Mixology

Latest

  • Michael Marquand

    You might want a centrifuge to make this cocktail

    by 
    Megan Giller
    Megan Giller
    10.18.2019

    After a long morning of sweating through the first glimpse of New York City's 90-degree summer, I found myself inside a West Village bar called Existing Conditions. Its shiny leather banquettes, expensive art and mood lighting proved that the area now belonged not to the writerly bohemians of old but the Instagram influencers of new. Fortunately, as a microinfluencer, I fit right in. But I hadn't arrived two and a half hours before the bar opened out of mere enthusiasm. After following a trend of bartenders (excuse me, mixologists) using centrifuges to craft cocktails, I wanted to taste one for myself. As well as -- let's be honest -- steal the recipe to make at home.

  • Here come the K-Cup drunks

    by 
    Christopher Trout
    Christopher Trout
    07.31.2015

    My desire for a mechanized mixologist is as strong as an overproof rum. Much to my chagrin, and despite a long history of inventors toiling to perfect the drink-mixing machine, the practice is still largely the domain of human beings. That said, two Kickstarter projects are offering a new, more consumer-focused take on the "robot bartender." Ladies and gentlemen, 2015 is the year of the "Keurig for cocktails."

  • The Big Picture: Mix precision drinks with this delightful CAD drawing

    by 
    Steve Dent
    Steve Dent
    10.08.2014

    Being the bartender sounds fun, until you realize you have to crack a cocktail recipe book. Engineering to the rescue! This drawing -- originally used to test plotters -- was converted into an AutoCAD file by Florian Römhild, who later colorized it. You can see it contains all the info needed to mix classic drinks -- the volume of each ingredient (with a handy key), type of glass, garnish and whether to shake or stir. It also lets wannabe drink-slingers visualize each libation at a glance. The best part? You can stick it up on your bar for reference and a touch of geek chic. For a PDF version, hit the source. [Image credit: Florian Römhild]

  • Lichborne: Level 90 primary professions for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.16.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This week, we'll cover the personal benefits of the primary professions for death knights at level 90. Many of the perks and benefits are the same as they've been at levels 85 and 90, but there's stronger versions, of course, and a couple other changes that are worth covering. This guide will focus primarily on the self-buffs and bind on pickup rewards, though many professions will, of course, have its own BoE things that all death knights will want to make use of, so consider that when you pick your professions.

  • Lichborne: Professions for level 85 death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.01.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. With your death knight at level 85 and all kitted out for raids, there's one more step you can take to make your death knight the best he can be: Learn some professions. A profession can provide self-buffs that nudge your DPS or suvivability up to the next level. It can grab you a lot of extra gold on the auction house (or drain all your gold, depending on which profession you take and how you choose to level it). Finally, it can provide you with some cool toys. This week, we'll take a look at WoW's professions to see which ones are tops for a death knight.

  • Insider Trader: Profession-specific buffs part 2

    by 
    Amanda Miller
    Amanda Miller
    06.12.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end. Tailoring Perks Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases. Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5. Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds. Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds. There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP. Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed. Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower. Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

  • Insider Trader: All about flasks in 3.1

    by 
    Amanda Miller
    Amanda Miller
    03.27.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1, for all of its grand changes, has also dedicated itself to imposing smaller tweaks aimed at making some mechanics more convenient, logical, and fair. The application of applying a glyph is one of the latest in a line of positive changes that we'll be seeing on patch day. While the old (current) process is an annoying charming ritual, the new method is better for the Azerothian on the go.Currently, applying a glyph requires that the player be standing in front of a Lexicon of Power, usually found in main cities. With patch 3.1, this will change, and we will be able to re-glyph at will. This means that if you asked your buddy to hook you up for the raid that night, and it arrives in the mail a few minutes before go time, you can just switch it in without having to hearth and be re-summoned. Heck, I'll just be happy to be able to do it from the mailbox rather than having to ride through the city!While some may complain that this makes the process less special, it might be wise to consider the glyphing change that is accompanying dual specs. Once we glyph our main and off-spec, we will not need to glyph again unless we change our minds on which glyph we want, or spec to our third spec.The only hitch is that you cannot switch them during combat, in Arenas, or in Battlegrounds once the fight has started, which sounds perfectly reasonable to me.Another major, and welcome change, relates to flasks, which brings us to our topic of the week. I will be addressing the new mechanics of flask creation, and discussing the benefits of the new system.

  • Wrath profession goodies

    by 
    Amanda Miller
    Amanda Miller
    11.13.2008

    The days of choosing a profession and maximizing it solely based on a few purples at the very end are no more. Not only will many more crafted epics be bind on equip, they will be available earlier than the maximum rank. Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization. Intrigued? Here's an overview of what you can expect to see:

  • Alchemists can train Mixology in Patch 3.0.2

    by 
    Robin Torres
    Robin Torres
    10.19.2008

    The Gathering Professions got some undocumented love in Patch 3.0.2. But what about the Crafting Professions? If you scour the patch notes, the only thing you find about professions is a brief note about Inscription being in game and how it affects enchanting. Unlike last year, there was no Professions panel at BlizzCon 2008 and they only briefly mentioned professions in the Q&A session.After much research, the only new ability I was able to find that is similar to what the gathering professions got is Mixology, which Alchemists can train at the Master any Alchemy Trainer. in either Honor Hold or Thrallmar. Our Alex Ziebart and friends tested it out in the beta and determined an approximate 25% bonus when drinking flasks and elixirs. It's a nice little bonus and I'm happy to have it, I just wish the patch notes had told me it was in the Echoes of Doom patch rather than having to find out from a helpful commenter.Are the other crafting professions getting abilities in Wrath? The Q&A panel said they were going to make sure all professions were valuable in the endgame. Does that mean more Mixology and Lifeblood-like abilities or other self-only benefits? What abilities do you think the other crafting professions should get?

  • Mixology effect deemed not terrible

    by 
    Alex Ziebart
    Alex Ziebart
    08.03.2008

    Recently in the Wrath of the Lich King beta, Alchemists were given a Passive ability called Alchemical Blood. More recently it was renamed to Mixology. Mixology's tooltip states, "You receive an increased effect when you drink any elixir or flask you are able to make."Not bad! I mean, it sounds not bad. It doesn't really say what that effect is. A few guildmates and I decided to do a little bit of testing to figure it out, though. Using a few high-end Burning Crusade elixirs and low-end Wrath elixirs, we came to the conclusion that the bonus is around 25%. I would say 25% on the dot, but we ran into some conflicting numbers. Nearly 30% in one case, a little under 25% in another. That was probably the result of talents altering the outcome.With the same 25% applying to flasks, that would add another +20 Damage to the Caster DPS flasks. Flask of Pure Death, for example, would now supply +100 Shadow, Fire and Frost damage. Not a bad deal, really. 20 damage doesn't quite match up to an Enchanter's ring enchants, but I think Wrath's Crazy Alchemist Potions will make up for that. Wild Magic, anyone?