Skip to Content

Make smart financial decisions with DailyFinance
AOL Tech

mind control posts

Toyota's mind-controlled wheelchair boast fastest brainwave analysis yet, most stylish EEG cap

Mind-controlled wheelchairs are becoming all the rage these days, but before you start letting your thoughts wander elsewhere, this latest from researchers at the Brain Science Institute (BSI) -- Toyta Collaboration Center have what they claim is a system that'll control the ride using brain waves analyzed every 125 milliseconds, which it boasts bests the competition by several seconds. Testers using the wheels and EEG cap system have achieved accuracy up to 95 percent which, as you can see in the video after the break, will make cubicle obstacle courses a challenge of the past. So what mindset do we have to be in to trigger the flames?

[Via Switched]

Thought controlled orchestra makes its debut in Prague


The Multimodal Brain Orchestra had its world premiere last week in Prague, a city known for its big thinkers (and its Velvet Revolution). As a guy in black tie-and-tails led the traditional players through their arpeggios and glissandos, an "emotional conductor" led four performers fitted with G-Tec caps as they controlled both visuals and the sounds, frequencies, and volumes of various instruments. The controls were based on two of the effects that EEGs measure, SSVEP (or steady-state evoked potential) and the P300 signal. While we're not sure if this will ever take off in the classical world, we do think that there are quite a few turntablists who could do some wild things with a thought controlled Kaoss Pad. Are you listening, Korg? Video after the break.

[Via Make]

Mind-controlled wheelchair prototype is truly, insanely awesome


We've seen brain-controlled wheelchairs in the past, but we've never seen them in action. This one, developed and built at the University of Zaragoza in Spain, uses an EEG cap worn on the head, using a P300 neurophysiological protocol and automated navigation. The user sees a real-time visualization of his surroundings on the screen in front of him, and then concentrates on the space which he wants to navigate to. The EEG detects the location, which is then transmitted to the autonomous navigation system, which then drives the chair to the desired location, avoiding any obstacles that might be in the way. Once the location has been chosen, the user can sit back and relax while the chair does all the work, making the use of the system far less mentally exhausting than some previous iterations which demand constant concentration on the target. Although there is no information about commercial availability of the wheelchair, it has been successfully tested by five different participants in a study. There's a video with a more detailed explanation of its impressive operation after the break.

USF scientists develop brainwave controlled wheel chair


Those crazy kids at the University of South Florida are at it again -- they've given us 'intelligent' scarecrows and engaged an RFID network in the fight against Alzheimer's, and now they're doing some rather interesting work with the Brain-Computer Interface (BCI). The device uses an electrode-covered head cap to capture P-300 brainwave responses and convert them into action, such as "typing" or manipulating a robotic finger. The team has developed a motorized "smart wheelchair" that allows users to pilot the chair and even control a robotic arm without any physical movement whatsoever. USF researchers say that this will be a great help not only for those with special needs, but also for the extremely lazy.

[Via MedGadget]

Mattel's Mind Flex teaches kids fake telekinesis

Add one more contender to the list of mind control games vying for our attention this year alongside NeuroSky and Emotiv. Set to debut this week at CES, Mattel's Mind Flex requires players to concentrate really hard in order to power a fan that'll float a ball through the hoops. Sure, it's not nearly as complex as what the other two are proposing, but we could totally see ourselves wearing this headset all day while we work -- just to find out how much brain power we're really using. It's expected to hit US retail channels later this year for $80, and if we may be so candid, our only wish is that the headset was small enough to hide under a hat. You know, so we could fool our family members into thinking we had superpowers.

Via Gadget Review; Thanks, Christen]

Emotiv's Epoc mind-controlled device delayed till next year


Not so long ago, in the cold, frosty month of February, we heard about mysterious headgear (an update of Project Epoc) that, if worn, could be used to do stuff like play insanely simple video games (emphasis on insanely). We also heard that this USB unicorn of the gaming universe would be ready by "Christmas" -- whatever that is. Well, according to Big Download, who spoke with a PR rep from Emotiv, the device has been delayed until "sometime" in 2009. The reason for the delay? The company wants to "make sure" the device works "as planned." Glad to hear it -- since we weren't interested in it as a fashion statement alone.

NeuroSky and Square Enix set to demo mind-controlled gaming


The last time we saw NeuroSky's MindSet brainwave-controlled gaming headset, the company was partnering with Sega -- now the peripheral-maker has teamed with Square Enix to produce what we hope will be a "mind-blowing" (groan) demo at this year's Tokyo Game Show. If you'll recall, NeuroSky has been pushing its unique brand of mind-controlled gaming since way back in 2005, but it appears the technology has become increasingly attractive to notable game-makers as of late. On Thursday, the two companies plan a demonstration of the in-game powers of relaxation at TGS in what appears to be a perfect example of Neo-like godliness. The whole thing goes down October 9th, so be there or be Square. Enix.

"Thought helmets" could enable voiceless troop communication

This won't mark the first time the US government has looked into other means for helping soldiers communicate on the battlefield, but it's one of the first instances where vocal cords aren't even necessary. The US Army has recently awarded a $4 million contract to a coalition of scientists, all of which will soon start developing a "thought helmet" to enable voiceless, secure communication between comrades. In theory, at least, the helmet will boast a litany of sensors that will hopefully "lead to direct mental control of military systems by thought alone." According to Dr. Elmar Schmoozer, the Army neuroscience overseeing the program, the system will be like "radio without a microphone." Oh, and don't think for a second that they aren't considering civilian applications as well -- passing along jokes on the boss via telekinesis? Yes, please.

[Via Slashdot]

OCZ's Neural Impulse Actuator gets reviewed, mice everywhere safe for now


We tried to take OCZ's Neural Impulse Actuator seriously, we really did. But unable to suppress those recurring images of Geordi La Forge, we simply couldn't help ourselves from having a laugh at this thing's expense. Nevertheless, the way-more-solemn dudes and dudettes over at HotHardware managed to give this brain-computer interface a fair shake, and overall, it was pretty impressed. Still, the bottom line is this: "the NIA is a very unique input device and possibly the first true brain-computer interface to hit the retail market," but it's not "a replacement for traditional input methods." Granted, critics did point out that it would supplement current devices quite well, but only after "slogging through" hours upon hours of training. The hardcore among us may be willing to put in the time necessary to really get a lot out of this; for everyone else, just continue to point and laugh while masking your ignorance.

Researchers create music... with their minds!

G-Tec's thought control hat has been out there making people look silly for some time now, but a group of researchers at Goldsmiths, University of London have now put it to a somewhat more unique (but equally silly-looking) use. As the BBC reports, they've effectively turned the device into a musical instrument, with the wearer only required to think about a note as they flash on a screen in order to play it. It's apparently not quite a foolproof solution just yet, with it currently only able to play the correct note about six out of eight times, but the researchers see plenty of potential applications for the system, including helping composers struck down with multiple sclerosis or other physical disabilities. Hit up the read link below to check out a video demonstration.

New brain control development could help quadriplegics get around

Sure, we've seen brain power used to give mobility back to the immobile, but a new development in Europe is one-upping current efforts by adding in a hint of artificial intelligence to the tried and true brain-computer interface. The MAIA BCI not only converts signals emitted by the brain into actions -- such moving a wheelchair forward -- it also thinks for itself when needed in order to assist the user in getting where he / she wants to go. Essentially, the individual need only think about going left or forward (for example), and the machine itself will automatically detect obstacles and potential barriers in order to move more efficiently. As it stands, there's still quite a bit of testing to be done before MAIA-based wheelchairs would be available to the public, but researchers are already hoping to integrate said technology into artificial limbs and the like.

[Via Physorg]

OCZ set to launch Neural Impulse Actuator "brain mouse"

It's certainly not the first to toy around with mind control as a means of fun and games, but OCZ looks like it may be among the first to actually get a product out the door, with it now set to launch its Neural Impulse Actuator "brain mouse," or NIA for short. According to Daily Tech, the device makes use of a combination of EEG readings, muscle movement, and eye movement to control a given application which, in this case, is mainly intended to be games. Needless to say, the contraption will take a little getting used to, but OCZ says that most users will get the hang of it "within hours" after a little practice, and that they'll eventually even be able to increase their reaction time compared to a standard mouse. You'll also not surprisingly need a fairly decent PC, as the NIA has been designed specifically for multi-core systems, and a good bit cash to spare, with it set to run $300 when it launches sometime in the not too distant future (it's going into production next week).

Emotiv to make mind-controlled games a reality by Christmas


The idea of wearing a funny hat to mind control software is certainly nothing new 'round these parts. Now Emotiv Systems returns with an update to their Project Epoch USB headset. Crave went hands-on with the system which required a short, six-second calibration before entering the first "game." At that point, Crave was able manipulate a simple cube on the screen with varied success at making it disappear or pull forward. Oooh, what fun! Mind you, it's just a prototype and we've seen this tech applied to old-school arcade games like Pong and Space Invaders to great effect. You'll get your chance soon enough as Emotiv plans to launch the first thought-controlled, consumer gaming device this Christmas for $299 with at least one bundled PC game. One more picture of that Alien face-hugger of a headset after the break.

Sega Toys, NeuroSky team up for "mind-controlled" toys

Details are still light on this one, but Sega Toys (makers of freaky robots) and the brain-reading folks at NeuroSky have announced that they've teamed up in an effort to develop what they're only describing as "mind-controlled tech toys," which they say will "take 'play' to the next level." Those unspecified toys will apparently make use of NeuroSky's ThinkGear bio-sensor technology which, according to the company, uses "dry active sensors" that eliminate the need for contact gels while also maintaining a small form factor. Given the vagaries of the announcement, however, we wouldn't expect the toys to be hitting store shelves anytime soon, but you can be sure that there'll be plenty of attempts to "repurpose" them whenever they do.

[Via Gadget Lab]

U of W researchers show off brain-controlled humanoid bot


We were fairly certain we'd reached the apex of human-computer interfacing when that 14-year old kid started blasting Space Invader baddies using only his mind, but we were oh so very wrong. Some University of Washington researchers have managed to jack a grad student into their humanoid robot and perform minor tasks. The big news is that this time, unlike that MRI-based Asimo control we saw earlier this year, the brain waves are being read by a mere cap with 32 electrodes on it, meaning the project uses much messier brain data to control the bot. Because of the type of brain readings they're getting, the bot is semi-autonomous, using human control for making the decisions based on video cameras, but managing the actual mechanics of the motions on its own. Right now the bot can only manage to pick up simple shapes and move them to another location, but the eventual goal is a human-controlled robot that can function in human environments, learn from its surroundings and perform meaningful tasks for its human masters.
Follow us on Twitter
Engadget Video


AOL News

Joystiq

Download Squad

TUAW

BloggingStocks

Asylum

Autoblog

Switched.com

FanHouse

Autoblog Green