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Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the...

February 25th 2009 at 7:30pm 0 Comments
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Busy week over at WoW Insider -- we've got another patch on the horizon and a whole new set of changes to digest. If it's in the World of Warcraft, we've got news and views about it. News WoW Insider's guide to Patch 3.1Everything you need to know about the new patch -- and even some things y...

February 11th 2009 at 12:00am 0 Comments
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Blizzard is going to swing the nerf bat and it's going to hit Divine Plea. With the intended changes to mana regeneration mechanics in Patch 3.1, where Spirit will be nerfed to curb mana replenishment in raid scenarios, Paladins stand to be unfazed. Spirit isn't a useful stat for Paladins, so Blizza...

February 8th 2009 at 8:00pm 0 Comments
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The devs have been telling us for some time that they're not happy with the current state of (most) healers having infinite mana, and it looks like the reckoning is going to come in 3.1. And make no mistake, we're getting hit hard. Outside-of-5-second-rule regeneration is decreasing. They think...

February 5th 2009 at 3:35pm 0 Comments
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I'm going to start off this AABT by stealing a question that Alex actually took last time, mostly because I started laughing when I read it yesterday. I have, oh, conservatively, billions of Wrath screenshots on my hard drive at this point, but there's one I remember all too well.Marathan asks... S...

November 8th 2008 at 6:00pm 0 Comments
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The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs: 8/11/42 (the traditional resto PvP spec) 11/11/39 (Resto PvP with Insect Swarm) 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach)...

October 14th 2008 at 6:30pm 0 Comments
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Part of the allure of drums in raids has been the ability to overlap the effects of different types of drums by having several leatherworkers drumming at a time. One member might boost attack power and spell damage for party members in range, while another might restore health and mana. With the ne...

July 31st 2008 at 3:31pm 0 Comments

A change went in with the last Wrath Beta patch that's deceptively simple, but may have far reaching ramifications for many of the classes in game: Both energy and mana regenerate on a per second basis, rather than the previous ticks. Instead of a chunk of mana or energy every few seconds, you'll n...

July 30th 2008 at 3:00pm 0 Comments
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Since patch 2.4, hunters have been having some problems. Aside from the outrage over the fact that our traps are now announced, we seem to be having issues with mana. On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to n...

March 27th 2008 at 7:30pm 0 Comments
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Matthan of Burning Blade brought up an issue with drinking to recover mana on the public test realm. He found that he was not receiving the normal benefit from imbibing. Hortus indicated that this phenomenon is not a bug but a change in the mechanics that ramps up mana regeneration over time. Player...

February 12th 2008 at 9:00am 0 Comments
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As I've mentioned before, The Darkmoon Faire is currently in Terrokar Forest, just outside Shattrath City, so if you have decks to turn in or need to refill your private stock of Darkmoon Special Reserve, now's the time to get on it. But if you're still a little bit taken aback by the prospect of g...

February 10th 2008 at 2:00pm 0 Comments