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  • E308: Catching up with Disney Online

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.17.2008

    Despite the craziness that is E3, Massively got a chance to talk to Mike Goslin, VP at Disney Online. We spoke to him about Pirates of the Caribbean Online's future, the launch of World of Cars (a virtual world based on Pixar's "Cars") and their plans for consoles as well as Asian markets. Read on for his answers with more after the jump.What's next for 'Pirates of the Caribbean Online'?Goslin: We have a lot of really great content in the pipeline for Pirates. One of the big upcoming expansions is Privateering, which allows players to engage in epic sea battles against each other. Players choose a side, either French or Spanish, assemble a crew, and blast away. As part of Privateering we introduced some new islands where pirate lords challenge players with special quests to prove their worth and earn some cool new rewards.What is the timeline for closed beta on the 'Cars Online' title?Goslin: The World of Cars virtual world will roll out in 2009. We have not yet announced any specific dates for beta, but we will make sure to let you know when those are confirmed!

  • Hands-on tour of Pirates of the Caribbean Online

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.19.2008

    Recently, I sat down with Disney Online to get a tour of their MMO Pirates of the Caribbean Online. To be honest, I didn't go in with high expectations. I mean, the movies were fun and all, but with only Toontown Online to DO's credit, I wasn't expecting something that appealed to me as an adult gamer. Boy, was I wrong.An adventure set around helping Jack Sparrow retrieve the Black Pearl is just as perilous as it sounds. You wake up in the same jail as the rogue pirate. Together you take advantage of cannon fire assaulting the Caribbean town of your incarceration to escape and begin your exploits. Those include meeting Wil Turner, the voodoo priestess Tia Dalma and a new villain, Jolly Roger among others. Not to mention facing down the Imperial Navy, hungry crocodiles, rampaging zombies, pirate-eating giant plants and cut-throat card players.There are no classes, servers or banks. This game isn't about inventory management, but is action-based about being a pirate. No tradeskills, either. The scourge of the High Seas don't craft, they take. The number of weapons available is small, but the skill ups for them are numerous. If you are looking for less strategy and more action in your pirate MMO, read on for a tour of the first few levels of the game.Character customization, sea battles, voodoo magic and cameos galore, plus two videos after the jump.%Gallery-14957%

  • Yo ho yo ho a Pirate's (of the Caribbean) life for me

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.08.2007

    Disney's free to download and play Pirates of the Caribbean Online launched with little to no fanfare; odd given the media-centric world we live in. Apparently, the lack of an advertising blitz was intentional. In an interview with Ten Ton Hammer, Disney Online VP Mike Goslin said they wanted it that way in order to be certain the game was in working order when the masses started pouring in. With the recent release to DVD of Disney's third PotC movie, and the Christmas season now in full swing, expect to see an explosion of ads enticing folks to come live the pirate life.Mike explained that Disney is devoted to making PotC Online a long term success for all ages, giving parents the peace of mind that their kids won't be exposed to malevolent oddities (the game is rated E10+) while not limiting things for older players. They appear to have succeeded since the game world is always rife with players. For parents, one controversial aspect might be the voodoo abilities. Goslin boils it down by saying that every pirate has access to them once players get hold of a voodoo doll or staff. Players must dart in and tag an enemy, then run out of melee range to use it by poking the doll, setting it on fire, etc. Having used voodoo myself, these powers play no differently than magic in WoW, and add a great deal of fun to the game.While hardcore gamers might shun this peglegged casual MMO - don't. I've been sailing the High Seas since beta, and PotC Online is a fantastically fun, easy to learn game that allows players to romp through the one of a kind world that Walt Disney created in 1967. If you were a child of that era like I was (I'm dating myself), long before the advent of digital, lifelike MMOs, amusement park rides such as Pirates of the Caribbean at Disneyland in Southern California was as close to "virtual reality" as we'd ever seen. The recent trilogy of movies expanded on that wonderful childhood experience, and the new online games serves to continue the same wide-eyed tradition. There appears to be a firm commitment to make this a solid, long running game. With a considerable amount of new content already planned for the year, and since free is free... right now is the perfect time to hop aboard. Arrr, matey!

  • Disney's Mike Goslin stresses importance of low system requirements

    by 
    Samuel Axon
    Samuel Axon
    11.22.2007

    Disney Online's Mike Goslin (of Toontown Online and Pirates of the Caribbean Online fame) said in an interview with Worlds in Motion that it's important for MMO projects to "support as low a minimum spec PC as possible." PC gaming is often criticized for being too expensive. You can buy an XBox 360 for $350 or a PlayStation 3 for $400, but a desktop PC equipped with the hardware necessary to smoothly run the very latest games usually costs $1,000 or more. That's a barrier to entry for many would-be PC gamers. Supporting low-end hardware isn't just important for children's and family games. A while back SOE CEO John Smedley told WarCry that "the biggest thing that hurts [Vanguard] is the high system specs." If the MMO genre is carrying PC gaming on its back, shouldn't MMO developers do everything they can to make their games accessible to a large audience?