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If you want to hang with the cool kids, you're going to want to ditch that creaky 32-bit client and get with the sleek 64-bit crowd! It worked for the Nintendo 64, and it's now working for MechWarrior Online. As part of the big patch rolling out today, MechWarrior Online is offering an "experimen...

December 18th 2014 at 6:00pm 0 Comments
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There's a lot of stuff packaged in with MechWarrior Online's Community Warfare update: Clan 'Mechs and hardware, the new Invasion gameplay mode, new maps, the dropship mechanic allowing players to get back into the action if their 'Mechs are destroyed. But you don't have to take our word for it. Th...

December 12th 2014 at 10:00am 0 Comments
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If you're a MechWarrior Online fan and you've got a spare 20 minutes, you might want to catch up with the game via the ninth installment of the MWO Dev Vlog. Piranha president Russ Bullock is interviewed regarding the changes to the inner sphere quirk system, while lead designer Paul Inouye updates...

November 5th 2014 at 8:00pm 0 Comments
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In a new MechWarrior Online video, members of the dev team take time to discuss the upcoming overhaul to the module system, gameplay updates, community warfare, and new maps. One of the neat features coming to the game is the match rejoin feature, which will give players a grace period to get back...

July 14th 2014 at 11:00am 0 Comments
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MechWarrior Online has moved forward the internal game timeline to the year 3049, and with the change of date comes a long awaited event: the Clan Invasion. This fictional event in the BattleTech universe will now play out in the online game, as players will fight in notable battles with new 'Mech...

June 18th 2014 at 5:00pm 0 Comments
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MechWarrior Online has just released its fifth dev vlog, in which the team answers questions about the title in an eight-minute video. Some of the topics up for discussion today are clan battlemech cockpits, general game balance, and updates on the matchmaking system. You can check out the full vi...

June 16th 2014 at 7:00pm 0 Comments
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When you head to the PvP battleground in Black Gold Online, don't be surprised if you're the only chump walking around on two legs while everyone else is lording over you in mobile fortresses of steel, iron, and beastial flesh. In a new dev diary, Snail Games elaborates on the Battle Carrier syste...

June 6th 2014 at 10:00am 0 Comments
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MechWarrior Online has introduced two new mechs this week: the Firestarter Champion Mech and the Loup de Guerre Hero Mech. The Firestarter sports five medium lasers, twin AMS, and jump kets, while the Loup de Guerre trebuchet features jump jets that allow it to leap over walls, medium pulse lasers...

May 21st 2014 at 9:00pm 0 Comments
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Interested in MechWarrior Online? Got a spare 11 minutes and 43 seconds? Then you'll want to watch the latest Ask the Devs vlog which covers a wide range of topics relating to the sci-fi MMO's ongoing development. Topics include recent jump-jet changes, the game's achievement system, design challe...

March 25th 2014 at 8:00pm 0 Comments
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Those who've spent the weekend stomping pilots from the comfort of a titan's cockpit will be pleased to hear that the good times won't draw to a close tomorrow morning as originally planned. Instead, developer Respawn Entertainment has extended the Titanfall beta test for an additional day. "The T...

February 17th 2014 at 2:15pm 0 Comments
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Side-scrolling mech shooter Gigantic Army will launch February 5 on PC for $5.99. Developed by three-man Japanese indie studio and Satazius creator Astro Port, the side-scroller is described as an homage to mech shooters of the 16-bit era, such as Cybernator and Mech Warrior. Gigantic Army has pl...

January 22nd 2014 at 7:00pm 0 Comments
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Piranha Games recently conducted a public test of the changes it is planning for MechWarrior Online's UI 2.0 upgrade, and No Guts No Galaxy's Phil Langenberg managed to snag a lengthy video of the new UI in action. According to Piranha, UI 2.0 is "a complete rework of the existing UI" designed to s...

January 19th 2014 at 2:00pm 0 Comments