MITBiG

Latest

  • Xbox Games on Demand manager explains why it lags on day-and-date launches

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.22.2013

    Xbox Games on Demand Senior Business Manager Erik Yeager noted concern with console sales as the reason the 360 doesn't sell games via Xbox Live on launch day. Microsoft's Games on Demand has been noticeably lagging behind Sony, Nintendo - and, yes, PCs in general - on digitally distributed titles launching day-and-date alongside retail releases."We have a lot of strong partnerships with retailers," said Yeager at yesterday's MIT Business in Games conference. "We really need them to do a lot for us. They're the ones out there selling the consoles, selling the peripherals and, in this time, we're trying to figure out how to fit that in to the whole digital landscape shift. We're just taking a bit of a measured pace with it."Microsoft's Xbox 360 has been the top selling console in the United States for the past 26 months. Asked if the company would have moved faster on day-and-date if that weren't the case, Yeager responded, "I probably can't comment on that one."He continued, "We really strongly believe it's important to have these retail partnerships and the ability to sell our console is the most critical thing for us. If you don't sell the console, you can't sell anything else."Yeager pointed out that Games on Demand titles have gradually decreased their lag time between retail and digital distribution on the service. Sony's PlayStation 4 has already outlined a heavy digital distribution strategy. Microsoft is expected to announce the plans for its upcoming console in the coming months.

  • Kickstarter community head offers funding strategies, clears up fallacies

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.21.2013

    Kickstarter's Head of Community Cindy Au believes that names don't get projects funded, communities do. At today's MIT Business in Games conference, during the "Funding Your Game Company" panel in which she was a panelist, the conversation naturally veered onto the crowdfunding site ... and stayed there for quite some time. Kickstarter has become the easiest way to fund development nowadays, with the fewest caveats.With the one-year anniversary of the wildly successful Double Fine Adventure Kickstarter, which is what established the crowd funding site as a place of developer funds, we wanted to know from Au how she sees game projects on the site evolved. Kickstarter game projects raised $83 million in 2012."I don't think the strategy is that different. People have learned a lot from a whole year of other people doing it," Au told us. "They are committing more time to having a lot of assets they can show. That they might already have a playable demo. That they are thinking about their timeline more carefully. So that when people back their project they have a cleaner sense of how long the project is going to take."