Post Thumbnail

The hour-long interview featuring Sony Computer Entertainment CEO Andrew House revealing how Sony strategically changed its E3 script to stray from Microsoft's DRM direction is now online. The video, from last week's Develop Conference in Brighton, also features PS4 architect Mark Cerny, and bot...

July 15th 2014 at 8:00am 0 Comments
Post Thumbnail

PlayStation 4 lead architect Mark Cerny addressed the console's Gaikai-powered cloud gaming capabilities in a recent interview with IGN, explaining that certain genres may be more conducive to streamed gameplay than others due to latency. "It is just a part of that cloud gaming technology that the...

November 14th 2013 at 5:00pm 0 Comments
Post Thumbnail

PS4 launch title Knack will feature local co-op support, allowing another player to jump in and control titular hero Knack's companion and helper, Robo Knack. Using a DualShock 4 controller or Remote Play through a PS Vita, this second player can use Robo Knack to pummel baddies or support Knack b...

November 7th 2013 at 5:30pm 0 Comments
Post Thumbnail

The tech housed inside the PS4 makes it as easy to swiftly bring games to the system as it was to do so for the original PlayStation, according to the PS4 Lead Architect Mark Cerny. Speaking at Spain's GameLab conference this week, Cerny explained how he took Nolan Bushnell's mantra of good games...

June 28th 2013 at 1:00pm 0 Comments
Post Thumbnail

PlayStation 4 system architect Mark Cerny discusses the console's upcoming launch title Knack in a recent interview at PlayStation Blog, revealing that the project aims for international appeal among both the casual and hardcore crowds. Continuing a decade-spanning career in which he designed game...

June 26th 2013 at 4:30pm 0 Comments
Post Thumbnail

Mark Cerny isn't just the lead on PS4 hardware. The Marble Madness creator is also directing the first announced game for the hardware, Knack, about a robot made of an assemblage of junk, fighting goblins.It's cartoony and features some combat, some stealth, and big junkbot punches. Knack shows the...

February 20th 2013 at 6:22pm 0 Comments
Post Thumbnail

So game development studios desperately want to move the entirety of our hobby online in order to mimic the recurring revenue model of MMORPGs. That's not exactly news, but it is news when an industry analyst makes an eyebrow-raising claim regarding the immediate future of the genre. To that effe...

August 17th 2011 at 1:30pm 0 Comments
Post Thumbnail

If you want to hear about Mark Cerny's first, overambitious version of Marble Madness for yourself, try to decipher Toru Iwatani's clues about a "singing Pac-Man" game, see the history of Prince of Persia in the time it takes to play Prince of Persia (one hour), or suck John Romero's Doom postmor...

March 23rd 2011 at 10:00am 0 Comments