merchants

Latest

  • Apple is testing upcoming 'Tap to Pay' merchant app at its visitor center

    Apple staff are already using 'Tap to Pay' at the HQ visitor center

    by 
    Steve Dent
    Steve Dent
    05.16.2022

    Apple is already testing its Tap to Pay feature for merchants at its Apple Park visitor center.

  • Young business woman working selling online. Entrepreneur owner using smartphone or laptop taking receive and checking online purchase shopping order to preparing pack product box. Packing goods for delivery to customer. Online selling. E-commerce. Online Shopping

    Google expands its free Shopping listings to merchants worldwide

    by 
    Kris Holt
    Kris Holt
    09.30.2020

    It's rolling out Local Services Ads in several European countries too.

  • Young female sales clerk talking on mobile phone while looking at file in home improvement store

    Google lets merchants sell for free in its Shopping tab

    by 
    Christine Fisher
    Christine Fisher
    04.21.2020

    Google will make it free for retailers to list products in the Google Shopping tab.

  • Brendan McDermid / Reuters

    EU opens Amazon probe to see if it used merchant data to gain an advantage

    by 
    Rachel England
    Rachel England
    07.17.2019

    On the same day that Amazon announced plans to overhaul its business terms for its third-party sellers, the European Commission (EC) has opened a formal antitrust investigation into the retailer, designed to assess whether its use of sensitive merchant data is in breach of EU competition rules.

  • Venmo opens up third-party app support to all

    by 
    Brittany Vincent
    Brittany Vincent
    07.26.2016

    After allowing a limited number of customers to try out a special beta offering Venmo support with third-party apps in January, Venmo is now allowing all its users to pay for things in the same manner. In fact, starting tomorrow, July 27th, you'll be able to use Venmo for a whole lot more.

  • Full list of Apple Pay partners now stands at 58

    by 
    Yoni Heisler
    Yoni Heisler
    10.16.2014

    When Apple first introduced Apple Pay this past summer, it said that the service would initially be available at 220,000 merchant locations spread out across 18 retail companies. On Thursday, Apple revealed that the number of retail companies planning to support Apple Pay at checkout now stands at 39. Meanwhile the number of apps planning to support Apple Pay currently stands at 24. Accounting for some crossover, Apple Pay will be supported in some form or another by 58 distinct brands. The current and list of Apple Pay retail partners is as follows, with recent additions in bold: Apple Pay support at launch: Aeropostale BJ's Wholesale Club Champs, Chevron ExtraMile Champs Foot Locker Footaction House of Hoops Kids Foot Locker Ladies Foot Locker Office Depot Urban Outfitters Sports Authority RadioShack SIX:02 RUN by Foot Locker Texaco Wegmans Apple Babies"R"Us Bloomingdales Macy's McDonalds Petco Panera Bread Subway Toys"R"Us Unleashed Whole Foods Nike Walgreens Duanereade Disney Store PetSmart Support later this year Anthropologie Free People Urban Outfitters Sephora Staples Walt Disney Parks and Resorts Apple on Thursday also announced an increase in the number of apps with built-in Apple Pay functionality. The full list of apps that will support Apple Pay reads as follows (new additions are in bold): Support at launch Chairish Houzz Instacart Lyft HotelTonight SPRING Staples Fancy Apple Store app Disney Store Groupon MLB.com OpenTable Panera Bread Target Uber Sephora Starbucks Support later this year Airbnb Eventbrite JackThreads Levis StubHub! Ticketmaster Tickets.com Disney Store Sephora Starbucks

  • Storyboard: Profession discussion - The Merchant

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2013

    People want stuff. It's a given. Part of this is because in the earliest days of human history having a sharpened stick was the difference between eating and starving, but part of it is just the way that we've structured our societies. And a lot of the things that people want are things that they can't make themselves, which means those people need someone to come to the rescue. That's where this profession comes in; the Merchant is all about getting people the stuff that they want. This is easily the strangest profession discussion I've done yet because it's easy to understand how you could have a lot of different people in the role of a spy or an aristocrat, but it's less obvious how you could have a character with certain archetypes be a merchant. The thing is that the merchant isn't just about selling things and making money. Being a merchant is what a character does on the road, and that ranges from selling mushrooms to selling your sword in the name of a good cause.

  • The Daily Grind: Do you buy from a vendor?

    by 
    Shawn Schuster
    Shawn Schuster
    11.25.2011

    In your average, run-of-the-mill themepark MMO, you'll encounter waves of NPC merchants tucked away in their own little market districts, offering everything from consumable potions to crafting materials to weapons, armor, and more. But often times, what they have to sell is nothing compared to the rewards you get from quest-givers. With the exception of a few necessary crafting components, I think it's safe to say that NPC vendors can be ignored, as long as you complete the area's quests successfully, which brings it down to a question of playstyle. You can ignore the quests, not craft a thing, and buy everything from a vendor... if you can somehow raise the money without doing quests. That's up to you. So our question for you on this Black Friday is this: Do you buy your wardrobe and arsenal from the NPC merchants, or if given the chance, would you rather make the items yourself, buy from other players, or earn your keep through quests? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Fallen Earth's newest patch aimed at improving a life of crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2011

    Crafting has always been one of the major elements of Fallen Earth, and with good cause, really: you're in a post-apocalyptic wasteland and you can't just buy all your supplies down at the S-Mart. But that doesn't mean crafting is all roses and happy thoughts; some items are far rarer than necessary and others present in useless abundance. It's ripe for some revisions, and that's exactly what the game's newest patch, set for release on October 4th, is meant to address. Several recipes have been streamlined, with unnecessary parts removed from the equation to make a crafter's life easier. At the same time, craftable items are being removed from merchant inventories, encouraging players to seek out other players or assemble the items themselves. If you're feeling a bit leery of the changes, though, fret not -- you still have a couple of days left to stock up on materials.

  • Wasteland Diaries: Scavenger's guide

    by 
    Edward Marshall
    Edward Marshall
    09.16.2011

    The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game. I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

  • Wasteland Diaries: Why do I PvP?

    by 
    Edward Marshall
    Edward Marshall
    08.26.2011

    Lately I've been asking myself, "Why do I PvP in Fallen Earth?" The game isn't designed around PvP combat; it's more of a sideshow. The factional conflict was what made me decide to try it out in the first place. But after getting to max level, I realized that there wasn't a true faction conflict. There were just sporadic skirmishes arranged by the same core of players. So what is it that motivates me to do it? What is it that motivates other PvPers to do it? I can think of a few possibilities, but even if I look at my best reasons as objectively as possible, they aren't even remotely good reasons. Yet I keep doing it. In this post I will take a look at what drives one to PvP in Fallen Earth. What are the benefits? What are the risk vs. reward factors? Are there objectives or goals? When I look at the cold, hard facts, I'm still not quite sure what motivates me (or the others who still hang around). After the cut, I'll go over all the potential reasons to PvP in FE (that I can imagine) and possibly narrow it down.

  • Wasteland Diaries: So you want to be a crafter?

    by 
    Edward Marshall
    Edward Marshall
    04.29.2011

    Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. Tradeskills are different from other skills in Fallen Earth in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive. In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.

  • Forsaken World details floating guild halls

    by 
    Jef Reahard
    Jef Reahard
    01.01.2011

    There are guild halls and there are guild halls, and Forsaken World's recently announced command centers are definitely the latter. Perfect World Entertainment has detailed the nifty new floating guild base feature coming to its free-to-play fantasy MMO in a new blog entry on the game's official website. Obtaining (and maintaining) one of the command centers is no easy task, but it looks to be a rewarding one since the facilities will generate income for your guild via entrance fees and will house personal merchants and workshops. Construction materials must be obtained through daily quests and events, and PWE indicates that the guild bases can grow into sprawling social and mercantile hubs given enough time and effort. "The layout of these command centers is vast and multi storied. Your guild's base will have plenty of room to expand and grow. With enough dedication, a command center can be something of a miniature city in its own right," says the blog.

  • The Daily Grind: Do you like playing the merchant?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.23.2010

    It's hard to deny that there's a certain appeal in playing the market in a game. While the stakes are certainly lower than in real life -- a failed investment deprives you of only in-game currency, with rare exceptions -- the successes feel just as visceral. Certainly it's something that EVE Online has capitalized on, to the point where some of the game's detractors complain that it's all-consuming. And of course, therein lies the problem -- some players log in to get away from the economic concerns of the real world. More recent games have veered away from having players act as merchants, instead choosing to make buying and selling almost wholly reliant upon auction houses. Of course, games like Recettear prove that there's still some appeal in playing a virtual tradesman for some. What do you think? Do you like having the option of carving out your particular niche in a virtual world as a crafter and salesman? Or would you rather have games focus on grand adventure, and leave the mundane tasks of shopkeeping to the NPCs? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • Final Fantasy XIV gets a version update and another developer dispatch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2010

    The bad news about the most recent version update for Final Fantasy XIV is that, despite player hopes, it does not yet contain the heavily awaited first revision to the market wards. That's planned for next week, according to the patch notes themselves. The good news is that it does contain a number of bugfixes and helps clean up several chat oddities. Accompanying the notes on the main page is another dispatch from the developers about how the game works, this one on the topic of character creation and disciplines, and while the developers give some vague answers, they also offer some useful, concrete information. For example, while there are no game differences at the moment based upon a character's birthday or guardian deity, both are in the works -- and if the benefits that are ultimately awarded for your chosen deity disappoint you, Square-Enix will be giving players the chance to change their guardians. The new dispatch also provides a full listing of where to get tools and weapons for every discipline at the start, allowing players from any nation to change class right from the beginning. Final Fantasy XIV players are encouraged to check both the patch notes and the latest update and to keep their eyes peeled for what promises to be a large update next week.

  • PotBS devs detail ship tuning, new expansion

    by 
    Jef Reahard
    Jef Reahard
    06.21.2010

    Flying Lab Software, developers of the historical naval combat MMORPG known as Pirates of the Burning Sea, have released a new devblog detailing the ship-tuning options soon to be available in August's Power and Prestige expansion. The blog zeroes in on ship archetypes, including discussion about the considerable changes in store for scouts, warships, and merchants. Flying Lab are serious about leveling the playing field and bringing balance to the game's ship combat, but they're also taking into account historical and authenticity concerns. "Before everyone mentions warships going 35 knots, please remember this key fact: we've added stacking penalties on ship outfitting. We've tuned ships (and skills) with this in mind, as we expect ships to be outfitted more reasonably, and less to one extreme or another," the devblog states. The piece goes on to talk a bit about the desire for "vanilla" ships on the open sea as opposed to the relatively common high-end ships that most veterans possess. You can view the full article on the game's official website.