mantid

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  • Faction short story Death From Above now available

    by 
    Anne Stickney
    Anne Stickney
    07.12.2013

    How many were paying attention as they leveled through the Dread Wastes and into a path of discovering the Klaxxi and their long lost Paragons? Were you paying attention as the final truths of the mantid were revealed at the end of the Klaxxi reputation grind? That's all well and good ... but those weren't the final truths to be learned. The latest in the faction short story series, Death From Above, is a look at the Klaxxi thousands of years before the events of today -- in fact, years before the pandaren had even begun their rebellion against the mogu. Written by Robert Brooks, Death From Above tells the tale of Kil'ruk the Wind-Reaver and how he came to be a Paragon, cleverly winding in the story of Warlord Gurthan and his final resting place on the Terrace of Gurthan in the middle of it all. It's a story of the mantid swarm, the Empress, and the cycle -- but it's also a story of the Klaxxi, their place in mantid society, and the unique origins of the Paragons who are laid to rest around the Dread Wastes, their locations kept secret until we uncover them. And, in a way, it's a story about you -- the Wakener, the one who has opened the amber shells of the Paragon. It's the story of a Wakener from long ago, and what he learned in the process -- the relationship between Paragon and Wakener is explored, as well as the odd attributes of the Paragons and how they came to be. Perhaps most importantly, it's a tale of the mantid, who are one of the coolest races to be introduced in Mists of Pandaria, and completely deserved a story of their own. Robert Brooks did an amazing job with the tale, right down to the chilly and entirely unsettling ending. You can read Death from Above over on the official site, and while you're there, be sure to check out the other fine tales in the Destination: Pandaria section.

  • Know Your Lore: Patch 5.4 and the legacy of Y'Shaarj

    by 
    Matthew Rossi
    Matthew Rossi
    06.19.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. So I was going to write about Med'an again this week, but with patch 5.4 on the horizon it felt like now was the time to talk about Y'Shaarj, the single most active dead god we've ever seen. In case it needs to be said, yes, there's going to be spoilers and lots of spoilers too. We will be talking about the patch 5.4 storyline, and pretty much everything other patch since Mists of Pandaria debuted. It has been a presence in Pandaria since before it was Pandaria. The mantid served it - indeed, they still revere its memory. The Sha are a result of it. The Titans destroyed it, yet it will not be destroyed. Ancient and terrible, its seven heads proved immortal, its dread essence exhaled out across the very land, bringing the darkest emotions of the mortal heart into stark existence. It is Y'Shaarj. It is dead. And being dead has proved no hindrance. One of the Old Gods, Y'Shaarj has shaped the land in death, and even now, it threatens to return to life.

  • Know Your Lore: The lore leading into patch 5.4

    by 
    Anne Stickney
    Anne Stickney
    06.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Patch 5.4 is now live on the PTR servers for testing, and it has several ... dramatic changes, both to the world and to the characters in it. While patch 5.3 may seem small on story, there's actually plenty going on -- more than enough to serve as a catalyst heading into the new patch. In fact, plenty of the events in 5.3 directly effect what's going on in patch 5.4. Although we don't know the whole story just yet, considering the PTR is a test realm that may undergo changes as time goes on, we do have enough to tie 5.3 and 5.4 together in a significant way. If you've been following the lore, you may have seen the signs already and know what to expect. But if you haven't been paying much attention to the story, or you're wondering what's going on with those images people have been posting from the patch 5.4 PTR, we'll do our best to get you all caught up. Mists of Pandaria has been an expansion chock full of new story, and patch 5.3 has certainly been no exception to this -- but 5.4 is shaping up to be the biggest hit we've seen so far in Mists. Please note that today's Know Your Lore contains some spoilers for patch 5.4 content. If you're avoiding spoilers, turning away now would be advised!

  • Know Your Lore, Tinfoil Hat Edition: The Curse of Flesh

    by 
    Anne Stickney
    Anne Stickney
    05.12.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Abedneum: Accessing. In the early stages of its development cycle Azeroth suffered infection by parasitic, necrophotic symbiotes. Designation: Old Gods. Old Gods rendered all systems, including Earthen defenseless in order to facilitate assimilation. This matrix destabilization has been termed the Curse of Flesh. Effects of destabilization increased over time. Brann Bronzebeard yells: Old Gods eh? So they zapped the Earthen with this Curse of Flesh. And then what? Kaddrak: Accessing. Creators arrived to extirpate symbiotic infection. Assessment revealed that Old God infestation had grown malignant. Excising parasites would result in loss of host-- The early days of Azeroth's creation are a puzzle that has yet to be completely solved. The issue of Azeroth's creation lies in the order of events as they've been presented; we have two very different orders of events depending on where you're looking for reference. In one, the Titans arrived on Azeroth to find the Old Gods, put the world in order, then left for parts unknown. In another, it's implied that the Titans arrived, put the world to order, and left. At some point after this, the Old Gods arrived and wreaked havoc, prompting the return of the Titans and the imprisonment of the Old Gods. So ... which one is correct? Well, there's an interesting part in the middle of all of this that can be used to try and unravel that particular puzzle. It's called the Curse of Flesh, and its shaped far more of Azeroth as we know it today than you'd think. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • The Queue: Virgin sacrifices, Throne of Thunder progression, and old gods

    by 
    Dawn Moore
    Dawn Moore
    02.27.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Dawn Moore will be your host today. I was supposed to ritually sacrifice some virgin olive oil yesterday but I completely forgot. Fortunately the sports game the sacrifice was intended for hasn't started yet, and even if it had, it wouldn't be over for days. As it turns out though, I'm a Queue virgin -- that's right, I've never done a Queue before in my three years writing for WoW Insider. Go figure, right? So how does this being sacrificed thing go? I assume there are cookies. RussHada asked: So once Throne of Thunder is released, what will be the official path of progression? Should my group (11/16N) run normal ToT after all 5.0 normal is cleared? Or are there some heroics (MSV?) we should do first, then ToT?

  • Know Your Lore: The lore so far -- leading into patch 5.2

    by 
    Anne Stickney
    Anne Stickney
    02.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Patch 5.2 is almost here, bringing new stories and development to Mists of Pandaria. The story presentation in Mists so far has been a vast, vast improvement on the convoluted storylines in Cataclysm. While Cataclysm left many players wondering what, exactly, was going on, Mists has been by and large a seamless storytelling experience integrated into questing, raids, dungeons, scenarios and daily quests. But not everyone participates in everything. Sometimes all you want to do is raid or PvP -- but you want to know the story, too. If you've been looking for details on lore you may have missed, lore that is important as we move to patch 5.2, we've got you covered. Don't worry, there are no patch 5.2 spoilers in here. But there are plenty for everything that's happened in 5.0 and 5.1, so reader beware.

  • Know Your Lore, Tinfoil Hat Edition: Wrathion's Gambit

    by 
    Anne Stickney
    Anne Stickney
    02.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Enigmatic and sly, the black dragon Wrathion has been observing the progress of Pandaria even before our arrival on the continent. He has a plan for this mysterious new place, one that is just as shrouded in mystery as his intentions. And we, the adventurers of Azeroth, are at his beck and call -- performing favors and jumping through hoops in exchange for powerful upgrades to our weapons and gear, happy to assist Wrathion in whatever grand plan he's trying to pull off. Yet at the same time, it has become increasingly obvious that Wrathion's reach is far larger than we'd thought. As players level through Pandaria, more and more often they'll see Blacktalon Agents, casually strolling down city streets or having a drink in a local inn. When asked what they are up to, the agents give gruff, non-committal responses that raise far more questions than they answer. If you have concerns, they say, you should take it up with the Black Prince. Of course, telling a black dragon you have a problem with his plans is likely one of the worst, not to mention last, decisions you'll ever make. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • 5 stupid-awesome uses for the Glyph of Disguise

    by 
    Anne Stickney
    Anne Stickney
    02.16.2013

    Last year, we examined the curious possibilities of the remarkable Potion of Illusion, introduced in Cataclysm and hailed for its potential as a tool for amusement and mayhem. Potions of Illusion were my guild's go-to ingredient in what were otherwise boring waits for raiding to start, and my guild thoroughly enjoyed playing around and seeing what different kinds of effects we could mimic. Although the days of Cataclysm are over, the Potion of Illusion still has its uses. And in Mists of Pandaria, the possibilities have opened just a little wider due to the introduction of a glyph that works hand-in-hand with the Potion of Illusion. In Mists, rogues were given the Glyph of Disguise. This minor glyph allows rogues to copy the appearance of an enemy, simply by pickpocketing it. Sadly, the Glyph does have its limits -- rogues can no longer pickpocket Durn the Hungerer, a source of endless hours of amusement in beta -- but that doesn't mean the glyph is devoid of all fun. In fact, there are plenty of cool mobs out there in the world, waiting to be mimicked.

  • Patch 5.2 PTR: Finding mantid dig sites will be a breeze in 5.2

    by 
    Anne Stickney
    Anne Stickney
    01.31.2013

    Archaeology has always been one of those professions that you either love or hate, with little room in between. While the profession as a whole was fairly klonky in Cataclysm, improvements introduced in Mists of Pandaria helped to streamline the process a little for players. The biggest improvement by far was the ability to turn in crated relics from Pandaria in exchange for fragments from any dig site type on Azeroth -- which meant that players no longer had to dig endlessly on Kalimdor, hoping for a Tol'vir dig site to pop up. However, the new treatment of the Archaeology profession apparently doesn't stop there. Patch 5.2 noted that a new section of Archaeology would be added for the mantid, giving players with a penchant for procuring priceless pieces something new to dig for. But as far as we knew, this meant a return to the days of endlessly digging a continent, hoping for one particular variety of dig site to pop up -- which really wasn't an ideal situation at all. It looks like the Lorewalkers have thought ahead with a solution for this already. Wowhead dug up a new item in the 5.2 files called the Mantid Artifact Sonic Locator. This item will let you convert any Pandaria dig site into a mantid site, allowing those that have completed the other sections of Pandaria archaeology to simply get straight to the mantid stuff. The item requires exalted reputation with the Lorewalkers, and stacks to 20, which leads one to believe it disappears upon use. While we don't know the cost of the item, it's likely you're either going to have to pay gold, or more crated artifacts from Pandaria to purchase. Regardless, it's nice to see that the devs are still thinking about both Archaeology and the Lorewalkers as the expansion moves on. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Li Li's Travel Journal concludes with part 11

    by 
    Anne Stickney
    Anne Stickney
    01.11.2013

    Li Li's Travel Journal has just updated with the final installment of Li Li's journeys throughout the wilds of Pandaria. Li Li has finally made it to the Dread Wastes, in search of her Uncle Chen. But there's nothing pleasant to be found in the home of the mantid. Will Li Li find Chen, or become just another casualty in the Dread Wastes? The final chapter wraps up Li Li's journey, but it also explains what the young Stormstout is up to now. Obviously there are reunions to be had, not just with Chen, but with the rest of the Stormstout clan holed up at the Sunset Brewgarden. And there's mention of a particularly touching quest chain in the Dread Wastes, as well. All in all, this was a delightful little series that served as a pretty good overview of what to expect in Pandaria. It didn't have the emotional weight of some of the leader short stories from last expansion, but honestly, it was a refreshing change. I do hope we'll see more short fiction from Blizzard as the expansion continues, however. As with the chapters before, if you like the chapter's illustration of Li Li warily spying on the mantid, Blizzard has made it available as a wallpaper, free for download. Don't miss the latest charming installment of the tale -- you can catch chapter 8, as well as all previous installments of the story, in the Expanded Universe section of the official website. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Know Your Lore: The Yaungol

    by 
    Matthew Rossi
    Matthew Rossi
    12.12.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This week we're shifting gears. The last week, both Anne and myself covered different related KYL possibilities, so for myself I want to talk about the lore of Pandaria's yaungol, an offshoot of the tauren and taunka peoples. Not every race brought along when Shaohao, the last pandaren emperor, created the mists and sealed Pandaria away for 10,000 years was ready for the Sundering. No one bothered to tell the ancient ancestors of the modern yaungol what was transpiring when the flames fell from the sky and the demonic invasion began. No one told the yaungol what to expect when the world was torn apart and the mists descended to hide them forever apart from their people. So stranded, the yaungol endured. The culture of the yaungol is shaped by that struggle to survive. Cut off from the world, they have found a way to survive in the Townlong Steppes, a harsh land where they could no longer rely upon the cycles of the seasons and the old faith in the Earthmother. Instead, the yaungol learned to harness fire and burning oil as both fuel and weapon, and in so doing held off even the mantid swarm for thousands of years. Only recently, with the machinations of Grand Empress Shek'zeer, have the yangol been forced from their fire camps throughout the steppes and driven into the lowlands of the Kun-Lai region.

  • Don't tell Scotty -- but go ahead and murder him to steal his visage

    by 
    Anne Stickney
    Anne Stickney
    12.11.2012

    I am reasonably certain that sprites in World of Warcraft are the stuff of nightmares. Rather than being the adorable little pixies the name indicates, the sprites of Azeroth are strange little demonic leaf-beasts. I would not want to wake up in the middle of the night and see one of these things looming over me. Heck, I wouldn't want to encounter one in broad daylight, either. But just because the sprites of Azeroth are unsettling, it doesn't mean you can't have some fun with them. And perhaps because they are slightly unnerving, having the ability to turn into one of these creepy little twerps at a whim is actually pretty cool. I'm of the opinion that if you have a chance to startle the heck out of a guildmate, you might as well take it. Which is why I was delighted to find Scotty the sprite. Scotty, on the other hand, was not quite so happy to see me.

  • Know Your Lore, Tinfoil Hat Edition: The seventh Sha

    by 
    Anne Stickney
    Anne Stickney
    12.09.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Jade Serpent circled the Vale, and spoke to the beleaguered Emperor. "Pandaria is more than just the Pandaren Empire," she told Shaohao. "Your enemies to the west are as much a part of this land as your empire behind the wall." Seeing that all things were connected in an eternal whole, and that his beloved land was more than just the Pandaren Empire, Shaohao at least understood. We know from the writings in The Emperor's Burdern that all of Pandaria is connected. But is it just Pandaria, or all of Azeroth? This week's Tinfoil Hat Edition leaps off of the theories presented by Matthew Rossi in Wednesday's Know Your Lore. If you haven't read it, I suggest you do so, because conspiracy theories abound in today's edition of Know Your Lore. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Where does he get those wonderful toys? Pandaren rares and loot

    by 
    Anne Stickney
    Anne Stickney
    12.09.2012

    If there is one thing I have perfected in eight years of playing this game, it is filling my bags with useless stuff. I'm not talking about armor bits and pieces for transmog, or weapons with pretty glows, or bags full of crafting material like cloth or leather. No, I'm talking random baubles that will make you look like your neighbor. Or fling you in the air, without worry of what happens when you eventually hit the ground. You know, stuff. Everybody likes stuff. And who has the best stuff in Pandaria? Rare mobs, of course! But which rares have the good stuff? Which ones will let you summon a fleet of angered puppies in party hats to fight at your side? Or inexplicably get you ready for a day at the beach in the middle of a raid? Or turn you into a statue with no apparent purpose other than sitting there pretending to be a statue? You want useless stuff? Oh we've got all kinds of useless stuff for you, sorted by category.

  • Know Your Lore TFH: Something is wrong

    by 
    Matthew Rossi
    Matthew Rossi
    12.05.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoilers for Mists of Pandaria in this post There's a problem in what we're being told. Upon our arrival on the shores of Pandaria, we brought our war with us. And, if you've run the Jade Forest entry quests, you've seen the fruits of that war as the clash of arms and the battle of racial hatreds allowed the Sha to be released once more. Yes, we're told, it is the war we've brought that has allowed the Sha their freedom, that has caused corruption and madness to be unleased. And it would certainly seem to be the case that this true - we've seen the Sha erupt from underneath the very ground where the Alliance and Horde had their first major battle, right at the feet of the Serpent's Heart. But I started to have problems with this once I reached the Townlong Steppes and the Dread Wastes. This is a Tinfoil Hat KYL, speculating on the lore of the game, and is not meant to be taken as established lore

  • Reputation in review: The Shado-Pan

    by 
    Anne Stickney
    Anne Stickney
    11.14.2012

    I gotta say, I really dig the Shado-Pan. I liked them from the first moment I saw them in the beta. I think a lot of it has to do with what kinds of characters make up the faction. While the rest of Pandaria is full of affable characters like the Tillers, who are free with food, drink, story and song, the Shado-Pan represent the other side of the pandaren race. They're the warriors, the fighters, the fierce, strong and sometimes dark side of pandaren culture. They are not welcoming, they are not particularly friendly, and to be perfectly honest the majority of them are pretty angry that we've shown up on Pandaria. Now perhaps it says something about me, but that fact in and of itself made me want to grind out this reputation. I mean, here I am, hero of Azeroth, killed Deathwing and interrupted what was going to be the end of the world and these guys are treating me like a total scrub? Oh it's on, guys. Not to mention the absolutely fantastic taste these guys have in hats. Have you seen the hats? I knew I needed one of those hats the moment I laid eyes on it.

  • Reputation in review: The Golden Lotus

    by 
    Anne Stickney
    Anne Stickney
    11.05.2012

    Blizzard decided to try something completely new for Mists of Pandaria. In an effort to increase the amount of things to do once you've hit level 90, they left an entire zone as level 90 content. The Vale of Eternal Blossoms has a small handful of quests to do once you've gotten there, but the majority of what is going on in the Vale -- and there is a lot going on in the Vale -- happens after you hit level 90, and plays out as a series of daily quests in the Golden Lotus reputation grind. The idea behind that, the objective of giving players more to do at level 90, is a good one. Once you've hit level 90, you no longer have an experience bar. It's instead replaced by reputation bars, and you level your way through the reputation just as you leveled your way through 85-90 content. And for the Golden Lotus, it's going to take a lot of leveling reputation to prove yourself. After all, these guys are protecting one of the most hallowed places in Pandaria, and they decided to let you in.

  • Know Your Lore: 5 frequently asked Mists lore questions

    by 
    Anne Stickney
    Anne Stickney
    10.21.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Mists of Pandaria contains an utter truckload of new lore. Pandaria has been hidden behind mists for ten thousand years and the elusive pandaren were little more than a myth to most, a rare sighting to others. Because of this, there was little to no record of anything related to the lost continent of Pandaria or its history. And because of that, Pandaria is packed with tons of new stories and information regarding the continent and the races that live upon it. Even to someone familiar with lore, that overload of information can be a little overwhelming. We're all starting out at the same point in Pandaria, a point where we know nothing at all. So I find myself frequently getting asked questions about what's going on in this strange new world, and why we're doing what we're doing. As I answered the questions to various friends and guildmates, I thought perhaps I should share the answers to the most frequently asked of these questions with you all.

  • Know Your Lore, TFH Edition: The dark secrets of the mogu

    by 
    Anne Stickney
    Anne Stickney
    10.14.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They were once rulers of an empire that rivaled the Zandalar in size and scope, but they possessed powers far greater than the trolls could ever dream of. They used their power to shape the grummels and saurok from the lesser races of Pandaria. They enslaved the pandaren race as a whole, using them to build structures and gather supplies all under threat of their iron fists. Their great empires trace back to thousands of years ago, before even the War of the Ancients, and possibly before the rise of the kaldorei race. The mogu are one of the clear villains of this expansion, and our arrival denotes the sudden uprising of this strange, curious, violent race. While the mogu may have been relatively quiet for centuries, they are certainly far from it now. And as we make our way through Pandaria we see more and more evidence that these violent beings are on the move -- something that disturbs the gentle pandaren greatly. The mogu hide secrets, and over the course of raiding, we uncover a few. But their greatest secret may just be something so unfathomable, so bizarre, that it shakes the roots of everything we currently know and believe. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains some content spoilers from Mists of Pandaria.

  • How to defeat the mantid rare spawns

    by 
    Dan Desmond
    Dan Desmond
    10.11.2012

    The enigmatic, apostrophe-loving mantid remind me a bit of the aliens in the movie District 9 -- bug-like, unpleasant looking creatures that, despite appearing to be foreign and strange, harbor the same kinds of emotions and instincts as humans. And while the mantid don't have large puppy dog eyes to draw our sympathy like the prawns, they do have a rich and complicated history that simultaneously invokes sympathy and uncertainty. The Klaxxi are fighting a war against their own people, attempting to restore sanity to the mantid by dethroning their fear-driven queen, while being regarded as heretics by the remaining dominated legions of their kin -- but can we really trust them? Our alliance with the Klaxxi may simply be a marriage of convenience, and as soon as the empress is dealt with and their house is in order the re-unified mantid may turn their sights back to the pandaren, and us. For now, however, there are a few "evil" mantid champions that need to be dispatched, all of which share the following abilities: Blade Flurry – The bug will wildly jab and prod in a cone in front of itself, dealing massive damage to anyone caught in its swath. Tornado – Summons a tornado that travels in a circular path, triggering Harsh Winds for any players that get too close. Windsong – Buffs the mantid's attack and movement speeds and makes it immune to snares and roots. To squash these bugs, lots of room will be required as you will need to keep clear of any tornadoes that spawn. Ranged classes will find kiting to be near impossible while Windsong is up, meaning that the majority of this fight will have to be conducted within melee range, unless you have a tank chum. Run through the mob when he begins to cast Blade Flurry if you're in melee range, otherwise just get the heck out of there.