mastermind

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  • City of Heroes goes beastmode

    by 
    Elisabeth
    Elisabeth
    03.07.2012

    The Mastermind archetype in City of Heroes is in for a treat with a new primary power set in the form of Beast Mastery! Masterminds will soon be able to call upon all sorts of animal allies to harry their foes. The Intrepid Informer: Issue #19 introduces the new power set and goes into great detail about its function. The Beast Master's pets, which range from a swarm of stinging insects up to a dire wolf, have limited ranged attacks but are potent in close-quarter combat. To make up for that, the Beast Mastery power set includes three blast attacks that can help Masterminds take control of the battlefield. Secondary powers can help define the way that a Beast Master interacts with summoned pets. A more defensive or supportive secondary power set will allow players to heal or buff their pets through battle, while Storm Summoning and other potent offensive power sets will help weaken foes before they become too much of a threat. Along with some tasty abilities, Beast Mastery also brings a new mechanic to the game: Pack Mentality. This buff can stack up to 10 times and boosts Beast Mastery pets' damage by 2% each time it's applied. Additionally, Pack Mentality fuels Fortify Pack, a player-based AoE Defense and Regeneration buff that helps protect offense-oriented pets. This allows players to decide when their pets need to go into all-out damage mode or play it safe to get through a tough battle. The Beast Mastery power set has been a long-time request from fans of the game, so start cooking up an origin story and taste the sweet, sweet reward for all your patience!

  • The Daily Grind: What's your favorite MMO pet class?

    by 
    Bree Royce
    Bree Royce
    01.02.2012

    If you started playing MMOs at the beginning of the genre, you may be saddled with a prejudice against pet classes. In early Ultima Online, an Animal Tamer's pets, usually dragons, had a way of getting their master into notoriety trouble. In EverQuest, if ever a pull went awry, blame was placed on the Necromancers and Magicians, deserved or not -- obviously, those classes just had poor pet control. Even City of Heroes' Masterminds, implemented only in 2005, have a bad reputation for reckless behavior (not to mention for blocking party members' movement). Pet AI has come a very long way over the last decade and a half, though, and pet classes continue to be popular, perhaps because they allow players to micromanage a group without actually having to be in one. And some games, like Star Wars: The Old Republic, have made all classes pet classes by virtue of companions. Are you a fan of pet classes, and if so, what's your favorite implementation across the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • THQ investor presentation reveals release windows for Super Hero Squad, Master Mind

    by 
    Griffin McElroy
    Griffin McElroy
    06.14.2008

    THQ, despite receiving some bad press regarding their bottom line, still has investors -- as such, they still have presentations explaining to their investors how breathtaking their games are. We usually gloss right over said morsels of self-congratulation, as they rarely contain anything other than boring sales charts and demographic research, but a recent THQ investor informer actually contained some new, worthwhile information concerning the company's plans for next year.Skipping past the slightly humorous claim that Smackdown vs. Raw 2008 is the unattributed "#1 Fighting Game", THQ revealed release windows for three of their "bigger" properties: an entry in their long-held but never used Ultimate Fighting Championship franchise (Spring '09), their youth-oriented crime fighting title Marvel Super Hero Squad (Fall '09), and a Fall 2010 release window for their adaptation of Dreamworks' upcoming film Master Mind, echoing the movie's initial release date. This information was immediately followed by hopeful sales charts to prove that the company will, in fact, still be in operation in 2010.

  • Ditch the dictionary, become a Wordmaster

    by 
    philip larsen
    philip larsen
    06.05.2008

    Anyone remember that old board game Mastermind? You would guess a sequence of colors a number of times until you find the right combination, thus making you a mastermind of colors -- always a good topic of conversation. That classic game is the inspiration for Wordmaster, a new DS title using letters instead of colors. Wordsmiths will unite when the game launches this month!You'll be decoding six-letter words by writing your guesses for each letter on the touch screen. Imagine the secret word is "winner". You'll need to enter letters at random, and automatic hints will tell you how many letters are correct. Difficulty can increase by reducing the number of guesses you can take per round, and if you don't correctly guess that the word is "winner", then you are a "loser."It might sound incredibly simple and/or lame, but let's not forget the thousands of people who sit there solving Sudoku puzzles all day. Those guys are the real winners.

  • Player vs. Everything: Coolest classes ever

    by 
    Cameron Sorden
    Cameron Sorden
    04.18.2008

    For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake. We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh." I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.