minigames

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  • Prepare to celebrate the Canthan New Year in Guild Wars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2013

    It's time to celebrate the new year! What, why are you rolling your eyes and saying that happened weeks ago? This is the Canthan New Year we're talking about in Guild Wars, a chance for Canthan citizens and less-fortunate Tyrian adventurers to take part in games and festivities while hoping to please the celestial animals for a fortunate new year. And this time around, there are more than a few surprises waiting in the wings even for veteran players. This year's festival starts at 3:00 p.m. EST on January 31st and runs through February 7th, the start of a new policy for the game that will keep all events running for at least a week on fixed dates every year. Players will be able to aid in the preparation of the celestial animal feast, have their fortunes read, and play games on the Shing Jea Boardwalk. There will also be racing events in the Rollerbeetle Racing Arena and combat events in the Dragon Arena if you prefer. And there are special minipets to unlock as well as the promise of a mystery reward if the Celestial Animals are pleased with their meal. So even if you thought you were done with celebrating another year, you might want to pop back into Guild Wars and get back to the celebration.

  • Where is my mahjong minigame in Mists of Pandaria?

    by 
    Dawn Moore
    Dawn Moore
    12.14.2012

    During Wrath of the Lich King, Blizzard gave us the Peggle and Bejeweled addons. In Cataclysm, we got an amazing in-game version of Plants vs. Zombies (which rewarded a Singing Sunflower pet that actually sang). Now in Mists of Pandaria, the latest addition to the growing collection of games within the game is the new pet battle system which is reminiscent of the beloved Pokémon series. Well, beloved to everyone else anyway. See, Pokémon and I have a bitter past. It started when I was 12, and I told my mother the only thing I wanted for Christmas was a Gameboy and a copy of Pokémon Blue. It was an expensive gift to ask for from a single parent working two jobs, but I was desperate. In the months prior, all my friends at school had ceased socializing about comics and fantasy novels in favor of playing Pokémon. Every day at lunch they'd scarf down their meals then whip out their link cables and start dueling. Not having a Gameboy myself though, I was completely left out. Sadly, when Christmas came there was no Gameboy. Instead I received a Pocket Pikachu, which was a weird toy pedometer crossed with a Tamagotchi. The idea was that you'd keep it in your pocket and as you took steps you'd earn currency to buy presents for Pikachu, who would then be your friend. The problem was the pedometer wasn't very sensitive to normal steps, so you were better off shaking it over and over. So for the next few months, while my friends continued to ignore me to play Pokémon, I shook a stupid, yellow pedometer up and down. Anyway, long story short, I'm not too crazy about a pet battle system. And while I appreciate that Blizzard has made great efforts to integrate such an indepth feature into the game, I feel like they've missed out on the perfect opportunity to add a minigame to the game that would fit perfectly into Mists of Pandaria: mahjong.

  • RuneScape doubles rewards in minigames this Winter Weekend

    by 
    MJ Guthrie
    MJ Guthrie
    12.07.2012

    Wondering what to do this weekend? If you play RuneScape, you can take advantage of the special Winter Weekend running from 7 p.m. EST (midnight GMT) tonight through the same time on Sunday night. As part of an ongoing series of winter celebrations, this weekend's festivities will offer double the rewards in the following seven minigames: Castle Wars; Soul Wars; Trawler; Pest Control; Big Chinchompa; Evil Tree; and Shooting Star. As an added bonus, anyone who is a member during the month of December also gets a special additional 50 percent XP boost for 30 minutes each day with Festive Aura. So jump on in and take advantage of these holiday specials before they disappear! [Source Jagex press release]

  • The Tattered Notebook: Piling up prizes with EQII's Gigglegibber minigames

    by 
    Karen Bryan
    Karen Bryan
    09.01.2012

    The EverQuest II team has been regularly checking off game changes from the summer update announcement, and the most recent additions to the world of Norrath are new Gigglegibber minigames. If you've had your eye on a certain armor crate, a particular mount, or a handy consumable, but you haven't wanted to spend a lot of Station Cash to buy it, you can try your luck at winning it through one of three minigames. For 100 SC, you can buy a ticket, play a game, and get a random reward at the end. If you're curious about what the games are like and what the possible prizes are, then you're in luck! In this week's Tattered Notebook, we'll hang out with the Gigglegibbers and explore the new minigames.

  • Sony patent wants to make advertising more interactive

    by 
    Jamie Rigg
    Jamie Rigg
    08.24.2012

    We all know adverts are a necessary evil, which is why different companies are trying to make them more personalized, more engaging or just plain get rid of them. In a recently granted patent, Sony outlines its ideas for next-gen advertising on network-connected devices -- essentially to make it more interactive. Many of the instructional diagrams involve PS3 accessories in the home setting, but the focus isn't just on adverts as mini-games, which itself is nothing new. Other suggestions for keeping your interest include in-ad purchasing, casting votes or selecting the genre of commercials. To speed up, or get ads off your screen, Sony would have you performing small tasks or -- more sinisterly -- shouting brand names when prompted. Whether such immersive advertising will ever be employed is anyone's guess, but we're sure you're smart enough to know they're just tricks. So who's up for a McDonald's then?

  • 'Journey: Collector's Edition' gets 'exclusive minigames,' all three soundtracks on Aug. 28 for $30

    by 
    Ben Gilbert
    Ben Gilbert
    06.25.2012

    Journey Collector's Edition's contents got a lot clearer this morning, as thatgamecompany revealed the box art and more details on its website. The collection comprises all three thatgamecompany PSN games – Flow, Flower, and Journey – and also includes a one-month PS Plus membership, "exclusive mini games," creator commentary audio tracks, soundtracks for all three games, and a variety of other bonuses (the full list is below the break).The re-release launches on August 28 for $30 in North America ("info for additional territories to be announced soon"), and the minigames are described as "three exclusive mini-games born out of a thatgamecompany tradition: the 24hr Game Jam." The three games, "Gravediggers," "Nostril Shot," and "Duke War!!," were each created by TGC "start to finish in 24 hours," and their release with this collection marks the first time the trio can be played (except for those who played the games while visiting TGC).There's also reversible cover art on the box – TGC's first physical release – which excites us greatly. Remember that sweet Ico/Shadow of the Colossus reversible cover art? That was pretty much the best. We're hoping this woos us even more.

  • Zombie Track Meat features the Apocalympics

    by 
    Mike Schramm
    Mike Schramm
    03.12.2012

    I must confess that I didn't come up with "Apocalympics." Its the result of a collaboration between Streaming Colour, FuzzyCube, and Pixelocity. The group meant to use the name for its zombie-based Olympics game, until the International Olympic Committee vetoed it. The title they settled on, "Zombie Track Meat," is still pretty good. It's a minigame title, as you can see above. You must master eight events, each with a zombie-related twist. In the swimming event, your cute, customizable zombie must navigate an endless pool while collecting brains and avoiding radioactive barrels. The long jump is actually a car crash, where your zombie is thrown from a car. The goal is to keep him bouncing along and extend the landing for as long as possible. The Javelin throw is actually a shovel toss, and so on. Each simple mini game features a single touch control. Much like Jetpack Joyride, they have little quirks to master and depths to explore. Zombie Track Meat ships with eight single-player events. You can earn "brains" to buy things in the store, like extra costumes or custom items for your zombie. The game's creators haven't decided how future events will be unlocked. They don't want players to miss out on content, of course, but there may be some kind of progression in the title eventually. Zombie Track Meat will debut on the Chrome App Store on April 1st. At that time, some of the events will be playable inside Google's browser. The rest of the events will arrive with the iOS release, which is set to hit when the real Olympics begin in late July, 2012. Zombie Track Meat looks like an interesting, casual collaboration between three talented iOS developers. We'll have to see how it comes out in June.

  • Does WoW need more minigames?

    by 
    Dawn Moore
    Dawn Moore
    03.09.2012

    When I started playing WoW in 2006, I knew next to nothing about it. I had bought a copy to play with my boyfriend but did so while he was out of the country; it was my intent to surprise him with it when he got back. The unfortunate result of this was that I didn't really know what to do on my own and spent most of the time being eaten by murlocs. Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.

  • Ask Massively: We do not play games for a living edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.09.2012

    One of the most persistent misconceptions about what we do here at Massively is this idea that we play games for a living. Allow me to be perfectly clear in this: What you're seeing right now? This article? The one I wrote? Writing this is what I do for a living. I write about games, and I enjoy games, but if I decided to not write any of my columns for a month and just play Star Wars: The Old Republic, I would be fired. That is not my job. Now that we've gotten that out of the way, it's time for another installment of Ask Massively, this time featuring questions about gambling and the latest City of Heroes cash shop offering. If you've got a question you'd like to see in a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited for brevity and/or clarity.

  • Step into 'Welcome Park,' the PS Vita's tutorial minigame collection

    by 
    JC Fletcher
    JC Fletcher
    12.22.2011

    The PlayStation Vita comes pre-loaded with a suite of minigames, under the delightfully Japanese heading of "Welcome Park." Each of the five games is designed to give users practice with one of the Vita's interface methods: the touchscreen (and touch panel), the mic, the camera, and the gyroscope/accelerometer. I get the feeling they were designed not only to enable practice, but to familiarize users with the fact that these interfaces exist. They're even suggested to you in a particular order. Something about tapping numbers in sequence as my first Vita experience made me feel that just maybe Sony doesn't have the most confidence in its users. %Gallery-142341%

  • Kinect Sports: Season 2 'Maple Lakes' DLC tees off on December 20

    by 
    David Hinkle
    David Hinkle
    12.14.2011

    Usually, it's pretty expensive to get in nine holes at the local country club, let alone the cost of clubs and those mandatory plaid pants. But thanks to video games, no longer must we tempt fate by braving the deadly fauna and flora of the outside world. If you're fine with miming golf in your domicile, the Maple Lakes DLC for Kinect Sports: Season 2 may interest you. It adds nine new holes on December 20, for 400 MS Points ($5). %Gallery-141780%

  • Plants vs Zombies iPhone update adds nine new mini-games

    by 
    Griffin McElroy
    Griffin McElroy
    09.09.2011

    If you need to take a breather from the exhausting business of arboreal zombie warfare, you'll be able to participate in nine new mini-games on the iPhone version of Plants vs. Zombies today. An update for the title just launched, which adds three packs of three diversions to Crazy Dave's store, such as ZomBotany 2, Invisi-Ghoul and Beghouled Twist. Really, the puns are worth the price of admission. Each pack can be bought with in-game coins, or if you prefer, with $0.99 of your real-world cash. We'd suggest spending the former, because the latter can be spent on other real-world goods and services. Like, you could play the mini games, and also eat the three Twix bars you just bought. Or, wait -- six Twix bars! Because there's two of them.

  • Kirby: Mass Attack minigames feature minis, games

    by 
    Jordan Mallory
    Jordan Mallory
    09.03.2011

    Historically, very few small pink blobs have done more to further innovation in the field of minigame design than Kirby, and judging from the above trailer, HAL Laboratory's DS swan-song Kirby Mass Attack will continue that proud tradition. Other continuing traditions include: ruthlessly destroying docile forrest creatures via accurately timed button presses, and ruining Whispy Woods' day in as many ways as possible.%Gallery-132563%

  • RuneScape spices up minigames with better rewards

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2011

    RuneScape, the under-the-radar MMO that keeps drawing in the crowds in mind-boggling numbers, wants everyone to enjoy the title's many minigames. While they're fun for their own sake, we're not going to sneeze at the prospect of getting a shiny trinket or two while we play -- and RuneScape has quite a few new shinies on tap for dedicated minigamers. Jagex has added a "veritable bounty" of top-notch rewards for minigames, although these are only attainable by high-level players. These include five new sets of gear that can help boost one's skill focus (such as Runecrafting or Thieving), a cute and not-so-cuddly TzRek-Jad pet, new lunar spells, gear customization items, and more. For an infernal doggy, there's very little we wouldn't do, so we'll bet these rewards will be popular motivators. RuneScape boasts an impressive 10 minigames, including Castle Wars, Pest Control, and the TzHaar Fight Pits.

  • Rise and Shiny recap: Free Realms

    by 
    Beau Hindman
    Beau Hindman
    08.14.2011

    This week I decided to revisit a game that has been covered and played by me (and this site) quite a bit before. In hindsight, Free Realms was a bit of a big deal when it was released. I have to admit that I thought it was going to be something different than it was, but I was pleasantly surprised at how it played and looked. It wasn't so long ago, but my, how things have changed in the game. Critics have said that Sony Online Entertainment ruined certain systems while loyal fans have collected pets, decorated their houses, and had a pretty darn good time. Where do I fall along the spectrum? Well, I simply have not made as much time for the game as I would have liked lately, so I couldn't tell you. Early on, I was obsessed enough over the game to host a brief podcast about it and to level up several jobs. Fastforward to now, when I decided to take a week and revisit the game. Click past the cut and I'll let you know what I found.

  • TUAW's Daily iPhone App: Titus

    by 
    Mike Schramm
    Mike Schramm
    06.15.2011

    Titus is a game that calls itself a "political simulator," featuring an agoraphobic watchmaker who decides to run for president in the crazy world of Wealland. If that description and the game's Tim Burton-esque aesthetic haven't won you over already, then you and I have very different tastes in gaming. The actual gameplay is more about how well you do at minigames than actual strategy, but it's a fun affair, providing a tweaked parody of politics and that really interesting art style. Titus' main opponent is a mime, and through minigames that have you catching cash or Doodle Jumping-your way along, it's your goal to win the hearts (or at least the wallets) of your people. Titus has achievements, but unfortunately it isn't directly Game Center enabled. It is a universal app, however, and it's available right now for US$1.99.

  • E3 2011: Nival announces Facebook-integrated MMO Prime World

    by 
    Patrick Mackey
    Patrick Mackey
    06.07.2011

    Nival may be a new player in the MMOsphere, but Prime World, its first big push into the fray, is looking to turn a few heads. Developed in the Unity 3D engine and promising an intense PvP experience inspired by Defense of the Ancients, Prime World hopes to break from other, similar games by integrating itself into Facebook. While elements of the social game can be played in a web browser, the PvP combat will require a downloadable client. Players will be able to construct castles and enjoy other social gaming features, and these elements will bleed into the PvP portions of the game and vice-versa. Well-designed castles will provide "meaningful benefits" to the PvP action scenes, and social networks can be exploited, helping players gain strategic advantages. Likewise, the spoils gained from successful PvP victories and other minigames can be used to customize your castle or be gifted to friends. Nival is expecting Prime World to enter closed beta late this year, but it released a teaser trailer to whet our appetites until then. Check it out after the break! Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered! %Gallery-125703%

  • The Anvil of Crom: Is Age of Conan a PvP-focused game?

    by 
    Jef Reahard
    Jef Reahard
    05.15.2011

    One of the great things about Massively is the deluge of MMO information and opinion that is spread across the site on a daily basis. Since I'm so closely tied to our Age of Conan coverage, it's interesting to read other writers' perspectives on Hyboria, particularly when they don't match my own. Take one of our recent early-morning conversation starters in which Funcom's title is described as a PvP-focused game. Despite being a throw-away reference, the wording here struck a strange chord. Age of Conan does feature both open world and instanced PvP, but said PvP is -- in my experience -- a red-headed step-child in terms of content updates, system tweaks, and player preference. The key here is "in my experience," and it's amazing how a simple turn of phrase like "PvP-focused game" can send the mind drifting on all manner of perceptual tangents. Analytically, though, is Age of Conan a PvP-focused game as of May 2011? Head past the cut to find out.

  • The Daily Grind: Does Vanguard's diplomacy system deserve another shot?

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2011

    While I've never played Vanguard, I'll admit that I've always been fascinated by the game's diplomacy system. It was rather ambitious at the time it was first announced, as the devs boasted about how they were creating a whole new "sphere" of play by turning dialogues between you and NPCs into a deep, involved minigame. Some people loved it -- and still do -- while others ignored it entirely. In any case, Vanguard's well-known struggles to stay afloat have kept the larger MMO community from experiencing the diplomacy system, which I feel is a shame. I've always hoped that other MMO devs would take this idea and run with it, creating a "next generation" version that would work well in contemporary games, sort of how Warhammer Online's public questing was picked up and revised for games that would follow (just as WAR picked it up from Ultima Online). So my question to you today is, does Vanguard's diplomacy system deserve another shot? Should MMO devs take a closer look at the typically skimpy interactions between characters and NPCs to see if they can be improved? Or should this system best be left alone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Two years of Free Realms: A retrospective

    by 
    Karen Bryan
    Karen Bryan
    04.28.2011

    "It's your world." Those three words sum up Free Realms, and it's no coincidence that it's the title song for the game. It's hard to believe that the game is only two years old -- much has changed since launch, and in many ways, this young MMO has been a pioneer in the market. To celebrate Free Realms' second birthday, we're going to take a look back at some highlights. From pet training, to Chatdy's name change, to its Guinness World Record, the game has experienced many milestones. Read on for a retrospective as well as a peek at the future.