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  • MechWarrior Online's clan warfare bundles now available for pre-order

    by 
    Mike Foster
    Mike Foster
    12.16.2013

    MechWarrior Online's implementation of clan warfare is scheduled for Soon TM, and Piranha Games is celebrating by making clan mechs available for pre-order in the form of special bundles. Each bundle includes one or more clan mechs with variants, XP boosts, and other exclusive items. Piranha also unveiled the Gold Khan collection of mechs, which have gold skin and are priced to match at $500 each. Non-gold variants of the mechs will be available for in-game currency at a later date. According to the official collection website, pre-ordering ensures you receive the collection by June 17th. [Source: Piranha Games press release]

  • MechWarrior Online looks forward to the next month

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2013

    Are you ready for another month of MechWarrior Online? The team behind the game certainly is. Creative Director Bryan Ekman took to the forums to outline what players can expect from the next month of updates, including items for players who purchase one of the game's Phoenix packages (aside from the Saber tier) before October 15th. That includes bugfixes, new content, and of course new 'Mechs to enjoy. Slated for release this month are the Locust, the Hero Atlas, and the Champion Spider, along with the Shadow Hawk, Thunderbolt, and Battlemaster 'Mechs for Phoenix package owners. The game will also drop a new map and a new paint pattern. Meanwhile, the team is working hard on optimizing game performance and UI accessibility. The letter closes by examining where several proposed pieces of the Community Warfare are in the development process. Dedicated MechWarriors will want to take a careful look at what's coming up next and probably start blasting away in preparation.

  • MechWarrior Online launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.17.2013

    Many mech pilots may have already been duking it out on the battlefield during the soft launch open beta. But if anyone was waiting for MechWarrior Online to officially launch before getting really serious, today's the day. From here on out, MWO loses the beta tag and forges ahead as a fully launched title. Will that fact make the battles any more intense? You'll have to be the judge of that, so slip into your favorite mech and take to the battlefield to find out. And to help you gear up for those battles, we've assembled a collection of updates, tutorials, trailers, interviews, and hands-on experiences here for you.

  • MechWarrior Online adds Protector Orion and new tutorial

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2013

    Are you amped up for this month's official launch of MechWarrior Online -- or will it not really change anything for you whatsoever? Perhaps we can get you more excited about a new content update that went live today and features an improved tutorial and a new hero 'mech. The update adds the first of several announed tutorials that will help players acclimate to the to the unique challenges of piloting a 'mech. Today's tutorial is just about the basics of movement and combat, but that's what tutorials are for, right? The Protector Orion hero 'mech has come online today as well, a hard-hitting, tough-as-nails machine that's got a nice array of weapon choices. The Protector Orion comes with a 30% boost to C-bill acquisition and can be spotted in the trailer after the break. [Source: Piranha Games press release]

  • MechWarrior Online announces launch party, new Project Phoenix loyalty rewards

    by 
    Jef Reahard
    Jef Reahard
    08.18.2013

    If you're a MechWarrior fan and you'll be in San Francisco on September 26th, you might want to enter Piranha Games' launch event ticket lotto. "Tickets are strictly limited, each person must apply below for your chance to be to selected to attend this exclusive once-in-a-lifetime event," says the MWO website. Festivities include a tournament, developer meet-and-greets, upcoming feature sneak peeks, and more. Piranha has also announced new loyalty rewards as part of its Project Phoenix package program. The rewards will be unlocked as more packages are purchased. So far, players have managed to unlock the phase one Phoenix colors reward. [Thanks Dire Phoenix!]

  • Robots by the dozen: 12v12 goes live in MechWarrior Online

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    If you've played MechWarrior Online and thought to yourself, "This is fun and all, but I wish there were even more giant robots shooting my face off," today's news from Piranha Games might be what you've been waiting to hear. The studio announced that 12v12 battles are now live on MWO servers, bringing new strategies and opportunities for sharp tactical minds. Along with 12v12 matches comes a new hero mech by the name of Golden Boy and the Terra Therma map. Terra Therma is a volatile environment that features tectonic and volcanic activity that must be considered when developing attack and defense plans. MechWarrior Online is still in "beta," set for release on September 17th. In the meantime, check out the new game mode and mech in the trailers after the break. [Source: Piranha Games press release]

  • MechWarrior Online, Sarah's Jenner pull in $100k for cancer research

    by 
    Jef Reahard
    Jef Reahard
    08.12.2013

    A while back we reported on Piranha Games' decision to honor MechWarrior Online fan Sarah Parries with with Sarah's Jenner. Sarah, age five, favored the Jenner while playing MWO with her father, so when she succumbed to cancer, Pirahna decided to sell a special version of her favorite ride and donate all of the proceeds to the Canadian Cancer Society in her name. Game Informer reports that the event has brought in $100,000, with more to come since Sarah's Jenner remains on sale through August 20th. "The response from the MechWarrior community and from the games industry at large has been overwhelming," said Piranha creative director Bryan Ekman. "We can't thank everyone enough for unifying in this effort to raise money for the Canadian Cancer Society and cancer research." [Thanks SpaceCobra!]

  • Piranha Games on why MechWarrior Online is getting a third-person mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2013

    Sometimes you find yourself railing against something at one point only to support it later on. That's the process that Piranha Games president Russ Bullock went through regarding a third-person viewing mode in MechWarrior Online. Bullock addresses player concerns about the inclusion by detailing his own experience with the project and how he went from vehemently opposing a third-person view to arguing that its inclusion is necessary for the long-term health of the game. One of the key elements to understand about movement in MechWarrior Online is that your machine moves more like a bipedal tank with an independently rotating torso. Bullock states that he's watched new players trying the game in first-person and third-person modes, and being able to see how 'Mechs move on the screen instantly translates to better play. He also remains adamant that the inclusion of this new view mode is not meant to unbalance the game by allowing players to see things outside of their normal fields of vision. [Thanks to Dire Phoenix for the tip!]

  • MechWarrior Online discusses the state of the game and the road to launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2013

    MechWarrior Online has already gone into open beta with a functional cash shop, but the game still isn't officially launching until September. So how's the road to launch looking so far? According to creative developer Bryan Ekman, it's going quite well. Despite summer traditionally being one of the slowest times for games like MWO, the community has been strong and growing. The development team is also thrilled that response to the game's first charity drive was immensely positive, with Sarah's 'Mech raising over $40,000 for the Canadian Cancer Society on the first day of release. So what comes next? According to Ekman, the development is currently split into two teams, one focused upon major features and the other on content. A revamped UI and the Community Warfare system are the two biggest elements for the feature team, while a new map, Terra Therma, is set to debut next week. Third-person mode is also in testing for those who prefer to see their multi-ton death machines from the outside. Players would be well-served to look at the full letter for more dispatches about the game's future as September creeps closer.

  • MechWarrior Online launches Sarah's Jenner in honor of 5-year-old cancer victim

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2013

    Five-year-old Sarah Parries loved the Jenner in MechWarrior Online. She and her father would sit and play the game, with Sarah loving the streak SRM variant so that she could lock on and move quickly. Unfortunately, Sarah was a victim of cancer, but her story made an impact on the developers of MechWarrior Online and led to the creation of a new champion 'Mech crafted in her image, the appropriately named Sarah's Jenner. Sarah's Jenner will set you back $10, but the team at Piranha Games won't be seeing a nickel of it. Minus sales tax, all of the proceeds from the sale of this 'Mech will be donated to the Canadian Cancer Society, supporting others suffering from the same ailment as the girl who inspired this decor. You can take a look at the machine in action just past the break, and if you're an experienced 'Mech pilot you should consider picking up a special machine to honor an unfortunate victim. [Source: Piranha Games press release]

  • MechWarrior Online runs the numbers and announces a launch date

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2013

    There are a lot of people stomping around in MechWarrior Online right now. More than one million, according to a recent dispatch by Piranha Games, which puts the total number of registered accounts at about 1.1 million. These players have collectively logged 9.6 million hours to the game, destroyed a total of 46 million 'Mechs consisting of 80 billion tons of metal, and fired more than 12.6 billion missiles alone. It's a bit of a violent game, in short. It's also a game about to finally shed the open beta title. Piranha Games has announced an official launch of September 17th, 2013. How much will actually change versus the current open beta is up for debate, but it's good to see a game fixing a launch date and sticking to it. So if you're a die-hard MechWarrior Online fan, get out there and start raising those destructive totals one 50-ton target at a time. [Source: Piranha Games press release]

  • The Daily Grind: What's your pre-order spending limit?

    by 
    Jef Reahard
    Jef Reahard
    06.27.2013

    I was paging through the comments for our recent MechWarrior Online Phoenix Project post yesterday, and it struck me as somewhat nutty that Piranha has basically been operating the game for a year, has already offered a $120 founder's program, and is now offering what amounts to another pre-order program on top of that. I get that companies need to make money, but I'm also glad that MechWarrior isn't one of those IPs I care enough about to drop hundreds of dollars on a beta and various avatar skins! So, how about it, Massively readers? What's the most you'd spend -- or have spent -- on an MMO pre-order program for a game or a franchise that you really love? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • MechWarrior Online reveals Project Phoenix pre-order program

    by 
    Jef Reahard
    Jef Reahard
    06.25.2013

    If you're one of those peeps who loves pre-ordering video games, and you've got a soft spot for the MechWarrior IP, you'll probably want to look into MechWarrior Online's limited edition pre-launch Battlemechs. Project Phoenix offers fans "the chance to nab rare, beloved, and perk-wielding 'Mechs" at prices ranging from $20 to $80. Package purchasers will take delivery on October 15th, and Piranha Games says that the special edition rides with custom exteriors and camo schemes will never be available again following the completion of the pre-order sale. You learn more about all of the available 'Mechs on MWO's official website. [Source: Piranha Games press release]

  • Quickdraw added to MechWarrior Online's hangar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2013

    It can be hard to get close to someone. Especially in MechWarrior Online, where the people you want to get close to are riding walking battle tanks designed to vaporize you at long range. But the newly added Quickdraw is all about getting in close, at which point it can unleash the full might of its short-range missile launchers and medium lasers. Which is probably why people don't want to get close to one another in the first place, really. Fortunately for Quickdraw pilots, the machine is quick, jump-capable, and generally very able to get in close and unleash its payload. This new 'Mech is available in three variants alongside the new Champion Hunchback, and you can take a look at the precise loadouts in the patch notes. Or you can take a gander at the preview video for the machine embedded just past the cut. [Source: Piranha Games press release]

  • MechWarrior Online brings out the Firebrand

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2013

    MechWarrior Online's latest update is burning up the charts (or really anything else it comes in contact with), as the game has introduced the Firebrand version of the JagerMech for players to try out. This new hero 'mech is all about dual weapons and long-range damage. It's also water-resistant -- or at least we assume from the video. This patch includes several other little odds and ends, including a World War 2-themed Sherman tank pattern for 'mechs that want to hunker down and pretend that they're a totally innocent hill. Players also have an even larger library of trial 'mechs to test, including the Spider, Hunchback, and Atlas. You can watch the Firebrand trailer after the jump!

  • MechWarrior Online introduces new map in which players can die painfully

    by 
    Elisabeth
    Elisabeth
    05.21.2013

    MechWarrior Online's newest map, the Canyon Network, is riddled with slot canyons, steep drops, and high plateaus. As part of MWO's latest update, the Canyon Network is meant to provide a playground for snipers and strategic thinkers. The Blackjack has been named as the new Mech of the Month, with the Jenner donning the mantle of Champion Mech. As part of the content update, new cobra camo patterns and faction cockpit medallions have been added to the store. Skip below the cut to check out videos of the new Canyon Network and the Blackjack in action. [Source: MWO press release]

  • MechWarrior Online introduces the Misery with Update 15

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2013

    Misery loves company, they say (look it up), but will people actually go seeking it? Piranha Games hopes players will, as it has introduced the Misery 85-ton 'mech into MechWarrior Online. The metal beast has an armament that includes plenty of lasers, a Gauss rifle, and an SRM-6 (again, look it up). The new update goes beyond the debut of the Misery. There are four additional trial 'mechs to test out, color customization for Hero 'mechs, and a crazy Buccaneer premium pattern. Read up on our preview of Update 15 and don't miss out on the video showing off the Misery in action after the jump!

  • MechWarrior Online devs talk Update 15, new UI, new mechs

    by 
    Beau Hindman
    Beau Hindman
    04.16.2013

    Mechwarrior Online is about to hit its fifth month of open beta, with promises of a late summer launch. With that launch comes continued production, new content, plenty of bug fixes, and tweaks. With all of the new content -- said to be delivered on a regular schedule -- comes plenty of challenges for the developer team. We sat down with Piranha Games' creative director, Bryan Ekman, and president, Russ Bullock, to talk about how things have been going and where they're going in the future. Not only did we get the scoop on the next community-designed Mech to be released, but we also found out about new HUD improvements, aid for players who suffer from high ping, and much more. Click past the cut for all the details!

  • Look forward to MechWarrior Online updates through April

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2013

    If you thought that April would bring an overhaul of MechWarrior Online that turned the game into a robust farming simulator... well, no. Why would you even think that? But it will bring a whole lot of other updates to the game as outlined in a new letter from the game's creative director, starting with improved team functionality and UI improvements. That goes along nicely with the addition of air strike and artillery consumables, allowing players (especially scouts) to bring down a little extra firepower in a match. The development team is also introducing a new class of special 'Mech, the Champions, which are custom configurations that sport a permanent 5% experience boost. That's in addition to improvements to the game's overall performance and more community events for MechWarrior Online players the world over. So that's a no on farming, but a yes on several improvements that should make your days of stomping around in an enormous walking tank more enjoyable.

  • PAX East 2013: Say hello to MechWarrior Online's new trailer

    by 
    Elisabeth
    Elisabeth
    03.22.2013

    There's nothing quite like convention season for bringing out a bumper crop of new videos and trailers. Today we're bringing you MechWarrior Online's new PAX East 2013 trailer, which shows off some new gameplay and highlights the title's newest features and perks. MechWarrior Online went into open beta late in 2012 and has had six major content patches since then. New testing grounds, cockpit items and consumables, a whole passel of UI and user control updates, and new 'mechs and maps have been added to the game since the open beta launch. March will also see several in-game events going on, which folks are invited to sign up to enjoy. Skip below the cut to check out the newest trailer.