maxime-beland

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  • Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some

    by 
    Mike Schramm
    Mike Schramm
    09.11.2012

    "I'm not going to go into the whole story," says Splinter Cell: Blacklist creative director Maxime Béland during an interview with Joystiq at PAX 2012, "but Conviction was kind of a rescue job for me." As the last game in the Splinter Cell series (that also served as a more action-oriented reboot), Conviction ended up doing fairly well at retail. But Béland says that he and another producer were "brought in because it wasn't going well. We changed the direction and kind of shipped the game in two years. So Conviction is very sweet and sour for me."Soon after Conviction's release, Béland says he and his team sat down to put together a spreadsheet, going through over 80 reviews of the game and marking out what features were most mentioned, and which were most positively or negatively received. The black-and-white graphics during gameplay weren't well liked, so this past E3 when Béland announced Blacklist, one of the first things he said was that black-and-white was out.Players felt the single-player part of Conviction "was too short, and the scope of the game wasn't big enough," so growing the world of Sam Fisher has become a priority for Blacklist. And the least-liked feature of Blacklist? Fans really missed the spy vs. mercs competitive gameplay mode. That's why for Blacklist, it's implemented right back in there. "Easiest decision of my life," says Béland.%Gallery-156954%

  • Ten whole minutes of Splinter Cell: Blacklist gameplay

    by 
    Jordan Mallory
    Jordan Mallory
    08.17.2012

    Allow Splinter Cell: Blacklist creative director Maxime Beland (and his soothing accent) to walk you through 10 full minutes of Blacklist gameplay, as Sam Fisher infiltrates a terrorist cell on the Iraq/Iran border.

  • Maxime Beland on the ghosts and panthers of Splinter Cell: Blacklist

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.11.2012

    Are you a ghost or a panther? Maxime Beland, Creative Director on Splinter Cell: Blacklist, explains the game's cross-mode currency system, how Ubisoft Toronto remains cognizant of different player types, and where Blacklist's style fits between Splinter Cell: Conviction and fan favorite Splinter Cell: Chaos Theory.

  • Splinter Cell dev defends Ubisoft's 'always on' DRM

    by 
    Griffin McElroy
    Griffin McElroy
    04.16.2010

    Though public opinion is almost unanimously against Ubisoft's current DRM solution, which forces players to have a constant internet connection in order to play the PC versions of the company's games, Splinter Cell: Conviction creative director Max Béland recently voiced his support for the anti-piracy protocols. "We consider that protecting our PC games is vital to our business and will allow us to continue investing in the development of creative and innovative games on the PC platform," Béland explained in an interview with VG247. To Béland's credit, Ubisoft's new DRM scheme -- which Conviction will implement when its PC iteration hits store shelves April 27 -- has proven very effective at "protecting" the company's PC games. Seriously, we hear they're hard to get into. Like, really hard. Really, really hard. [Via Big Download]

  • Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.02.2009

    Splinter Cell: Conviction will take 12 hours to complete on normal says the game's creative director, Maxime Beland, in the latest issue of OXM. There will certainly be a harder difficultly level for folks that are into trial and error for 30 hours, but the "normal gamers" will get a well-sized adventure. Beland says this was done because he wants people to actually finish the game. That's quite a good idea.Also, at around 12 hours of gameplay, Badass: The Game won't wear out its welcome -- if it keeps the action going. Of course, there'll be multiplayer to extend the experience, but we likely won't be able to crack skulls in urinals there ... or maybe we will, which would then confirm Splinter Cell as game of the year.[Via 1UP]