Marcus Lehto

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  • V1 Interactive

    'Disintegration' developer V1 Interactive is shutting down

    by 
    Mariella Moon
    Mariella Moon
    03.09.2021

    V1 Interactive, the indie studio behind the sci-fi tactical shooter Disintegration, has announced that it's officially shutting down less than a year after the game was released.

  • V1 Interactive

    'Disintegration' public multiplayer beta starts January 31st

    by 
    Jon Fingas
    Jon Fingas
    01.15.2020

    You won't have to wait long to see if Halo veteran Marcus Lehto's Disintegration lives up to the early buzz. V1 Interactive and its publisher Private Division have revealed that a public beta of the tactical shooter will run between January 31st and February 1st on PC, PS4 and Xbox One. There will also be closed beta tests on January 28th and 29th between 11AM and 3AM Eastern each day. In both cases, you'll have access to two of the three multiplayer modes as well as seven playable teams.

  • Halo: Reach Legendary Edition gets developer commentary

    by 
    Ben Gilbert
    Ben Gilbert
    09.07.2010

    Setting the price at $150, Bungie claims to give you the most complete Halo: Reach experience possible in the game's Legendary Edition, shipping next week. Adding to the sculpture and other various material goodies included in the package, Bungie recently revealed another piece of content: "two full hours of exclusive, behind-the-scenes campaign commentary covering unrevealed aspects of Halo: Reach's production." Creative director Marcus Lehto and crew commentate an entire campaign playthrough -- "judiciously edited to excise the downtime" -- and show off Reach "from concept to cutting room floor." Additionally, Bungie pointed out in its weekly update that it won't be punishing folks for playing Reach early (legitimate copies, at least) -- but there will be a credit reset at launch. This means that those of you lucky enough to secure an early retail disc shouldn't get too attached to that sweet helmet or those shiny shoulder pads -- they'll disappear come September 14. Bungie also warns early players that the multiplayer is still in a "test" state, meaning various issues may pop up (matchmaking, credit acquisition, and the daily challenge are all said to be "running at less than optimal levels"). Even so, if you've gotten an early copy, you can enjoy the single-player campaign for the next week.

  • Interview: Marcus Lehto on Halo: Reach, Firefight, and ending at the beginning

    by 
    Xav de Matos
    Xav de Matos
    02.12.2010

    Bungie's Marcus Lehto was grinning like a proud papa when we had a chance to chat with him during X10. The Halo: Reach creative director had been demoing his baby continually for around eight hours, but seemed excited just to be able to tell us more about the studio's final Halo game, his presentation of which had totally wowed us earlier in the day. We reached out, shook his hand, said Halo (okay, not really) and got cracking with our questions. Joystiq: As a game that is intended to cap off Bungie's work on the Halo series, how do you end a story by going back to the beginning? Marcus Lehto: What we wanted to do is kind of bring everything full circle. Going back -- to a prequel -- to delve into the stories of the Spartans on planet Reach and to tell their stories; What they did, what they did that transpired and led to the events of Halo 1, was such a cool thing for us to tackle. That's the thing that really got us excited about [Halo: Reach]. We came up with an amazing story tell tell. For us, like I said, it does literally bring things full circle for us because we're doing things in Reach -- and telling this story -- that really help us encapsulate the entire series and make sense of everything. %Gallery-64713%

  • Bungie: Halo Reach multiplayer takes 'big risks'

    by 
    Xav de Matos
    Xav de Matos
    02.11.2010

    When asked if Bungie was sticking to the tried-and-true multiplayer formula in the upcoming prequel Halo: Reach, creative director Marcus Lehto told Joystiq the developer would be taking some "pretty big risks" for its final Halo title. "While we'll still have all of the good stuff that players have come to know and love about Halo, we've made that better and given them new features on top of that," Lehto said.Lehto wouldn't detail the new risky features, but he would confirm players would see the "new multiplayer features" during the Reach multiplayer beta; beginning May 3. Lehto also reiterated that "currently" the multiplayer beta would only be accessible through a Halo 3: ODST disc.Brainstorm with us, folks: What new features do you hope for in Halo: Reach multiplayer?%Gallery-64713%