mercenaries

Latest

  • Assassin's Creed 2's Ezio is a really popular guy

    by 
    Ben Gilbert
    Ben Gilbert
    11.05.2009

    We can just see Ezio now, dashing from one social circle to the next like a débutante on her coming out party. And how could we picture anything else after watching the latest developer diary for Assassin's Creed 2, where the game's main character is depicted as a card-carrying socialite. So what if one of those groups happens to be full of vicious mercenaries? They'll help him learn how to fight! And sure, another group might be made up of "courtesans" (see: ladies of the night), but they'll teach him all about sneaking! And another group is full of ... well ... you get the gist, right? The game's handful of factions will assist Ezio as he murders his way through Renaissance Europe. One final thing: even if you don't care about each group, make sure you stick around for the surprise treat nestled after the end splash screen. You'll thank us.%Gallery-49869%

  • DUST 514 trailer released

    by 
    James Egan
    James Egan
    10.09.2009

    EVE Online creators CCP Games made quite a stir when they announced the console title DUST 514 in August. It's one of the more ambitious game concepts we've heard about in quite a while. A ground based console MMO that ties in with EVE Online? Two separate games, one setting and one community? (The game's tagline is "ONE UNIVERSE // ONE WAR".) There are so many questions that remain unanswered about how DUST mercenaries will interact with and affect EVE's capsuleers, but a more immediate question is, "How does it look so far?" Unless you were actually in Cologne to see CCP's DUST 514 reveal at GDC Europe, it's likely all you've had to base your impressions off of was a somewhat blurry video capture of the presentation. That is, until now. CCP's released the GDC Europe DUST 514 trailer and it's good to see a crisp version of that footage. The trailer shows how the conflict between EVE's Caldari and Gallente races plays out on the ground on the Gallente planet Intaki V. It gives us a look at War Barge interiors, Mobile Command Centers (MCC) floating over what is now a war-torn Intaki homeworld, and some of the ground and air vehicles that DUST 514 players will put to use. We've got an embed of that video, so stick with us after the jump for a look at DUST 514.

  • Ijji.com users can now access Atlantica Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.06.2009

    Users of ijji.com will be happy to know that as of today their ijji accounts can now be used in tandem with Atlantica Online, letting them jump into the game without any new signups or or registration processes. Any current ijji.com member can simply jump on over to Ndoors and grab the game's client and sign in with their ijji.com account, no strings attached.Well, there are strings attached, actually. Good strings. This opening also marks the start of the "A New Recruit" event, which awards new players with bonus mercenaries in their party when starting out and item bonuses for every new mercenary they get.While we realize that this may not be a story of earth shattering importance, it is interesting to note that the publisher, Ndoors, is letting another website enter the game's servers without actually creating a brand new version of the game. This isn't a group of stand alone servers, meaning ijji.com users will be entering into the already vibrant North American Atlantica community. Not a bad way to add more people to your servers, if you ask us.

  • The Agency declassifies intel for revamped game site

    by 
    James Egan
    James Egan
    06.02.2009

    One of the new titles on the way from Sony Online Entertainment is The Agency which promises to bring espionage into the world of MMOs. There were no announcements for The Agency at today's Sony press event at the E3 Expo, but we've noticed that there's new content to be found on the game's official site. A quick search of The Agency site reveals some new screenshots and wallpapers, concept art, info about both playable factions -- U.N.I.T.E. (spies) and Paragon (mercenaries) -- and a tongue-in-cheek 'evaluation quiz' for recruitment to each faction. In addition to the new art assets, they've also got their latest trailer up on the site as well. If you've been looking forward to some spies-and-mercenaries gameplay in an MMO, check out what's new on The Agency's revamped site.

  • The Agency still has a pulse, fact sheet confirms

    by 
    James Egan
    James Egan
    05.13.2009

    Sony Online Entertainment could have a PC and console hit on their hands if their spies and mercenaries MMO The Agency lives up to expectations. The Agency has fallen off of the media radar of late, but development is moving ahead on the title.The last word we've received on when we'll be able to get our hands on the game is that The Agency will be released in 2010. Massively has some previous coverage of The Agency but we're always looking out for more info, and that's what we found today. While we've touched upon some of this information in the past, SOE has released a brief fact sheet that explains the concepts behind The Agency and its "modern setting of bullets, bomb blasts, and betrayal." We're still hoping that there will be more info announced about the game at the E3 Expo in June, but until SOE declassifies their intel, you can check out The Agency fact sheet below the cut:

  • Disappointment with the patch 3.1 game world

    by 
    Alex Ziebart
    Alex Ziebart
    05.07.2009

    The last few days I've been wracking my brain trying to figure out why I'm not particularly enjoying Patch 3.1 when I'm doing something besides raiding Ulduar. I should be enjoying it! When I first checked it out on the PTR, I was extremely excited about it. The Argent Tournament especially. The whole jousting deal, the Arthurian themes, the potential for story progression, the whole thing. It looked great! Unfortunately... I'm finding it pretty boring.The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?

  • The Queue: Mercenaries

    by 
    Alex Ziebart
    Alex Ziebart
    04.29.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Today's edition of The Queue is nice and lengthy again, after a spree of shorty-shorts. See, good things happen when people actually ask questions! Although since it's being posted so late in the day, I bet Adam will have trouble again tomorrow. Do him (and yourselves) a favor: Ask Adam a bunch of completely absurd questions so he has something to write for all of you tomorrow!Airleagan asked... "In the Ulduar Cinematic, the Horde and the Alliance both reject the idea of going into Ulduar, yet the players go into Ulduar and are on the Factions of the Horde and the Alliance, Why do we not Listen to our leaders or do they even matter because it seams the Horde just does whatever they want no matter what Thrall says?"

  • Mirror's Edge and Mercenaries 2 fail to excite Japan

    by 
    JC Fletcher
    JC Fletcher
    02.20.2009

    Anecdotal evidence suggests that neither Mirror's Edge nor Mercenaries 2 took off in Japan. This picture shows stacks of new copies of both games on sale for ¥1,980 ($21). Mirror's Edge was released on December 11 in Japan, and Mercenaries 2 followed one week later. Both the Xbox 360 and PlayStation 3 versions are marked down, so the blame for poor sales doesn't fall solely on 360's lowly reputation in Japan. Japan has no rental services, so people tend to buy games, complete them immediately, and then sell them back to stores asap, before the prices are slashed, leading to a precipitous drop in used prices of popular games. Even that isn't the case here -- these games are new, and retailer Sofmap's website shows used copies of Mirror's Edge at ¥4,780 for PS3 and 360, while new copies are marked down to a mere ¥1,980. Would Mirror's Edge have benefited from a lead character redesigned for Asian audiences? Maybe, if that redesign had also encompassed not making the game a first-person shooter.

  • Pirate underdogs victorious in first round of EVE Alliance PvP Tournament

    by 
    James Egan
    James Egan
    01.27.2009

    You killed KIA. You bastards! The EVE Online Alliance PvP Tournament returned this past weekend, guns blazing. The first qualifying round is now finished, huge bets in ISK were won and lost, and the competitors are preparing themselves for next weekend's face-offs. There were some good fights, and some surprises as well. When the relatively new pirate alliance "The Bastards" went toe to toe against KIA Alliance -- a formidable mercenary alliance in EVE Online comprised of seasoned combat pilots, many players assumed KIA would win. Those assumptions were wrong -- The Bastards scored a decisive victory against their opponents, no doubt to the chagrin of many players who bet against the pirates. One combatant from The Bastards, a career pirate (in EVE) named "Flashfresh", wrote about the experience of preparing to face some heavy competition from KIA Alliance and how their time spent in training paid off. Flashfresh wrote: "This afternoon, the team was announced, moved to a staging area and the Ventrilo server became a cacophony of mad noise. The rest (including me) cheered ourselves hoarse. There was no worry or fear amongst the Bastards team; no talk about the opposition only on how we were going to do. The entire corp had volunteered time and resources to train and train and train. We were ready."

  • Grimwell takes a look at Atlantica Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.06.2009

    Atlantica Online is one of those MMOs that people always seem to talk about, but never really get fully in-depth with. Insight into the game recently came from an unexpected source: Craig "Grimwell" Dalrymple, a noted MMO blogger and senior community relations manager for Sony Online Entertainment. Craig just recently spoke up about the turn-based MMO, relating his experiences and gripes with the game on his blog.For him, the strong points of Atlantica are the turn-based combat (as it allows PvP to be a bit more tactical rather than a fast paced gankfest,) the mercenary system (which is different from the NPC system of Guild Wars, as you actually build up your mercenaries like second or third characters,) and the crafting system (which features both the ability to craft any item in the game and learn crafting skills from other players rather than NPCs.) The game's swift advancement seems to also be in Grimwell's liking, as he's hit 61 out of the 120 levels since he's begun playing in October. For the rest of his experiences with Atlantica, including his two gripes with the game, check out his blog post on the matter.

  • Atlantica Online's Mercenaries are historically significant

    by 
    Shawn Schuster
    Shawn Schuster
    12.18.2008

    Atlantica Online sure is making news lately with the ways they're incorporating so many different features in their game to make it truly unique. We know about the turn-based combat from a previous developer diary, but in this latest article, we're treated to an explanation of the Mercenary system.Originally, Mercenaries were going to simply be like items that a character can collect, but the devs at NDOORS found themselves discovering new ways to use the Mercenaries. They created backgrounds for them and actually developed a sense of affection for them, so their importance is much greater now. Each Mercenary can eventually evolve into personages of historical significance. For instance, the archer would become Robin Hood, the inventor would become Leonardo da Vinci, and so on. Not only will this add some concrete understanding of these high-level Mercs, but it will hopefully force players to research these names if they were sleeping in History class again.

  • A look at hiring mercenaries in EVE Online

    by 
    James Egan
    James Egan
    12.15.2008

    The galactic setting of EVE Online is always buzzing with conflict, somewhere. The game is very PvP-centric, although not all players have an interest in the violent side of EVE. That's all fine and good, even those who concentrate on industry (EVE's take on the crafting system) have a powerful weapon at their disposal to fend off, or spark, hostilities from other players -- their in-game currrency. The power of the Inter Stellar Kredit (ISK) makes many things possible in EVE, and there are a number of mercenary corporations active in the game that are willing to kill or die for you, for the right price. While many players are aware that mercs can be contracted for industrial warfare, to force retractions of war declarations from aggressors, to secure territory, and complete a wide range of objectives for their clients, the protocols involved with making this happen are less transparent. That's where the Guide to Hiring Mercenaries comes in, written by Alekseyev Karrde, founder and CEO of the mercenary corp Noir.

  • EA: 'There will be a Mercenaries 3'

    by 
    Randy Nelson
    Randy Nelson
    11.03.2008

    EA boss John Riccitielo is the latest company bigwig talking up more sequels, just as his publishing megalith struck gold with Dead Space, one of the best original titles it's had in years. This time it's Mercenaries, which Riccitielo confirmed will see a third installment developed by series creator Pandemic. "There will be a Mercenaries 3," Riccitielo said during an investor call, adding, "and, if I have anything to do with it, there will be a Mercenaries 10." With nearly two million copies sold worldwide, a sequel to the open-world action game was a given ... but another seven beyond that? Mattias will be 'jacking other residents' wheelchairs at the mercenary retirement home by that point.

  • Palin and Obama team up and blow sh-t up (as Mercenaries 2 DLC)

    by 
    Andrew Yoon
    Andrew Yoon
    10.31.2008

    Have you ever wanted to see Republican darling Sarah Palin grab a bazooka and shoot down a moose a tank? Do you wonder if Socialist Democrat Obama is capable of taking on terrorists ... with his bare hands? Well, EA and Pandemic are letting you live out your wildest political dreams. Both Palin and Obama will be available as DLC characters for Mercenaries 2. Unlike Saints Row 2, Pandemic has created some truly accurate renders of these two candidates.We're not sure what the legal ramifications of creating such accurate character models will be. At the very least, they can say the in-game Sarah Palin is actually Tina Fey. As for Obama? Well, we don't think he minds being in video games. See the trailer, after the cut. And then, don't forget that election day is on November 4th.[Via Joystiq]

  • Trophies: Mercenaries 2

    by 
    Andrew Yoon
    Andrew Yoon
    10.22.2008

    1 Platinum4 Gold11 Silver24 Bronze Difficulty: Very Difficult Online Trophies? Yes Time to Completion: 30 hoursDLC Trophies? No View Trophy List Read More About the Game %Gallery-30600%

  • Mercenaries 2 demo now on Xbox Live

    by 
    Justin McElroy
    Justin McElroy
    09.16.2008

    So, are we posting about a demo for Mercenaries 2 (that just arrived on Xbox Live) solely so we can have an excuse to share "Oh No You Didn't," which somehow, mysteriously, has eluded our grasp for weeks? Possibly. We hope you can forgive us. If you came here for actual demo information rather than hilarious song stylings, you should know that it only pays out 20 minutes of fun before it shuts the whole operation down and kicks you to the dashboard. If you're looking for a really meaty taste, you may want to turn to renting.

  • Mercenaries 2 demo explodes onto Xbox Live

    by 
    Richard Mitchell
    Richard Mitchell
    09.16.2008

    Three days after Pandemic announced that a Mercenaries 2 demo was on Xbox Live Marketplace, it finally emerges. Where was it hiding? We're not sure. Venezuela perhaps. Regardless of where it's been, it's available now for anyone who wants to give its particular brand of open world destruction a try. Be warned though, the demo only lasts for twenty minutes, and the timer doesn't reset when you die, and it boots you back to the dashboard when time is up. Better get that destruction in while you can (and hope that you can figure the game out without a tutorial).

  • Hello Kitty Online: gazing into horror

    by 
    James Egan
    James Egan
    09.05.2008

    We write about Chaos Chosen freaks wreaking havoc on the RvR battlefield. We've been known to write about interstellar mercenaries and anarchists publicly executing enemies of freedom. Things like these make the job fun. But this... is seriously over the top. Three videos, all lined up below the cut. You may be able to handle one. Some of you may be able to take two. But three -- we don't think you can do it. In fact we know you can't. These clips are NSFW. Be advised.

  • Mercs 2 gas giveaway causes 'chaos' in London

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.05.2008

    While a similar publicity stunt in LA went off with relatively little drama, it appears the Mercenaries 2 petrol giveaway in London was "irresponsible and dangerous," according to local residents. The BBC reports that traffic was gridlocked as drivers waited to get their £40-worth ($70) of gratis gas. The promotion started at 6:30AM and ran until police apparently shut it down. Local residents were quite upset about the traffic and honking the stunt caused in their neighborhood. Lynne Featherstone, MP for the district, stated that while a lucky few got free gas, "hundreds of residents have faced misery." She's demanding an apology. We're sure that EA is real sorry about all the free publicity and we're positive those people with tanks full of free gas are even more sympathetic. [Thanks to all who sent this in.]

  • Play with Mercenaries 2 devs, 'catch' an Achievement

    by 
    Randy Nelson
    Randy Nelson
    09.04.2008

    One of the more ... interesting Achievements in the Xbox 360 version of Mercenaries 2: World in Flames is the 50-point "Everybody Wants Some," which is earned by playing online with one of the game's developers, or someone who's already played with them. Yep, it's contagious. Actually, it's sort of like the STD of Live Achievements, if you'll pardon the icky analogy. We think it'd be pretty cool to hear the 360 "Achievement Unlocked" sound in real life every time we came down with a cold or other ailment. Hear that Microsoft? Get on it – after all, you were all about "Live Anywhere." Mercs 2's devs will be playing September 5 through 12 using special easy-to-grok Gamertags, which we've listed after the break. Now, go forth and expose yourself to viral goodness.