make-your-own-mmo

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  • Make your own MMO with Atavism, now on Steam

    by 
    Jef Reahard
    Jef Reahard
    01.20.2015

    Think you can do better than all the MMO devs currently making games for a living? Have at it with Atavism, a new make-your-own MMO development environment based on Unity and now available via Steam. "Atavism allows game designers to focus on making their game and to not worry about programming," says Neojac CEO Jacques Rossouw in a new press release. "In fact many of our clients have been able to have a prototype within a matter of weeks. You don't need to have a million dollar budget any more to develop an MMO game. Our team, along with Unity, has already done most of the heavy lifting with pre-designed plugins for every system. All you need to do is setup what stats you want to use with them." Neojac is building its own MMORPG called Neo's Land using the Atavism toolset.

  • Neojac is looking to put Atavism MMO creator on Steam

    by 
    Jef Reahard
    Jef Reahard
    06.29.2014

    Raise your hand if you've ever thought you could do better than a professional MMO dev. Good, now, all of you go and click the link at the bottom of this article that leads to something called Atavism Online. Atavism is billed as an "MMO creator" on its preliminary Steam Greenlight page, and it's essentially a Unity game development environment that handles all the pesky programming, networking, and server administration tasks while enabling creative types to jump in and start developing the actual game. You might recognize the company behind Atavism, as Neojac is also building an MMO called Neo's Land using this very toolset. [Thanks omedon666!]

  • Hands-on with EQ Next Landmark: Building my castle of dreams

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2013

    If they can build it, they will come. When presented with the opportunity to get my hands on EverQuest Next Landmark and build something for myself, I leaped at the chance. Who hasn't been sitting back, eagerly awaiting the moment he could dive into the wilds of Landmark and let his creativity run rampant? As one half of the Some Assembly Required team, I knew it would be no great sacrifice to try out this upcoming beacon of player-generated-content. And man, was it worth it! I met with EverQuest Franchise Director Dave Georgeson to talk shop and check out Landmark's tools in my own personal hands-on pre-alpha experience. Instead of just gazing longingly at a screen while watching a demonstration, I got to test drive all the various building tools as I obsessively constructed my own amethyst castle. The only real problem I ran into was that my time ended all too soon, and now I must wait until February for the alpha to play again. So is it better to have built and lost than never to have built at all? I may have to get back to you on that when -- and if -- my withdrawals subside. Until then, here's the scoop on my experience along with a new video and some juicy tidbits of new info straight from Georgeson himself.