mark-jacobs-interview

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  • Some Assembly Required: Mark Jacobs on Camelot Unchained's Kickstarter

    by 
    MJ Guthrie
    MJ Guthrie
    11.01.2013

    Given all the MMO-hopefuls flocking to it, you'd think that Kickstarter is the only way to make a game these days. And in some ways, it is. Indie companies and niche games now have a real chance to see the light of day, whereas previously only the "sure sells" got financial backing. For developers like Mark Jacobs, who as City State Entertainment's CEO spearheads the development of upcoming sandbox Camelot Unchained, Kickstarter is a way to bypass those detached investors and appeal to the gamers themselves. As he told us, "Kickstarter is the perfect platform for an indie developer both to gauge interest in a concept and to receive either all or part of the funding necessary to make the game." Jacobs offered other musings and insights about the role of Kickstarter and updated us on the development of Camelot Unchained in our exclusive interview.

  • Jacobs: 'I don't want F2P/B2P items in Camelot Unchained'

    by 
    Jef Reahard
    Jef Reahard
    03.26.2013

    Mark Jacobs is a busy man these days, but thankfully he's not too busy to take a few moments to answer our questions about Camelot Unchained. After yesterday's two-pronged Kickstarter tiers announcement, we wanted to clarify a few things including whether or not CU's crowdfunding drive will accommodate entry-level price points as well as the status of the game itself. Jacobs also pulls no punches about his desire to keep XP boosts and other F2P/B2P items out of the game. "I just don't want to see those types of items in our game," he tells us, "even if we could make some additional money by including them." Head past the break for all that and more.