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We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting. Of cou...

5 years ago 0 Comments
June 23, 2009 at 5:00PM
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Unless you've been hiding under a rock, you undoubtedly know that today is the 5th anniversary since the launch of City of Heroes - an MMO giving players the chance to don tights and fight for truth, justice, and the fun of it. Recently, we had the chance to catch up with Matt "Positron" Miller, Se...

5 years ago 0 Comments
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Yesterday brought us the launch of City of Heroes Issue 13: Power and Responsibility. This is arguably the third major launch in the last month. So the question on Jason Dobson's mind is how is CoH keeping pace with the the largest games on the market? And Positron (a.k.a. Matt Miller, Senior Desig...

6 years ago 0 Comments
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Matt "Positron" Miller, NCsoft's NorCal Senior Designer, was snatched and grilled by the gang at Ten Ton Hammer just recently. Among the topics touched on were speculations about the impact of upcoming costumed nemeses in the super-hero-themed MMOG genre. City of Heroes/Villains was, back in the da...

6 years ago 0 Comments
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City of Heroes Issue 13 is enormous. Even with the Mission Architect pushed out to early next year, the next big patch coming to City of Heroes has enough content to satisfy a small army of players. We've talked previously about the upcoming PvP changes, the Day Job system, and we had the chance f...

6 years ago 0 Comments
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Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. One of the points we covered was the downloadable optional content, such as the recent Cyborg Pack. Massively: The recent changes in the stu...

6 years ago 0 Comments
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Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. It was clear to us that some major PvP changes were afoot, so we picked up the topic and ran with it. Massively: So the 'multi build' featur...

6 years ago 0 Comments
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Alternate Builds Massively:There's a ton of new features that you guys are putting in here to go along with the leveling pact and to make up for Architect being moved over a little bit. Can you talk about multi-builds a little bit? Is there going to be a minimum level after which the feature's go...

6 years ago 0 Comments
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The Leveling Pact Massively: Brian, you talked about how day jobs are part of NC Norcal's idea of involving players in the game even when they're not necessarily playing, and it seems like the Leveling Pact is obviously a tie-in to that. Can you talk a little bit about that, from a philosophical ...

6 years ago 0 Comments
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Confused? Stay with us. Matt 'Positron' Miller, lead developer of City of Heroes, loves to drop hints to the player base about coming content. Sometimes these hints come in the forums, and sometimes they get fed through the much-loved fan-made publication The City Scoop. Back in Issue 11, a cryptic...

6 years ago 0 Comments
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Bizarre as it may sound, that's the title by which the NCSoft developers have taken to calling City of Heroes Issue 13. Or so players learned while listening in to the Dyyno test over on mmorpg.com, in which lead developer Matt 'Positron' Miller took viewers on a tour of Cimerora and talked them t...

6 years ago 0 Comments
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Our friends at mmorpg.com have reported a groundbreaking event taking place this Thursday. In a field test of the new Dyyno streaming technology, Matt 'Positron' Miller of NCSoft will be giving a live demonstration of some of the new City of Heroes Issue 12: Midnight Hour content. This includes a sc...

6 years ago 0 Comments
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Our friends over at rpg.boomtown.net have posted a lengthy interview with Matt 'Positron' Miller, lead developer for City of Heroes and City of Villains. This comes just in time for the live launch of Issue 12: Midnight Hour. Matt gives us the rundown of Midnight Hour, hinting at future storylines a...

6 years ago 0 Comments
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WarCry had the chance to sit down with Matt Miller & Floyd Grubb, the chief minds behind NCsoft's City of Heroes/City of Villains franchise, to see how they're settling into their new Northern California offices. Very well, it turns out, and they're entirely focused now on bringing CoX players t...

6 years ago 0 Comments
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As promised, we have a full transcript from The Cape's podcast covering in-game advertising. Be warned: at 44 minutes of speech, the transcript is huge. To make it easier to digest, we've split the transcript into 7 discrete sections. So that it's easier to follow, the DJs have their speech in bla...

6 years ago 0 Comments
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DJ Templar: One of the concerns that some people have whenever advertisers have a financial stake into a particular company or a particular venture is how much control they can exercise with their wallet, basically. And some people on the forums have expressed concerns that, in a way, we would be gi...

6 years ago 0 Comments
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DJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, NCsoft has got (x) amount of money. Why on Earth do they need more?" Brian: So m...

6 years ago 0 Comments