metareviews

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  • Metareview: Far Cry 4

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.14.2014

    The Far Cry series has gotten progressively more entertaining over time. Unlike Ubisoft's overextended Assassin's Creed army, its Far Cry team has had time to craft something that is beautiful and fun to play. Our review said it was "another interesting and absorbing world to fall into, shoot through, burn and then guide to new beginnings." Critical reception to the game has been positive overall.

  • Metareview: Halo: The Master Chief Collection

    by 
    Jessica Conditt
    Jessica Conditt
    11.11.2014

    Halo again! That's either a greeting or a statement of fact, your choice. Halo: The Master Chief Collection includes four revamped Halo games in a bundle of nostalgia for Halo fans, while offering a handy jumping-in point for players new to the series. We gave The Master Chief Collection a near-perfect review, noting that a facelift can't save Halo 2's poor level design, and the new matchmaking system is fairly abysmal at the moment. However, we found the new cut scenes and gameplay upgrades to be extremely satisfying (it's still Halo, after all), and our review concludes with, "For newcomers looking to see what all the fuss is about, Halo is as vibrant now as it was a decade ago, and The Master Chief Collection is essential." Much of the online critic community seems to agree with our assessment; head below to see scores from across the web.

  • Metareview: Call of Duty - Advanced Warfare

    by 
    Sinan Kubba
    Sinan Kubba
    11.03.2014

    I had always heard your entire life flashes in front of your eyes the second before you die. As it turns out, Call of Duty: Advanced Warfare isn't advanced enough to feature pre-frag life-flashing, but at least you get to respawn and run and bounce around its futuristic world, over and over and over. It stretches on forever, like an ocean of time... According to our four-star review, Sledgehammer's Call of Duty is an American beauty. As EIC Ludwig Kietzmann put it, "Despite the familiarity, it's been years since a Call of Duty campaign was as coherent and fast-paced as this one. Within the confines of its franchise, which has yet to make much room for a mature look at the subject matter, Advanced Warfare works with aplomb and, at the very least, plays its Big Dumb Movie card wisely. If you're running out of bad guys, borrow some from Hollywood." But what about the rest of the review universe - the reviewniverse if you will - was Advanced Warfare advanced enough for them, or did it just get lost in Spacey? Head below the break for a sampling of the early reviews.

  • Metareview: Civilization: Beyond Earth

    by 
    Danny Cowan
    Danny Cowan
    10.23.2014

    Joystiq's Alexander Sliwinski gave 2K's interstellar strategy game Civilization: Beyond Earth four stars in his review, alternately praising it as "a good game in the context of the Civilization franchise" while also framing it as "a cut-rate disappointment" compared to its inspiration, Alpha Centauri. While some feel that it comes up short compared to its predecessors, Civilization: Beyond Earth still has a lot to offer for fans of the strategy genre. Here's a small sampling of what critics are saying.

  • Metareview: The Evil Within

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.14.2014

    Reviews for The Evil Within are flowing like a slit throat, with scores splattered all over the walls. Our review of the survival horror/action game faulted it as a frustrating experience that "ignored its own rules." Others were similarly disappointed, but plenty of folks seem to be content with getting something new within the genre to play.

  • Metareview: Borderlands: The Pre-Sequel

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.14.2014

    We recognized Borderland: The Pre-Sequel for what it is in our review: "It's to shoot a bunch of weird, wacky enemies in the face and to shovel as much loot into our packs as we can carry." Are you looking for more Borderlands? In that bizarre style you couldn't get enough of after going through all that content available in Borderlands 2? You've come to the right place, my friend. Handsome Jack has an adventure for you!

  • Metareview: Alien: Isolation

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.03.2014

    The good news is Alien: Isolation is far from being the disaster that was Aliens: Colonial Marines. Isolation delivers plenty of what franchise and survival series fans would hope for, with the consistent criticism brought up across reviews that it just. Keeps. Going. Our 4-star review was right on the critical average mark, with our Ludwig Kietzmann (@LudwigK) saying, "Instead of completing the game, it feels more like I've escaped it and the nightmare it put me through."

  • Metareview: Destiny

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2014

    Our review of Destiny said we're in it to "slay monsters, level up and collect loot." It's an interplanetary dungeon crawler. Go into the experience with that expectation, along with some friends, you'll do just fine. But, overall, Destiny reviews have skewed toward the lower end of the acceptable game spectrum. The game has been dinged for a lack of content, a lack of story and a lack of refinement. Destiny seems to suffer from "The Lack," which is actually a perfectly acceptable name for a new Destiny villain race.

  • Metareview: Watch Dogs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.27.2014

    The first installment of a new Ubisoft franchise just wouldn't be the same if it didn't create critical disagreement. Reviews for Watch Dogs were formed with all the gestational efforts and subsequent knee-jerk commenter fervor that we haven't seen since the original Assassin's Creed. Our review basically equated the Watch Dogs experience with that of being a wizard in modern times. Let's see what others downloaded from the experience ...

  • Metareview: Metal Gear Solid 5 - Ground Zeroes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.18.2014

    Metal Gear Solid 5: Ground Zeroes is the amuse bouche of the bigger (and hopefully better) The Phantom Pain, which should sneak into stores sometime between October and the birth of standardized nanotechnology. Our review of this carved out experience called it "too good to be a cash-in, too calculated to be satisfying and too intriguing to spurn." If you want to see what all the la-li-lu-le-lo is about, check out our Joystiq Streams this Thursday at 4PM ET and watch our own Anthony John Agnello (@ajohnagnello) play it for the first time. Head past the break to see what others think of the Metal Gear Solid 5: The Phantom Pain prologue.

  • Metareview: Titanfall

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.11.2014

    Prepare for Titanfall! Today's the big day when the big mechs come falling from the sky. Our review said it "isn't tuned to perfection for everyone yet, but it starts as a smart, swift and startling movement in well-traveled space." If you're still cyber fence-sitting about the game, check out as team @Joystiq plays the game together today on Joystiq Streams at 4PM Eastern (1PM Pacific, 8PM UK). We'll have a post with the specifics up in a few hours. Let's see what everyone else has been saying about Respawn's debut game...

  • Metareview: Thief

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.24.2014

    Say "hello" to Thief, the first game of the year with review scores across the board. Ours trended toward the higher side calling it a game where the "balance isn't entirely successful." Game Informer (80/100): "Locked behind this old-school game design is a gem that stealth fans should eye up for their collection." Edge (70/100): "Fans who take the time to customise their settings ahead of their first playthrough will find a rewarding world here to pick clean. Nevertheless, it's still difficult to shake the feeling that, for all his dexterity, Garrett has stumbled in his attempt to gain access to a new generation. IGN (68/100): "Between the hit-or-miss missions is an extremely annoying city hub map and a weak story full of bland characters, and Garrett himself isn't as sure-footed as a master thief ought to be. Ignoring the story and cherrypicking the best side missions is the best way to approach it." Gamespot (60/100): "Each time I thought I might fall in love, the game doused my passions with a new annoyance. There was the bug that had me swimming in place on top of some boards I'd leapt to. (Thank goodness for reloadable checkpoints!)" Telegraph (40/100): "I had more fun making my way up to bed in the dark after playing Thief than I did at any point during its benighted trudge across The City." [Image: SquareEnix]

  • Metareview: Fighter Within

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.10.2013

    There are games so bad that even trying to review them is a paradox. We simply couldn't do it with Ubisoft's Xbox One Kinect game Fighter Within. At least Aliens: Colonial Marines was sport. Fighter Within is... well, is it possible for a publisher to put out product just for the trolololol? Games Radar (40/100): "Boring fighters, advanced attacks that are horribly imprecise to pull off, and a paper-thin solo campaign add up to a disappointing slog that feels like a punishment" IGN (27/100): "And that's when Fighter Within is working properly. The second it tries to do anything more elaborate, like throws or finishing moves, it trips over its own shoelaces and falls flat on its face." Edge (20/100): "Here is a game that, through its abject brokenness, sets the Kinect cause back considerably, a knockout blow for this style of game before the next-generation of camera-controlled play has even started." Game Informer (10/100): "Fighter Within is garbage. It fails to operate on any level, and the content isn't deep enough to be fun even if everything worked." Eurogamer (10/100): "Ubisoft should be ashamed of itself for trying to peddle more of this nonsense. And Microsoft needs its giant cyborg head examined for thinking this is a great way to show off the capabilities of its new hardware. "

  • Metareview: Super Mario 3D World

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.19.2013

    Our review of Super Mario 3D World couldn't help but mention Luigi's "adorable cat butt." So, obviously, it's a five-star game from us. Eurogamer (100/100): "It's beautiful as well as busy, too. While Nintendo came to HD textures late, it's benefited more than most - probably because it has rendering interests that go beyond rust and gunmetal." IGN (96/100): "Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak their Mario formula in fun ways." Game Informer (93/100): "While 3D World shines in single-player, the fun multiplies with others. This merges clever and flexible 3D maps with New Super Mario Bros.' wild four-player gameplay. Everyone fights over their favorite characters not just for looks, but also for their unique traits." Edge (90/100): "This is Mario like you've never seen him before, and unlike so many of his next-gen rivals, he nips along at an effortless 60fps. If the true measure of new hardware's worth is how stark the difference is between it and what came before, then this is the most next-gen game that 2013 has yet produced." The Escapist (80/100): "Super Mario 3D World is a very good Mario game that suffers only in that the unrealized potential for it to have been a great game, period, keeps peeking in between the cracks."

  • Metareview: Assassin's Creed 4: Black Flag

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.29.2013

    Assassin's Creed 4, according to our review, will have "you leap between the roles of assassin, pirate and one-time whaler wracked with guilt." But we aren't the only fish in the sea, let's see what others thought. Gamespot (90/100): "A story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." Edge (90/100): "We never felt like we had enough gold to buy everything we wanted, which seems engineered to push you out to sea to do what pirates do best: raid other ships. You peer through your spyglass to see what cargo they are carrying, then decide whether to engage in naval combat. The choice can be a fraught one. " Game Informer (83/100): "Black Flag is ultimately better than Assassin's Creed 3. Some elements seem crafted directly in response to criticisms about the previous game. You get to the piracy rather quickly, without the need for several hours of tutorial missions." Polygon (75/100): "For all of its mechanical improvements; for the wonder I felt as I sailed the ocean, with orca, dolphins, even great whites breaking the surface to my port side as I outran a royal trade armada; for the excellent performances and character moments throughout ... it felt disjointed." VideoGamer (70/100): "There's only so many times, however, that you can tolerate the poorly-defined stealth and terrible AI. Eavesdropping returns, and is as poor as before, and most missions devolve into 'follow the man, kill the man' repetition. "

  • Metareview: Beyond: Two Souls

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.08.2013

    Reviews for Quantic Dream's Beyond: Two Souls appear to have been delicately placed on a lazy susan and then spun by the force of a truck slamming into the table. We haven't seen scattershot like this since the last time we fed caviar to a baby. Our review used the term "face full of ghost farts" in it, so let's see what delicate words were used by others. Gamespot (90/100): "Top-notch acting makes the characters you interact with sound believable ... Beyond: Two Souls so easily melds story and mechanics that you become enamored with this young woman and her extraordinary life." Polygon (80/100): "While it's exhilarating to see a team that has worked so hard to perfect a new way of telling stories, I couldn't help wishing they had a perfect one to tell." Giant Bomb (3/5): "Maybe there is no simple yes/no recommendation to give this game. For every part of it that comes together almost perfectly, there's another that's stricken by needless cliche or undercooked gameplay." Edge (50/100): "... this is a game almost entirely bereft of tension, one in which failure goes largely unpunished and is almost always inconsequential. There is emotion here, but it's felt passively, as spectator instead of player." VideoGamer (40/100): "There are bright moments, but when a game sells itself on a story, said story better be good. This one isn't, and anyone expecting Heavy Rain 2 is going to be sorely disappointed." [Image: 5432action via Shutterstock]

  • Metareview: Grand Theft Auto 5

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2013

    Grand Theft Auto 5. We reviewed it. So did other outlets. Opinions differ slightly. Edge (100/100): "Everything works. It has mechanics good enough to anchor games of their own, and a story that is not only what GTA has always wanted to tell but also fits the way people have always played it. It's a remarkable achievement, a peerless marriage of world design, storytelling and mechanics that pushes these aging consoles to the limit and makes it all look easy." Game Informer (98/100): "Open world games are often weighed down by "errand boy syndrome," tasking players with menial jobs that seem beneath the ability of the protagonists or outside the cause of the narrative. ... The majority of the tasks feel more important because you can often see the direct benefit. For example, running weapons across Los Santos may increase the amount of money the airfield you purchased generates. This also applies to the heists serving as the game's centerpiece." Destructoid (90/100): "Though aspects of the game remain old fashioned and more could have been done to switch things up, the end result of still a game of spectacular scope and density of content. And while the narrative is as morally reprehensible as ever, the underlying intelligence backing up the wanton immaturity manages to keep GTA V treading the line of acceptable." Escapist (70/100): "Driving is forgiving, and your inevitable crashes have a low chance of tossing you through the windshield or flipping over your car permanently. Not only can you nab the fastest or best-handling car on the road for a more pleasurable ride, but you also level up each character's driving skill as you play. Franklin starts out as the most expert driver, and he has a special ability that slows down time for a short period to allow you to navigate around corners and between cars. Using the ability to win races and escape cops is very fun, and the RPG-lite mechanics of leveling provide some structure to the experience."

  • Metareview: Lost Planet 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.27.2013

    We said Lost Planet 3 is a "game about attempting to get on with it and failing miserably." So, let's get on with it... Game Trailers (77/100): "It's true that a lot of the game feels standard issue; nothing's really broken but there's certainly a bit of awkwardness. In the end playing Lost Planet 3 is very much like taking a job on a remote ice planet: most of the work is pretty ordinary, but there are enough bright spots and interesting people to make it a job worth taking." IGN (62/100): "But the biggest frustration of Lost Planet 3's level design is its lack of consistency. Getting locked in the mech and auto-killed instead of ejected sucks. Can you grapple that ledge? Probably not, but you have to check. Can you fall off that cliff? Probably not, but just when you've gotten used to the idea that an invisible wall will stop you, you fall to your death." Game Informer (60/100): "I don't hate Lost Planet 3. There's still a base satisfaction to popping orange Akrid weak points and mopping up goo. I even made a point to track down most of the hidden collectibles. The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn't have enough thermal energy to overcome its many problems. " Eurogamer (40/100): "Level design is a problem in the exterior scenes: the game's world is so cramped and divided by loading screens I genuinely couldn't tell you which bits are the hubs and which are the spokes, and that hurts your sense of stomping freedom in the rig. But the interiors are just lazily strung together shooting galleries which pinball Peyton between objective markers on flimsy narrative pretexts."

  • Metareview: Deadpool

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.25.2013

    So you want a stupid action game? Good, you're in luck. EGM (80/100): "If you're a fan of Deadpool, you'll certainly appreciate the experience, but if you're really unfamiliar with the character (even though I don't know how that's possible at this point), you might be a bit wary of having this game be your first experience" Game Informer (60/100): "When I finished this game, I walked away unfulfilled. After a weekend away from it, I found myself chuckling over the crazy things Deadpool said and did. His obsession with Wolverine is particularly funny. The memories I took away from the game were worth the time I put in, even if playing it was a chore." Eurogamer (60/100): "Even with this crudely skewed difficulty curve, it's not hard to romp through the game's six stages without too much trouble, and once it's done there's not much else to do, beyond replaying it all again to max out those upgrade trees or dipping into a selection of one-note challenge stages based on locations you've already grown tired of." IGN (60/100): "On the other hand, much of the Deadpool gameplay experience is formulaic and safe...so safe you might think developer High Moon Studios is playing some sort of self-referential "hey, isn't it ironic how normal this is?" meta-gag on you. But it's not." VideoGamer (50/100): "Deadpool is a great character wrapped in a standard (and short) action experience."%Gallery-192212%

  • Metareview: The Last of Us

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.06.2013

    Naughty Dog, best known for the Uncharted series, has received near universal critical praise for its PS3 swan song The Last of Us. Our review gave it a perfect score, which doesn't mean the game is perfect, it just means that when The Last of Us launches next week, you won't want to be the last of us who plays it. Edge (100/100): "At times it's easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald." Eurogamer (100/100): "It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre." Giant Bomb (100/100): "There are bitter pills to swallow along the way, and nothing is taken for granted, not even characters. People live, people die. Sometimes it's fair, sometimes it's not. It's still a zombie game, but a sobering one. Take a deep breath." Gamespot (80/100): "The Last of Us stretches on for hours, forcing you to endure the suffocating atmosphere and unrelenting despair that citizens of this world have become accustomed to. And that time spent navigating the desolate wasteland draws you deeper inside." Polygon (75/100): "It's not a fun place to be, and likewise, the game isn't really a fun thing to play."