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Funcom's recent reorganization reached higher up the developer food chain than we initially expected. Earlier today former Secret World lead designer Martin Bruusgaard informed Twitter followers that he was let go from the company last week. The good news is that Bruusgaard has already found work...

September 10th 2012 at 10:45pm 0 Comments
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Something went missing during this month's launch of The Secret World. Do you know what it was? No, snarkonauts, it wasn't "fun." The game is certainly an acquired taste, but it's nonetheless doing pretty well for itself in terms of word-of-mouth and happy early adopters. No, what was missing was...

July 19th 2012 at 9:00am 0 Comments
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Curious about The Secret World's PvP implementation? Funcom lead designer Martin Bruusgaard has penned a new dev blog that you'll want to read. It's a pretty lengthy post once you consider that TSW features three distinct PvP flavors in the form of its fight clubs, battlefields, and warzones. Ea...

June 21st 2012 at 11:45am 0 Comments
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If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel Bylo...

March 19th 2012 at 5:00pm 0 Comments
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I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements have...

March 16th 2012 at 11:00am 0 Comments
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Funcom recently held another special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. Enjoy his latest preview of the game! Last weekend, I nabbed a second look at Funcom's upcoming MMO The Se...

February 24th 2012 at 6:00am 0 Comments
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The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret. GamesRadar recently cornered lead designer Martin Bruusgaard and sussed out a few details regarding the game's skill deck mec...

February 8th 2012 at 12:00pm 0 Comments
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The Secret World is up for discussion at Rock, Paper Shotgun this morning, and Funcom designers Joel Bylos and Martin Bruusgaard spend quite a bit of time going over various details of the upcoming horror-conspiracy MMORPG. Those of you wondering how the game's classless skill-based advancement...

November 28th 2011 at 11:00am 0 Comments