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  • The Art of Wushu: Launching into Age of Wushu

    by 
    Patrick Mackey
    Patrick Mackey
    04.10.2013

    Age of Wushu just launched publicly today, and as you read this, thousands of players are getting into the game for the very first time. For a lot of you first-time readers, you might be wondering what the heck is this game, why should you play it, and what are some of the community resources for the game? Age of Wushu is an open-world PvP sandbox set in a fictional Ming Dynasty China where traditional MMO elements like sorcery and character levels are eschewed for martial arts and proficiency in a wide variety of different skills. I'm fond of saying that Wushu is "like EVE in China." Many of AoW's features are similar to EVE's systems, including an emphasis on leveling breadth versus depth, a true player economy, and social maneuvering and backstabbing. At the same time, Wushu is a fundamentally different creature, with skill-based gameplay and a much clunkier interface. It's also a bit simpler than EVE, but the barrier of entry is still pretty high. The Art of Wushu column is about lowering that bar a bit, and I'm simultaneously proud and sad to say that the English fan-made wiki still currently provides much less in-depth information than this column does. If you're already playing the game, check out some of the previous articles as they are pretty useful things that I link people to regularly. If you're not a new player yet, well... this one's for you.