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  • The Daily Grind: Will SWTOR succeed in Asia?

    by 
    Jef Reahard
    Jef Reahard
    12.19.2011

    Gamers (and game executives) are fond of comparing Star Wars: The Old Republic to World of Warcraft. Forums are rife both with discussions on how TOR will (or will not) dethrone the reigning MMO subscription champ and with arguments regarding similar game mechanics. One thing I haven't seen mentioned is a prediction on whether or not SWTOR will succeed in the Asian market. We know, for example, that a huge portion of WoW's 12 million users came from the Far East, and sales suggest that Eastern gaming audiences are very different from their Western counterparts (see the ongoing popularity and profitability of games like Aion and Lineage II, which draw contemptuous sneers from American audiences -- if they notice them at all). When you compare BioWare's focus on narrative with Blizzard's focus on progression, it's very possible to see TOR falling short of WoW's Asian success. What do you think, Massively readers? Will TOR conquer the Asian MMO market? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What game do you wish you had time for?

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    There's no shortage of MMOs, and whether your tastes include big budget titles like The Secret World or EverQuest II or small-scale niche products like Glitch or Darkfall, these are the salad days in terms of choice. While you probably won't find many folks complaining about the genre explosion we've witnessed over the past few years, it is becoming harder to see it all, even though the free-to-play movement has removed many of the financial obstacles inherent in the game-hopping lifestyle. There's always one game (or two, or seven) that you never seem to have time for, despite the fact that it looks really cool and dammit you're going to make time for that starting... sometime. For me, that game is Fallen Earth, and I'm bummed out by the fact that I'm still saying that two years after its launch. What about you, Massively folk? Is there a game (or games) that you keep meaning to play? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you giving the gift of games this year?

    by 
    Jef Reahard
    Jef Reahard
    12.02.2011

    If you've got a gamer on your Christmas list, congratulations. With the proliferation of digital download titles and services like Steam and Good Old Games, it's never been easier to put a smile on the face of your favorite geek. Digital gifting does have a dark side, though, or at least a hmm-that's-kind-of-impersonal side. While most of us would never turn down a virtual copy of Skyrim or a few funny bucks to spend in an MMO cash shop, it is nice to get (and give) an actual present that someone's taken the time to wrap and deliver. What about you, Massively crew? Are you giving the gift of digital gaming this year? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you engage in forum PvP?

    by 
    Jef Reahard
    Jef Reahard
    12.01.2011

    Ahh, gaming forums. You will never find a more wretched hive of scum and villainy. OK, that's not terribly nice, but it's also not terribly inaccurate in many cases. While you can find lots of worthwhile discussion, handy gameplay tips, and archived patch notes and dev posts, you normally have to wade through a lot of invective to get at the good stuff. The happy gamers are busy playing, conventional wisdom says, while the malcontents are busy making threads and threats, amirite? For today's Daily Grind, we're curious about where you stand and whether or not you feel strongly enough about your MMOs of choice to brave the turbulent waters of their out-of-game communities. Do you engage in forum PvP? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the most you'd spend on a virtual item?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2011

    So Bigpoint is apparently rolling around in piles of money these days, in no small part because of virtual item windfalls like the one resulting from its €1000 DarkOrbit space drone. Expensive cash shop items are nothing new, of course, and whether we're talking about World of Warcraft's $25 sparkle pony or EverQuest II's propensity for making you buy items for each character on your account, companies have figured out that there's a certain segment of the MMO-playing population with a good amount of disposable income. For today's Daily Grind, we're curious about your cash shop spending limits. In a nutshell, what's the most you've ever spent -- or that you'd be willing to spend -- on a virtual item? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you a sucker for MMO collectibles?

    by 
    Jef Reahard
    Jef Reahard
    11.17.2011

    So the other day I was browsing the local comic shop and catching up on a two-year absence from the hobby. There was a lot of backlog, naturally, but there were also some curious new game-related tie-ins that caught my eye. In addition to Arkham City and DC Universe Online: Legends titles, I also picked up installments one and two of Star Wars: The Old Republic - Lost Suns, which is apparently a five-issue special that offers a bit of backstory for BioWare's upcoming opus. Multimedia crossovers are nothing new, of course, but this was the first time I'd seen MMO comic book products outside of a collector's edition box. What about you, Massively folk? Are you a sucker for MMO novels, comics, figurines, or other extra-game collectibles? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How do you pass the time in a login queue?

    by 
    Jef Reahard
    Jef Reahard
    11.10.2011

    So I'd been trying to log in to DC Universe Online (with a legendary account, mind you) for the better part of a week, and I finally managed it at around midnight on Sunday after a 20 minute wait. That may sound annoying, but it's nothing compared to the waits last week after the title went F2P. Afternoon and prime time queues placed me somewhere around the 4,000th spot in line, and I eventually stopped waiting after routinely encountering 45-minute delays and never-ending login screens. It's been quite some time since I had to wait like that for an MMO, and I alternated between reading a book, making dinner, and playing another title to pass the time. What about you, Massively folk? Do you have the patience for MMO login queues and if so, what do you do while you're waiting? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you tempted by Lineage II's 'truly free' model?

    by 
    Jef Reahard
    Jef Reahard
    11.03.2011

    NCsoft recently announced its new "truly free" free-to-play model for Lineage II. This is interesting for two reasons. One, the title insinuates that all those other free-to-play games aren't actually free. And two, well, I just ran out of excuses for not returning to the world of Aden. The new press materials highlighted some 400 hours worth of content, and as a former player, I'd say this estimate is probably a bit on the conservative side. L2 is truly a massive title, and getting to endgame is really the halfway point since you've still got all kinds of EVE-like territorial PvP and metagaming shenanigans waiting for you after you've maxed out a character. For today's Daily Grind, we'd like to know if the recent announcement piqued your interest. Will you be checking out Lineage II when it goes free-to-play? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do single-player games influence your MMO choices?

    by 
    Jef Reahard
    Jef Reahard
    10.21.2011

    OK, I admit it. I'm not playing many MMOs this week (Heresy! Burn the infidel! Etc.). I'll log a couple of merc matches in Global Agenda and maybe complete a faction quest or two in Age of Conan, but almost all of my gaming time is going toward Rocksteady's glorious Batman sequel. Arkham City is so good, in fact, that it's made me patch my long-neglected DC Universe Online client just in case I feel like soaking up some more Gotham City atmospherics while I'm away from my Xbox 360. And how sad is that, seriously? Anyway, since this is the Daily Grind and not the daily-random-game-related-rambling, I'll cut to the chase in favor of the traditional question: Do single-player games influence your MMO playing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What was your favorite PAX reveal?

    by 
    Jef Reahard
    Jef Reahard
    08.29.2011

    PAX Prime 2011 has come and gone, and it's now time to turn our eyes to DragonCon and what is sure to be an eventful final few months of the year. Before we move on, though, it's worth looking back at the events of this past weekend and thinking on a few favorites. While this year's PAX didn't boast any zomg-that's-awesome reveals, there was a steady stream of new and interesting information flowing out of Seattle over the weekend. Whether your taste runs to PvP and Star Wars The Old Republic, endgame content and Korean imports like TERA, or interesting newcomers like WildStar and its decision to insert the Bartle model firmly into the midst of its game design, there was a bit of something for everyone. Today's Daily Grind is an easy one: What was your favorite PAX Prime reveal? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are appearance tabs essential?

    by 
    Jef Reahard
    Jef Reahard
    08.23.2011

    Appearance tabs in MMOs are a funny thing. When you think about it, the implementation of an appearance tab is a signal that, on some level, the initial game design has failed to deliver. It's an admission that the best gear often looks like crap -- or is too prevalent -- and many players wouldn't be caught dead wearing it if there were any alternative. Along with housing, crafting, and other MMO gameplay staples that have fallen by the wayside in recent years, appearance tabs are often scoffed at by the combat-only crowd and consequently treated as low-priority by devs and publishers. Clearly a lot of players want to be able to customize their characters, though, as even the mighty Blizzard has finally caved in to fan requests (although it did take World of Warcraft designers a good seven years to wrap their heads around the concept). What about you, Massively readers? Do you feel that appearance tabs are essential to your MMO enjoyment? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you mix up game mechanics?

    by 
    Jef Reahard
    Jef Reahard
    08.22.2011

    The other day I was chatting with an EverQuest II guildmate who was looking to mail some resources to my crafting character. Save your coin, I told her, and I'll just come pick up the stacks of mats since they numbered close to 200. She raised a quizzical eyebrow and asked me in no uncertain terms what the heck I was talking about, as EQII charges a flat 50 copper per mail no matter how many items are attached. I've played so many fantasy games over the years -- a fair few of which up the postal charges depending on the quantity and rarity of your attachments -- that I had forgotten how user-friendly EQII's implementation really was. Today's Daily Grind is all about similar senior moments. Do you or have you played a lot of similar MMORPGs, and do you occasionally mix up their mechanics? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you met your online friends offline?

    by 
    Jef Reahard
    Jef Reahard
    08.12.2011

    MMORPGs make for some mighty strange bedfellows. We all approach these games for different reasons and from many different backgrounds. For some players, MMORPGs are firmly in the fantasy-not-reality section of their daily planners, while others form lasting "real-world" friendships with their MMO compatriots -- and some folks even make the effort to hang out with their online buddies offline. Whether you've traveled to a guild get-together, attended a gaming convention, or happen to live in the same town as your groupmates, today's Daily Grind is all about real-world meetups. Have you ever hooked up with your MMO pals in person (and if not, would you want to)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you think Diablo III's RMT policy will affect MMOs?

    by 
    Jef Reahard
    Jef Reahard
    08.11.2011

    Blizzard made something of a stink in fan circles last week with its announcement of Diablo III's RMT-enabled auction house as well as the lack of offline play (and mod support) in the highly anticipated fantasy action sequel. While hardcore fan- and forum-outrage was palpable, it's likely that the title will shatter sales records anyway, and we'll be that much closer to a gaming world devoid of offline play and festooned with microtransactions. What does all of this have to do with MMOs and Massively? That's where you come in, dear readers. Do you think Diablo III's real-money auction house will affect MMOs? How so (or why not)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which MMO are you sorry you missed?

    by 
    Jef Reahard
    Jef Reahard
    08.10.2011

    Time is always against us, a wise man once said, and truer words were never spoken regarding the MMORPG genre. The glut of titles released over the last few years means that fans have some hard choices to make, and when those choices are coupled with the inevitable game closures, it's rare that even folks with huge amounts of free time have time enough to play everything. And since we're speaking of time: If you spend enough of it reading and talking about our favorite genre, you'll inevitably come across a game that sounds right up your alley. If you're lucky, said game will still be available to you. If not, well, you might have the answer to this morning's Daily Grind question. Which MMO(s) are you sorry you missed? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which MMO has the hardest learning curve?

    by 
    Jef Reahard
    Jef Reahard
    08.09.2011

    MMOs come in all shapes and sizes, and with new titles launching every other day, there's bound to be one out there that caters to just about every skill level imaginable. While many of these games boast similar mechanics, occasionally a dev team will stray from the norm and create a head-scratchingly complex title (or in some cases, a title that is deliberately user-unfriendly). Games like EVE Online and Second Life are renowned for their learning curve and the amount of research necessary to play at a high level, and we're curious to hear about others you may have experienced. For this edition of The Daily Grind, share your thoughts on MMO complexity, and whether the term entails mechanics, the UI, gameplay options, or some combination of all three. While you've got your thinking cap on, which MMO has the hardest learning curve? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are MMO players angrier than other types of gamers?

    by 
    Jef Reahard
    Jef Reahard
    08.05.2011

    Massively watercooler discussions are usually pretty fun, and while a good number of them aren't printable, occasionally they provide food for thought when it comes to our favorite genre and the gristmill that is The Daily Grind. Case in point is a recent discussion that touched on the anger management issues that some MMO gamers exhibit. We basically agreed that -- generally speaking of course -- MMO players are a perpetually angry lot in comparison to their console, casual, and even PC brethren. We batted around a few possible reasons for this including the fact that MMOs usually require more of a time investment as opposed to the one-off experiences common to single-player games. Along the same lines, MMO communities are often personal and may even transcend the game. Both of these factors (and many others) conspire to build emotional attachments not commonly found in more disposable gaming genres. Today it's your turn to weigh in on this debate. Do you think MMO players are angrier than their non-MMO counterparts? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you ever dressed up as a game character?

    by 
    MJ Guthrie
    MJ Guthrie
    07.29.2011

    What to wear... what to wear.... With various conventions like SOE's Fan Faire and DragonCon offering contests with prizes and at least a few minutes of fame, it's no wonder some people harness their creativity and pull out all the stops to create a costume. After all, you love your game, so why not be a part of it? From Ratonga to superheroes, player avatars to mobs, there seems to be no shortage of costume ideas and cosplayers strutting their stuff. Some ideas are elaborate and some are a bit less involved. But really, who needs a reason?! Whether for an actual event, just for your office party, or just in the safety of your own home (with friends carefully sneaking YouTube videos), have you ever dressed up as a character in a game? Which one? Fess up! If you haven't yet, have you considered it? And who/what would you be? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What classic console game would you like to see made into an MMO?

    by 
    Jef Reahard
    Jef Reahard
    07.26.2011

    I recently came across an old 8-bit Nintendo on an excursion to the deep, dark recesses of my attic. Soon after, I stumbled upon a Super NES as well as a treasure trove of old game cartridges. After a few minutes of fumbling around with RCA cables, RF adapters, and finally a trip to the local Radio Shack, I managed to get both systems up and running. A weekend of classic gaming ensued, and as is typical, I set about imagining which old console favorites might make for worthwhile transitions into the realm of the MMORPG. Thus far the Final Fantasy franchise is the most noteworthy console property to make the jump, but there are others -- from multiple platforms -- that would likely make for appealing massively multiplayer settings as well as trigger the nostalgia meter in many an older gamer. Today's Daily Grind is all about your favorite classic console titles. Specifically, which game(s) would you like to see made into an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Did BioWare make the right call?

    by 
    Jef Reahard
    Jef Reahard
    07.25.2011

    BioWare made something of a stink last week with its decision to limit Star Wars: The Old Republic pre-orders (both in terms of total numbers and in certain regions around the world). Here at Massively, we received dozens of angry emails entreating us to take up the cause of the common gamer. While limits on digital goods do seem a bit artificial, it's also worth noting that recent popular MMO releases were beset with server overcrowding and lengthy login queues (we're thinking of both Aion and RIFT here). BioWare ruffled quite a few fan feathers with its actions, but from the outside looking in, it's difficult to determine what the company could have done differently. That's where you come in, and this edition of The Daily Grind is all about your reaction to Star Wars: The Old Republic pre-orders, load limits, and regional publishing. Do you think BioWare made the right call? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!