wrongdoing after investigating the Wonderland community. I'm not sure how well the rest of the media will take this answer. Provided below is a link to SL Insider's on-going coverage of this story as it develops.

  • Limbaugh: Don't scapegoat games for VT massacre

    by 
    Kyle Orland
    Kyle Orland
    04.18.2007

    Despite the mainstream media's tendency to scapegoat video games as a cause of senseless violence, we should remember that not all mainstream talking heads feel the same way about our hobby.Take Rush Limbaugh, who on his radio show yesterday took calls theorizing on the motivation behind the recent Virgina Tech killings. One caller, Mark from Centreville, Va., tried to lay the blame at gaming's doorstep. "I will guarantee you, I'll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer," he said.Rush was quick to jump in, pointing out that even if the shooter played games, "not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that." Limbaugh granted that playing games "may desensitize people, but it doesn't turn everybody into mass murderers."Limbaugh later went on to compare video game censorship to gun control. "How many millions of people play video games, and how many millions of people have guns? If you start blaming the video games, you may as well demand video game control because it's the same thing when you start trying to blame guns for this. You have here a sick individual, an evil individual who committed a random act. But if you want to start blaming the video games, this guy was this or that, well, then you've gotta maybe talk about banning them because that's the same tack that's taken with guns. You got one guy who used a gun, that's it."So remember, the next time you're griping about mainstream media coverage of games, that said coverage is not a monolithic force with only one point of view.[Thanks Jonathan]

  • USA Today calls out Sony: 'from top dog to underdog in record time'

    by 
    Ross Miller
    Ross Miller
    03.20.2007

    USA Today, who purports to have the widest circulation of any newspaper in the United States, published a story today discussing Sony's fall from an almost monopolistic first place with the PlayStation 2 to less-than-stellar sales with the PlayStation 3.Drawing from the February NPD figures, writer Mike Snider places Sony in third place with 127,000 in PS3 unit sales, behind home consoles Xbox 360 (228,000) and Nintendo Wii (335,000). This is in addition to anecdotal evidence that the PlayStation 3 is easily available in stores while the Wii is still hard to find. Total Wii sales in the U.S. are estimated to 1.9 million while Sony has 1.1 million.Newsweek's N'Gai Croal chimes in on reasons for Sony's ranking, including price, software lineup and negative press. Of course, early runnings mean nothing long-term, and the PlayStation 3 could easily pick up steam following release of heavy-hitting games, PS Home and a possible price drop. Still, when you got one of the biggest newspapers giving less-than-complimentary status reports it can't be good for business.

  • Wright rocks out with the mainstream media

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.31.2006

    Will Wright has had a very busy month thanks to his upcoming game, Spore. Everyone that saw the gameplay video from GDC '05 knew that the real highlight of this May's E3 would be Wright's presentation. Although his presentation at E3 didn't reveal too much that we didn't already know about Spore, the slightly more mainstream appeal of E3 has resulted in some well deserved coverage from the mainstream media. The positive endorsement by Robin "Sniper" Williams can't have hurt either.The two most notable examples of MSM picking up this story are featured in the Wall Street Journal (subscription required) and the BBC. The Beeb covered Spore and Wright from an angle of user generated content, comparing it to current and past titles that have popularized the concept (e.g. Second Life, The Sims and the popularity of mods like Counter-Strike). The quirky video interview with Wright that runs alongside the article also gives a good idea of how much Wright values user generated content (i.e. a lot). The WSJ picked up the story from a more general "profile of Wright" viewpoint, although it was displayed very prominently. If you picked up last Saturday's edition of the paper it's possibly the first article you would have seen, it being on the front page and all. One of the world's most recognizable and respected business publications profiling a game developer on the front page: they've finally wised up!Read - BBC video interview with WrightRead - Wall Street Journal Spore article