mass-testing

Latest

  • EVE invites everyone to come Mass Test

    by 
    Larry Everett
    Larry Everett
    04.25.2011

    Every time we hear of a massive battle in EVE Online, we are reminded of how incredible the game is. EVE has continued to separate itself from the other MMOs by being able to handle an exorbitant number of players in a single area. This unbelievable feat is most likely attributed to the rigorous testing from the Q&A team and dedication of the EVE fans. This week, you can help out the CCP development team by participating in Mass Testing. Mass Testing is CCP's way of gathering a multitude of players in one area to grade server performance before launching new content to the live server. The team checks trend-data, streamlines high-priority changes, and gains critical player feedback. This week's test focuses on the Carbon UI and server remapping. If you would like to take part in this week's Mass Testing, hop on Singularity at 4 p.m. EDT on Thursday 28th. Remember, this is a stress test, so invite everyone you know! Your grandma has an EVE account, right?

  • Massively's EVE Online Incursion video devblog roundup

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna. In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ. Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.

  • EVE Evolved: The war on lag

    by 
    Brendan Drain
    Brendan Drain
    08.22.2010

    It seems as though everywhere I go to read about EVE Online, someone is complaining about lag. Throughout the game's seven-year history, developers and server engineers have waged a constant battle against the lag monster. Frequent upgrades and code overhauls have ensured that the capacity of each server cluster increased at pace with the growing subscriber numbers. When the Dominion expansion came, something in it caused lag to get a lot worse. The issue has yet to be corrected and has even spurred some players to put media pressure on CCP to correct the issue. Until recently, the developers at CCP had been very quiet on the topic of lag and their efforts to combat it. Aside from the occasional fleet-fight mass testing event on the test server and the news that there was actually an entire team dedicated to lag, players were left largely in the dark as to what was being done to address the issue. In the absence of strong evidence to the contrary, many players began to assert that EVE's developers weren't working on lag at all. Earlier this week, we posted that CCP was planning a series of devblogs on lag to showcase the progress it's made. In a surprisingly rapid turn-around, four devblogs on lag and another on CCP's core technology groups have already been posted. They cover such topics as server scalability, the results of recent mass testing events, and CCP's new "thin client" testing tool. In this week's EVE Evolved, I introduce each of CCP's four recent devblogs on lag with a quick summary.

  • Help EVE's developers get to the bottom of fleet lag this Saturday

    by 
    Brendan Drain
    Brendan Drain
    05.25.2010

    The down side to EVE Online's truly massive single-server design that puts all players in the same universe is that lag has been a constant problem since the game's launch. For the most part, the game runs smoothly and lag doesn't affect the day-to-day lives of players. It's when too many players congregate in one place that the server node they're on begins to grind to a halt. Circumstances can rapidly go from bad to worse, with server nodes collapsing under the strain and database failures occurring. It's been noticed by players that lag in fleet battles has gotten considerably worse since the Dominion expansion came out. To get to the bottom of the issue, CCP Tanis has been scheduling regular test-server events in an effort to replicate the conditions experienced on the main EVE server. By logging a fleet battle in action, CCP hope to find ways to resolve fleet lag and prevent further lag-causing defects from reaching the main server unnoticed. On Saturday 29th May between 20:00 and 21:00 EVE time, CCP will be running an important hour-long testing session. They're asking players to turn up and help out, as they need at least 300 pilots to begin testing and ideally would want over 500. For information on what the testing consists of and how to access the EVE test-server, visit the official mass testing sticky thread on the EVE forums.

  • Mass Testing in EVE, Wednesday, to determine source of lag in fleet battles

    by 
    James Egan
    James Egan
    01.26.2010

    EVE Online's latest expansion, Dominion, brought sweeping changes to how alliances claim and hold space, and more recently revamped capital ship warfare. However, there has been a downside of late in terms of server stability and lag. Twitter is pretty much aflame with players lamenting the server issues, not to mention the forums, and it's something CCP Games needs to address right away. To that end, CCP is looking to the playerbase for help with "Mass Testing" on Wednesday, to determine the source of lag in large fleet battles. The devs will be looking into the problems widely reported with medium and large scale fleet combat and will need at least 50 pilots, though if 200 or more showed up this would be even better, says CCP Tanis. Players interested in helping out should hop on the Singularity test server on Wednesday, January 27, at 17:00 UTC. Mass Testing participants should join the "MassTesting" channel in-game on the test server as well. All EVE pilots who want to get involved should see CCP Navigator's announcement for more info about tomorrow's fleet combat tests and the discussion in a related forum thread.