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Renegade Kid has finally won back all rights to Moon, the studio's atmospheric first-person shooter and exploration game for the DS. Renegade Kid co-founder Jools Watsham confirmed the news on Twitter today. Renegade Kid will pursue a sequel to Moon. Watsham said the developer had always planned t...

January 14th 2014 at 9:30pm 0 Comments
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The latest entry in Polish development outfit Teyon Games' budget on-rails shooter series Heavy Fire is set to launch on Xbox 360, PS3 and PC next week on January 29.Heavy Fire: Shattered Spear sends soldiers after a captured spy who holds the plans to a secret Iranian nuclear weapons facility. The...

January 22nd 2013 at 11:00pm 0 Comments
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While we think of Mastiff as the publisher of random niche games like La Pucelle and Technic Beat (and the occasional more mainstream game like Moon), the publisher has started to carve out a little empire in Wii outdoor sports games, with Deer Drive, Shimano Xtreme Fishing and now Remington Great A...

October 12th 2009 at 2:00pm 0 Comments
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Renegade Kid is doing their damndest to push the DS in a variety of ways. With their games Moon and Dementium, they've attempted to bring a big-console feel to the dual screens, and the two represent a genre outside of the handheld's typical comfort zone. Moon and Dementium aren't so colorful as mos...

January 21st 2009 at 11:30am 0 Comments
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Developer Renegade Kid has shown it is quite technically proficient when it comes to making a first-person shooter on the DS. In 2007, it surprised us with Dementium: The Ward, and now the small development team brings Moon to the dual screens of the DS. The early reviews are all across the map in...

January 16th 2009 at 9:00pm 0 Comments
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... at least, this might be called a "leisurely drive" if, say, you really enjoyed an all-terrain, life-threatening romp with lots of gunfire. Which is actually pretty likely if you're interested in Renegade Kid's Moon. The latest from director and co-owner Jools Watsham shows off some of the game'...

January 7th 2009 at 11:30am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.What's next for in-...

December 29th 2008 at 9:45am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that stor...

December 26th 2008 at 10:00am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.Epic Games' Michael...

December 24th 2008 at 10:18am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has...

December 23rd 2008 at 12:00pm 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.How important are s...

December 22nd 2008 at 1:25pm 0 Comments

The audience seems a bit torn on the recently-delayed Moon, and considering the fact that Renegade Kid's first title, Dementium, saw the same sort of split in audience, it's familiar ground we're treading. Also familiar is the constant flow of media, which is never a bad thing. Not sure where you s...

November 24th 2008 at 11:00am 0 Comments