masayoshi-kikuchi

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  • Yakuza 4 producer gives us a new view of Kamurocho

    by 
    JC Fletcher
    JC Fletcher
    09.22.2010

    The Yakuza series may be exploring left field with the fanciful zombie-attack game Yakuza: Of the End, but American audiences still have one good old jaunt around Kamurocho to look forward to: this spring's Yakuza 4, whose major innovation of four playable characters seems comfy in comparison. We spoke to producer Masayoshi Kikuchi, mostly about how Yakuza 4 has changed and improved on previous games in the series. Of course, we couldn't resist asking about Of the End, because seriously, what? Joystiq: Yakuza 3 got a lot of complaints from American gamers for the content that was removed. Will Yakuza 4 have a more complete localization? Masayoshi Kikuchi, Sega: One of the things that happened on Yakuza 3 was that the Yakuza team worked with the folks at Sega West to see how we can improve the product in terms of being able to be understood by users and broaden the user base, and one of the things that is part of the Yakuza franchise -- you have very Japanese parts of the game. They wanted to make the game easier to play. One of the decisions that was the result of that was that we decided to simplify the game by cutting sections of the game. Of course, based on the reaction that we received -- we heard the voices of our fans loud and clear -- and we will be doing as much as possible to bring the whole experience of Yakuza to the West in terms of the content, in terms of its Japaneseness.

  • Yakuza: Of The End designed to bring shooter fans to Yakuza

    by 
    JC Fletcher
    JC Fletcher
    09.17.2010

    Yakuza: Of The End was ... unexpected. Not in that it's another Yakuza sequel -- we can pretty much count on those being at least annual -- but in that it's a zombie shooting game. Why would Sega take a series built around realistic criminal organizations, known for its accurate (if fictionalized) representation of Tokyo, and fill its latest entry with zombies? Where do people even find all those guns in Japan? At TGS, we asked producer Masayoshi Kikuchi about this seemingly inexplicable decision. "We want to essentially use the Yakuza universe to try our hand at different genres of games," he said. "In that effort, one of the games that hasn't been released [outside of Japan] yet, but that we've done, is a samurai-based game called Kenzan. That is our foray into utilizing the mythology and universe of Yakuza to branch out into different gameplay. The other one, obviously, is Of The End." "For us, it's a way to hopefully attract more fans to the Yakuza franchise by widening the gameplay styles that we create," Kikuchi added. In other words, Of The End hopes to attract people who love zombie shooters, and who might then discover there are other Yakuza games; albeit ones about punching street punks and running orphanages. But what about the people who already love Yakuza? Are they to simply stare at this spinoff in disbelief? "From my point of view," Kikuchi told us, "I feel that -- if you have 100 Yakuza fans, it's not going to be the case where all 100 of them will be receptive to the new direction. But however, we feel that by making something that is very enjoyable, we will be able to capture as many of the existing fan base who enjoy the games we create." [Pictured: Yakuza: Of The End TGS booth models]