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  • N+ devs working on new game

    by 
    Terrence Stasse
    Terrence Stasse
    04.05.2008

    For those of us who have been following the N+ developer debacle, this newest interview will hold some new information to absorb. If you couldn't care less, then all you need to know is that the creators of N+ are at work on a new game tentatively called Robotology. The game is a 2D physics-based platformer with grappling hooks and articulated/simulated robots walking around. The graphics are to be similar to N+ in terms of style, but more complex overall, and with all plans currently open to change. No platform has yet been announced for Robotology.For those interested in the state of XBLA, the Metanet guys open up a bit more about their point of view. There's also plenty of question's concerning the development of N+ and fans of the game should find some of the questions rather interesting (ever wonder why your game might not always save?)

  • Cave shooters denied XBLA release by Microsoft

    by 
    Jason Dobson
    Jason Dobson
    03.30.2008

    Recently Xbox Live Arcade has shown considerable potential as a home for shoot 'em ups, from the Forgotten Worlds-channeling Omega Five to monochrome shooter Ikaruga's looming release. However, to hear talk from 5pb, the devs charged with bringing Cave's nefarious DoDonPachi series as well as its latest shooter Ketsui to XBLA's digital frontier, the platform still has a few nagging hang ups keeping it from becoming a beacon for shmups.Echoing N+ developer Metanet's recent comments concerning what does and does not make it to the service, 5pb spoke out about similar frustrations in the latest issue of Famitsu, revealing that both of its ports of DoDonPachi Dai Ou Jou Black Label X and Ketsui X had been summarily rejected for release over XBLA, with Microsoft claiming that it's "going to cut down on faithful arcade ports." Only faithful ones?We agree that there is certainly a glut of arcade nonsense on XBLA, but this is equivalent to throwing the baby out with the bathwater. 5pb and Cave are reportedly now working to bring both games to market through traditional retail channels in a defiant effort to show Microsoft "that their decision was wrong." Now all we need is a publisher with an eye for niche Japanese releases to pick the games up for release outside of Japan. Altus, are you listening?[Via Xbox 360 Fanboy]

  • N+ devs stand behind recent XBLA comments

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    03.24.2008

    It seems like dissing the glut of mediocrity on Xbox Live Arcade is totally in fashion for indie developers, so we weren't particularly surprised by N+ developer Metanet's recent comments regarding the service. Still, after some backlash from the community, the game's creators decided to address the controversy by discussing the service on their blog.It's not exactly an apology, as Metanet still cites a number of problems with XBLA. The developer does go on to state that the criticism is largely meant to be constructive, however, and that there are still plenty of positive aspects to Microsoft's digital distribution service. Prostrating or not, we hope Metanet and Microsoft kiss and make up soon, as we still hope to see Robotology on XBLA sometime in the future.[Via X3F]

  • N+ creators stand behind their anti-XBLA rant

    by 
    Dustin Burg
    Dustin Burg
    03.24.2008

    Last Friday, we told you about a Gamasutra interview with N+ creators Raigan Burns and Mare Sheppard and how angry they were about the XBLA, how angry they were about the services' crappy games and how angry they were about how Microsoft is handling things. Their opinion was nothing but blunt and to the point. Then, shortly after their harsh comments made the internet media rounds, Burns and Sheppard felt the need to post a response in regards to their remarks on their metanet blog and, well ... they have no apologies.In their response blog titled "In Defense of the Apparant Shitstorm", Burns and Sheppard stand behind their anger fueled XBLA rant, but do clarify that they were made prior to N+'s release and right after they learned about Microsoft's new (and less generous) XBLA royalty structure. But like we said, in their response blog team metanet stands behind their earlier comments and actually went on to add to the controversy, saying; "it's not our fault that the vast majority of XBLA games suck! Literally every single person we've ever spoken with is in agreement on this, and yet it's apparently shocking for gamers in general to hear (assuming that's who reads joystiq/kotaku)." There you have it folks. Confirmed. The XBLA has sucky games.

  • A pendulous new N+ level

    by 
    JC Fletcher
    JC Fletcher
    03.24.2008

    We won't be too harsh on IGN for billing this video of N+ gameplay as the "first N+ DS footage." We'll just casually point over in the direction of, ahem, last month. Nonetheless, N+ video is always welcome. This short clip of a bizarre new level is no exception.This level's devious design centers around a large open area full of gold that is also guarded, panopticon-style, by a sentry, with a set of switches that forces the player to run back and forth across the area multiple times. You could choose to jump up and grab some of the copious gold, but it may slow you down, and that expanse has nowhere to hide from the targeted lasers. If that's not enough N-Plussery, IGN also has an interview up with Metanet that discusses the DS version briefly.%Gallery-14818%

  • N+ DLC on the way

    by 
    Terrence Stasse
    Terrence Stasse
    03.13.2008

    As an XBLA game, N+ is in and of itself downloadable content, so it seems a bit strange to see that it's getting some of it's own. Announced today, Metanet will be releasing a total of three downloadable content packs for the game, each with around 200 new levels. If we're lucky, the first pack will feature easier levels and some co-op multiplayer and could hit the Marketplace within three weeks. Co-creator of the game, Mare Sheppard, said: "The other packs will probably contain harder levels, race and survival multiplayer, and some classic N levels from the original game -- we're just not sure how the content will be distributed among the packs yet," The team is shooting for a price of 200 points per pack, with at least one pack being free. And it seems we weren't the only one's who saw the news about the game's user-generated content, as Metanet is working on a title update that would enable level sharing among the community at large, instead of just friends.

  • DS Fanboy interview: N+

    by 
    JC Fletcher
    JC Fletcher
    03.11.2008

    Metanet Software officially consists of two people: Mare Sheppard and Raigan Burns. Together they created the original PC game N, and contributed all of the levels (save the contest-winning user levels) to the DS, PSP, and (self-developed) XBLA versions of N+. Now these two people are in the unique position of seeing their game evolve simultaneously down three different paths (well, almost three, since the DS and PSP games were developed by the same team) on three different consoles. We sent in some questions about this experience, as well as some details about the DS game and its level design -- and they were kind enough to answer those questions! Producer David Geudelekian stepped in in a few cases to answer some questions that went outside Metanet's knowledge (specifics about DS features, for example).%Gallery-14818%

  • N+ coming to PSN, but it'll take 'a while'

    by 
    Andrew Yoon
    Andrew Yoon
    02.29.2008

    In an interview with PSP Fanboy, N+ creators Metanet confirmed a PSN version of N+ (recently released on Xbox 360) is definitely in the works. However, it will not appear on the service any time soon. "Yes, however due to an exclusivity clause in our XBLA contract, it may not be for a while."A producer at Atari noted that they are excited to work on PSN in the future. He pointed out the freedom developers have to create games on the Network. "The PSN has fewer restrictions on their incoming content (likely because it's struggling to catch up to the well-established XBLA) but again, on the PSN right now the indie designer has far more freedom to create the game that they imagine, whatever the size and shape." This kind of flexibility, we hope, is what will draw new exclusive content to the Network. We can't wait.

  • PSP Fanboy interview: Metanet and N+

    by 
    Andrew Yoon
    Andrew Yoon
    02.28.2008

    Metanet's latest game, N+, recently took Xbox Live Arcade by storm. With a pending PSP and DS release, we chatted with the development team about what handheld players can expect from this challenging, community-driven platformer.The original N was a surprising success. What do you think made it appeal to such a wide audience?Mare & Raigan: It's very addictive, in part because it's not easy -- the more you play, the more you learn and the better you get, the more you want to keep playing. Hundreds of levels provides a lot of options for players, so that if they get stuck on a specific level they just play a different level rather than giving up. Online replays allow them to show off their talents to the world and be competitive. The simple presentation focuses the player's attention on the gameplay and puts the spotlight on the movement of the ninja. N references old school games like Lode Runner and Jumpman, titles that inspire nostalgia in the older gamers, and the injection of modern physics and collision plus the hilarious ragdoll deaths makes it appeal to younger gamers. N has something for everyone!%Gallery-12730%

  • N+ ninja chops the XBLA this Wednesday

    by 
    Dustin Burg
    Dustin Burg
    02.18.2008

    A game that seems to have grown one of the biggest groups of pro-XBLA supporters, N+ has been officially confirmed for release to the Xbox Live Arcade this Wednesday, February 20th. Tada, w00t and exclamation points for all!!!Metanet Software hinted at its release last week and just made it official today saying that Microsoft made them be hush about its release date, but they just received clearance this morning to confirm its Wednesday debut. N+ will set purchasers back 800 Microsoft points, will come packed full of multiplayer greatness and include 450 different levels of gold collecting enjoyment. Metanet also mentioned that they'll be releasing some additional level packs as DLC in the weeks to come.You're getting your long awaited N+ fellow fanboys, scream at the top of your lungs and unleash your inner ninja. Karate CHOP!

  • Metanet on the cost of N+

    by 
    JC Fletcher
    JC Fletcher
    02.16.2008

    Siliconera posted a fascinating interview with Mare Sheppard and Raigan Burns of Metanet, as well as N+'s producer at Atari, David Geudelekian. Some new information was revealed -- specifically, that the DS version contains 8 save slots for stages. The point was made, however, that the level server can also be used as storage. It's simply a matter of, in Wii Virtual Console terms, cleaning out the refrigerator.They also addressed something that comes up a lot in our coverage of the game: the fact that it costs money. Many people are of the opinion that because the original game was free, it's ridiculous to pay money for the new one. We would agree if not for the fact that N was fantastic and would have been worth whatever Metanet decided to charge. In their own words: "...the question itself contains the unspoken assumption that a player who enjoyed N is going to be less interested in purchasing N+ than someone who's never played the game. Even if N+ was identical to N but featured a new set of levels, I think anyone who's addicted to N would be interested in having those new levels in a portable format. Beyond the hundreds of new levels, we think enough new bits have been added - most importantly the multiplayer modes - to justify the "+" sign."

  • Freeware N-spirations

    by 
    JC Fletcher
    JC Fletcher
    02.13.2008

    In their latest IGN blog entry, N creators Metanet listed a bunch of recommended freeware and shareware games. Some of the picks are pointed out as having helped inspire the N game design. The first, Zone Runner, is described as " You run, jump, and collect gold. And die. A lot. Sound familiar?" Other games mentioned specifically as inspiring include Puchiwara no Bouken (which looks like the missing link between Lode Runner and N) and Super Bubble Blob. Since we claim total ignorance of PC freeware games that are not N or Cave Story, we now have some homework ahead of us! As do you. We normally aren't in the position to link to a bunch of freeware PC games, but this time there's evidence of a direct influence on an upcoming (highly anticipated) DS game.

  • N+ & N+ & N+

    by 
    JC Fletcher
    JC Fletcher
    02.03.2008

    Metanet Software's Mare Sheppard and Raigan Burns are entertaining. Almost as entertaining, in fact, as their game N. Or maybe even a little more. That's why reading about pretty much any subject on their official Metanet blog or their N+ developer blog on IGN is a treat. And when the subject actually is N+, well, so much the better.They've posted discussions on both blogs about the three different versions of N+ and how they are, well, different. The Xbox Live Arcade release, in addition to the obvious difference in image quality, is being developed by Slick Entertainment in close collaboration with Metanet themselves and is therefore going to be the most faithful to the original N in terms of feel. The handheld versions will feel slightly different according to the experts: "The style/design (of the DS and PSP versions) in general, as well as the feeling of moving the ninja, are definitely more "influenced by" than "identical to" the flash version," they say. Apparently the developers have made some decisions that Metanet themselves wouldn't agree with. Way back in August, when I played an alpha version of DS N+, it felt absolutely right. But what do I know? It's a little disheartening to hear that the handheld game isn't exactly as Metanet would want, but we can only hope the changes work out or are so minor that normal folks won't notice.As a happy side effect of the difference in aspect ratio across the systems, each version of the game has completely unique levels -- around 500 of them. That plus the fundamental N-ness makes pretty much any version you can play a good buy. Especially the DS version, which has the benefit of being on the system this website's about.%Gallery-14818%[Via GameSetWatch]Read - Metanet Software blogRead - IGN blog

  • N+: The Screens of the Ninja

    by 
    JC Fletcher
    JC Fletcher
    01.28.2008

    Having previously only seen three screenshots ever of Atari's new DS version of Metanet's platformer N+, we're extremely grateful for any updates we get about the game. Especially when they include screens, and especially when those screens are really cool-looking.One of the most interesting aspects of N is the variety possible in the level designs, both official and fan-made. Some levels are about precise jumps, some about avoiding enemies, and others hinge on moving in one specific path without deviation. Using a very simple set of elements, all kinds of crazy stages can be made.Check out the variety of stages on display in these latest screens. Every level pretty much looks completely unlike any of the others.

  • N+ passes cert, online multiplayer confirmed

    by 
    Richard Mitchell
    Richard Mitchell
    01.18.2008

    It's been a while since we heard much about N+ -- a fact we pointed out during the latest edition of Ask X3F. The last we heard of the puzzle-platformer, it was set to release sometime during either December or January. That gives us just two more weeks before the game slips into the black hole of "to be announced." We do know he game has passed certification though, so it shouldn't be too long before it's released. Whenever the game does come out, we are happy to report that the multiplayer modes the developers hinted at way back when the game was announced have been confirmed. The revelation comes by way Achieve360Points which has posted the list of achievements for the game. The achievements confirm that there will be both co-op and ranked online play, though it's unclear if co-op will online, local, or both. Either way, it's good news and a reason for fans of N to be excited.[Thanks, DjDatz]Read -- N+ finished Certification!Read -- Achieve360Points.com -- N+ -- Xbox 360 Achievemens

  • N+ boxart wall-jumps out, collects gold

    by 
    JC Fletcher
    JC Fletcher
    12.11.2007

    A rather final-looking boxart has shown up on Amazon for N+, Atari's upgraded remake of Metanet Software's brilliant freeware platformer N. It lacks the final ESRB rating, and contains some kind of "FPO" code, but it looks otherwise ready for stores. It features the two most important elements of N+: jumping and gold, and keeps it simple otherwise. The image also appears on Atari's page for the game, so it's probably safe to look for that picture when you go to buy it.But when can you do that? Amazon and Atari both say March 18th, while Gamestop says February 26th. We're guessing that the later date is the real one, because that's pretty much how it works. That gives us just ... not nearly enough time to finish all the official single-player levels in N.

  • Joystiq interviews Metanet's Mare Sheppard and Raigan Burns

    by 
    JC Fletcher
    JC Fletcher
    09.10.2007

    After we played the excellent pre-alpha DS version of N+, we were asked by the game's producer, David Geudelekian, if we wanted to meet Metanet, the creators of the original N. It's sort of a strange feeling, to play a game and then be escorted directly to the people responsible for it, by another person responsible for it. Or, at least, it would have been, had Metanet's Mare Sheppard and Raigan Burns, as well as David, not been so genial. Metanet was at PAX promoting the Xbox Live Arcade N+, which they are developing along with Slick Entertainment.Metanet's N+ booth, hidden behind Atari's in the corner of the exhibition hall, was as indie as the game, featuring a custom-built 360 display unit accessible only after a series of wall jumps and guarded by automated machine gun turrets; Mare and Raigan took a break from challenging convention-goers to multiplayer N+ (victors got t-shirts) to take part in an impromptu chat about the new multiplatform adaptation of their Independent Games Festival Audience Award-winning Flash game, its platforming influences, and even about their mysterious new game, Robotology. The interview continued via email afterward, when we weren't in one of the world's loudest places.

  • PAX 07 hands-on: N+ (DS)

    by 
    JC Fletcher
    JC Fletcher
    08.25.2007

    I was lucky enough to meet with producer David Geudelekian and get a quick run-through of a pre-alpha build of Atari's N+ for the DS, and it's-- well, let's say it's "pre-awesome." It will be awesome. Real platformers on any system are basically a Godsend, and this one is pure platforming. The game is basically N, on the DS, with new levels. That's really all it needs to be -- there are no Touch!! minigames or training exercises. David told me that the physics were all in place with the exception of the ragdoll explosions, but when I died (a bunch of times) I fell into a pile of limbs just fine.

  • Online level sharing in N+

    by 
    JC Fletcher
    JC Fletcher
    08.09.2007

    In a 1up interview, Atari's Tavit Geudelekian described the level-sharing capabilities of the DS and PSP versions of N+: "the DS and PSP [versions] will support a full level editor that will allow players to build their own stages and share them locally via ad hoc connection or upload them through an infrastructure connection to a database of user-created levels online." Unfortunately, because the DS lacks any kind of permanent storage, you'll only be able to download a few levels at a time, and they'll be lost when you turn the system off. We'd love to see the interface for designing levels, but none of the three new screens of the DS version highlight that feature.N+ features a Pure mode, which is a direct port of the PC version, and a Plus mode, with new graphics and enemies. Also new to the handheld remakes: multiplayer, in both cooperative and competitive modes![Via GoNintendo]

  • User-created content in N+

    by 
    JC Fletcher
    JC Fletcher
    07.09.2007

    Metanet just announced the winners of their SUBLIME (Submit Unique and Brilliant Levels to Metanet Event) competition, in which they asked fans to do their work for them design new levels for the DS, PSP, and XBox Live Arcade versions of N+. 29 user-created levels made the cut for the DS version, including "Endless Flight?" seen above. User-created levels on the retail cartridge? So awesome.In addition to the honor of having their level in the game, winners get a free copy of N+. As cool as this contest is, we hope it isn't a substitute for an in-game level editor.[Via GameSetWatch]